New enemy for Terry Tales #pixelart #gamedev #terrytales #godotengine
#terrytales
This is how I ended implementing the weapon lockdown. #pixelart #gamedev #terrytales #godotengine
Adjusted the attack pattern for this flying enemy. #pixelart #gamedev #terrytales #godotengine
They charge at you when they get hurt. #pixelart #gamedev #terrytales #godotengine
🌟 Spotlight: @ansimuz.bsky.social
Adding extra funsies to the world #godotengine #gamedev #terrytales #pixelart
👉 bsky.app/profile/ansimuz.bsky.soc...
#IndieSpotlight
Now I'll have to think of some level puzzles for these mine carts. #pixelart #gamedev #terrytales #indiedev
Into the mines, setting up lightning #pixelart #gamedev #terrytales #godotengine
Switched the aspect ratio to 16:9 — probably should’ve done this first 😅 #pixelart #gamedev #terrytales #godotengine
Cave entrance lightning and particles. #pixelart #gamedev #terrytales #godotengine
Mines Entrance concept art WIP #pixelart #gamedev #terrytales #aseprite
Bird props — because Elliot Quest had them too.
They fly away when you get close #pixelart #gamedev #terrytales #godotengine
Funsies are fun! #pixelart #gamedev #terrytales #godotengine
Adding extra funsies to the world #godotengine #gamedev #indiedev #terrytales #pixelart
Little details matter.
The log reacts. Big visual impact. #pixelart #gamedev #terrytales #godotengine
Fish Decoration and water distortion. #pixelart #gamedev #terrytales #godotengine
Added some rocks to the foreground layer to add more depth and atmosphere #pixelart #gamedev #terrytales #godotengine
Mysterious surveillance tower #pixelart #gamedev #terrytales #godotengine
Added more decorations like birds and water animation #pixelart #gamedev #terrytales #godotengine
Added more water layers to add depth to the river background. What are your thoughts? #pixelart #gamedev #terrytales #godotengine
Tektite like enemy! Only vulnerable in the bottom. #pixelart #gamedev #terrytales #godotengine
Splashy splashy! It's hard to avoid these green dudes inside the water. #pixelart #gamedev #terrytales #godotengine
Here, I'm setting an Area2D to define a water area that modifies the player's speed. #pixelart #gamedev #terrytales #godotengine
A look at the general layout of the bridge level.
Still tweaking flow and pacing #pixelart #gamedev #terrytales #godotengine
A small preview of the bridge area — still a work in progress, but getting there #pixelart #gamedev #terrytales #godotengine
Bridge area WIP #pixelart #gamedev #terrytales #aseprite
Bridge Area WIP #pixelart #gamedev #terrytales #aseprite
WIP Bridge environment rough draft. #pixelart #gamedev #terrytales #aseprite
Added aggressive behavior to flying enemy. Now more proactive than just following player. #pixelart #gamedev #terrytales #godot
Updated the spritesheet for the Player, added the tail and some fluidity. #pixelart #gamedev #terrytales #godotengine
Some testing with the tail animation #pixelart #gamedev #terrytales #aseprite