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A maze with an overlaid circle made of discreet squares. The centre squares are white, with those closer to the edge graduating to grey and black.

A maze with an overlaid circle made of discreet squares. The centre squares are white, with those closer to the edge graduating to grey and black.

Location based weights are full of possibilities... #solodev #saturdayscreenshot #indiegame #unrealengine #tilesformiles

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Here is a milestone I have been working towards for a while. A stake in the ground, a line in the sand. The tiles know things about each other and fit together based on a seed... #gamedev #indiedev #blender #unrealengine #saturdayscreenshot #tilesformiles

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A grey maze with incorrectly rotated tiles in various places and a colourful arrangement of squares highlighting one tile, it's edge states and neighbours

A grey maze with incorrectly rotated tiles in various places and a colourful arrangement of squares highlighting one tile, it's edge states and neighbours

A colourful maze, with some diagonal paths, sometimes crossing over each other.

A colourful maze, with some diagonal paths, sometimes crossing over each other.

A colourful maze with sub tiles all displaying the state of their edges with little green and red lines representing an open and closed edge or corners respectively

A colourful maze with sub tiles all displaying the state of their edges with little green and red lines representing an open and closed edge or corners respectively

Adding corner values has thrown a spanner into the works, but has also produced a flurry of debug op-art. #indiedev #gamedev #screenshotsaturday #c++ #tilesformiles #aotearoa #wildstyle

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A grey maze viewed from above with start and end bays poking out either side

A grey maze viewed from above with start and end bays poking out either side

The end of the beginning: my new mesh module pipeline works for the first time, with mesh edge matching. Onwards! #indiedev #unrealengine #saturdayscreenshot #cpp #tilesformiles #gamedev

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Testing out different tile node density (4x in this case) and their edge states, in yellow. It's looking good enough to move to some basic mesh module selection code. #indiedev #unrealengine #tilesformiles #blocktober

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A pink path winds through a grid of 6 by 6 tiles

A pink path winds through a grid of 6 by 6 tiles

Green connections join many of the tiles, linking the denser sub grid in a way that mirrors the pink path in image one

Green connections join many of the tiles, linking the denser sub grid in a way that mirrors the pink path in image one

Debugging transfer of edge states from my main grid path to the sub tiles and preparing for mesh layout trials. #unrealengine #indiedev #gamedev #tilesformiles #blocktober

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