3D CGI Project
(c)2001 - #WmMSI
#ingame screen shots of a project I modeled in 3DS Max in 2001 as part of my demo real. I used the Unreal Engine 2 to showcase it.
35 million polygons in view using static mesh slices
#cgi #3dmax #render #3dmodel #3dmodeling #unrealengine #ue #ue2 #3dstudiomax
Persona
(C) 2020 #WmMSI
Based on Lizbeth from Clive barkerβs - #Undying. This vampire is one of the siblings the protagonist encounters while trying to solve the mystery of her #family.
#postmodernisticpsychosurrealism #unreal #ue2 #videogame #art #portrate #vampire #blood #death #horror #kill
3D models created in 3DS Max, textured in Adobe Photoshop and assembled / rendered in the Unreal Engine version 2. The scene is of a street with trolly tracks and a library in the background. The building is inspired by the one in Salt Lake city.
3D CGI Project
(c)2001 - #WmMSI
An #ingame screen capture of a project I built in 3DS Max in 2001 as part of my demo real. I used the Unreal Engine to showcase it.
More renders to come.
#cgi #3dmax #render #saltlakecity #3dmodel #3dmodeling #unrealengine #ue #ue2 #3dstudiomax #Photoshop