New #wav2bar devlog is out! Check it out here: picorims.github.io/wav2bar-blog...
#foss #opensource #motiongraphics #audiovisualizer
Wav2Bar rewrite border radius test
#wav2bar: now it's border radius time! I was afraid that it'd be a nightmare, but turns out that bezier curves offer a good approximation.
#foss #opensource #motiongraphics #audiovisualizer #pixijs
Wav2Bar rewrite inset box shadow demo.
#wav2bar: Inset shadows migrated (it was more trouble than I'd like to admit!). Still some layer shenanigans to fix, but it is promising so far. There might be leftover artifacts though.
#foss #opensource #motiongraphics #audiovisualizer
Wav2Bar Box shadow port example
Wav2Bar box shadow Artifacts 😭.
Porting #wav2bar box shadow property. Outset and multiple shadows are in place, mostly need to figure out why it is kind of clipped. Inset mode will be another beast though.
#foss #opensource #motiongraphics #audiovisualizer
#wav2bar border-radius linking. I hope this makes sense because it was a pain to implement 🥲!
#foss #opensource #motiongraphics #audiovisualizer
Also I didn't forget about #openstreetkart, I just want that #wav2bar beta out soon because the legacy builds are a shame 🥲.
Wav2Bar rewrite border radius and box shadow UI.
Wav2Bar rewrite ugly gradient UI.
Migrating #wav2bar shapes turned into migrating CSS props and a bunch of UI now instead of later (I was hoping, but it turns everything into hell). I know the gradient one is trash, I hope to have something visual in the future.
#foss #opensource #motiongraphics #audiovisualizer
Screenshot of wav2bar rewrite's setting modal, showcasing the new data directory setting.
Since @tauri.app doesn't seem to support portable apps, a new #wav2bar setting will allow the user to pick a custom location for data file, defaulting to the standard OS directory. So you will still be able to use another (bigger) drive!
#foss #opensource #motiongraphics #audiovisualizer
Screenshot of the rewritten version of Wav2Bar currently in development, showcasing a zoomed in canvas and the zoom UI at the bottom of the picture.
Development on #wav2bar was calm on January. Though I still added zoom to the rewritten app. The drop-down was replaced by an input for more flexibility (1 to 10000% ... in case of?). "It ain't much but it's honest work."
#foss #opensource #motiongraphics #audiovisualizer
Blog thumbnail showing the Wav2Bar user interface, with the audio paused, and an example of every visual object except the shape/image. At the center, a text says "It's alive!", follwed by a small subtitle "and buggy!".
#wav2bar December 2025 Devlog is out: picorims.github.io/wav2bar-blog...
#foss #opensource #motiongraphics #audiovisualizer
Wav2Bar screenshot showing a static particle flow initialization, made of white dots of various radius on a black background.
Snowing in #wav2bar 🌨️ ... Hopefully better than in the legacy app (more evenly spread).
#opensource #foss #audiovisualizer #motiondesign
wav2bar buggy wave visualiser screenshot
Totally working as expected.
#wav2bar #foss #opensource #audiovisualizer
Screenshot of the new "add object" modal, where objects are shown as icon and text in a grid layout. They are separated vertically into categories (general, timer, and audio visualizer).
#wav2bar 's new way of adding visual objects, hopefully more intuitive.
#foss #opensource #motiondesign #audiovisualizer
I thought I'd get more motivation by sharing progress on my projects, this time on #wav2bar rewrite with the first working visualizer.
#foss #opensource #motiondesign #audiovisualizer