Here is a timelapsed video of me animating the 8-bit version of the cowboy skeleton for WitchGhost. It's a very basic from of animation but it works since the animations themselves are pretty basic + it's a kinda theraputic process
#IndieGameDev #SoloGameDev #Affinity #Animation #WitchGhost
The first major update for WitchGhost is now released. Update 0.2.0 brings a heap of exciting new features, the biggest being the overhauled magic mixology system.
#IndieGameDev #SoloGameDev #Videogames #GameDesign #Rouguelite #WitchGhost
store.steampowered.com/app/2711050/...
Currenlty very hard at work on the first major update for WitchGhost, starting with adding 2 new spells that I'm quite excited about. Here's a sneak peek at what's on the way
#IndieGameDev #SoloGameDev #Godot #Affinity #Magic #Spells #WitchGhost
store.steampowered.com/app/2711050/...
Preparing for the upcoming release of WitchGhost and have been gifted this awesome decoration from a friend ❤️
#IndieGameDev #Godot #WitchGhost
store.steampowered.com/app/2711050/...
A very exciting day. All the approval is here and on the day, I can finally press the button I have dreamed of pressing for a long, long time now.
In the meantime, polishing, testing and bug fixing ahead
#IndieGameDev #SoloGameDev #Godot #WitchGhost #Steam
The to do list is complete, the end game content is in and the approval from Steam is here. I've poured my heart and soul into this project and am, for the first time ever, about to acheive a dream. WitchGhost will release on 31st October 🎉
#IndieGameDev #SoloGameDev #Steam #WitchGhost #Godot
It may be a tiny screenshot but it's a big deal to me. WitchGhost has been submitted to Steam for review. Fingers crossed everything comes back all good.
#IndieGameDev #SoloGameDev #WitchGhost #Steam
The Steam page for WitchGhost has finally been updated to reflect the new build of the game. Still a bit of fancying up to do but I'm happy it's finally there
store.steampowered.com/app/2711050/...
#IndieGameDev #Godot #2DShooter #SoloGameDev #WitchGhost
Take a nice relaxing stroll thrrough the woods with WitchGhost. Got the exploding barrels and firework pumpkins working
#IndieGameDev #Godot #2DShooter #WitchGhost
Almost completed the new Forest Fire system and added explosive barrels. This should add a nice element of chaos to the game
#indiegqamedev #sologamedev #godot #witchghost
Big progress in WitchGhost today: the mob spawning system is officially taking shape! Still lots to do to get it scaling properly with the player’s level, but it’s all coming together and WitchGhost is one big step closer to becoming a finished game
#IndieGameDev #SoloGameDev #WitchGhost
WitchGhost Dev Update
Currently developing the new Mixology spell system, which lets you combine spells for enhanced effects. It’s a complex addition, but already rewarding—just created Inferno by fusing two fire bolts, and it’s an absolute blast.
#IndieGameDev #GodotEngine #WitchGhost #Magic
Working on some menus for WitchGhost. Got a simple pause menu and since tutorials can be a bit of a minefield I decided to ad an interactive tutorial to the main menu. Ezme even reacts to which button you're about to press
#IndieGameDev #SoloGameDev #GodotEngine #WitchGhost
Just added a new mob to the game! Since the protagonist is already a ghost, this one's a cardboard ghost.
(I think I'm having too much fun with the 8-bit spell)
#IndieGameDev #WitchGhost #GodotEngine #SoloGameDev
WitchGhost Devlog:
I've introduced some exciting changes this time including:
-redesiged spell cards
-animated tilemaps with collisions
-Spells interacting with scenery
#indiegamedev #godot #WitchGhost
Hard at work cooking up some wicked spells for WitchGhost! Got 6 in the cauldron already, with plenty more brewing
#indiegamedev #godot #sologamedev #WitchGhost
Excited with how WitchGhost is shaping up! Been diving into Godot's particle system to give the visuals some extra flair. Added a character card and collectible XP—feels like it’s all coming together!
#indiegamedev #godot #witchghost #sologamedev
I’m confident that moving WitchGhost from GameMaker to Godot was the right decision. The latest updates include a vastly improved spellcasting system—here’s a quick comparison between the old version and the new
#indiegamedev #GodotEngine #sologamedev #WitchGhost
WitchGhost development is conjuring up some magic! Just implemented a spell card system – it might not be groundbreaking, but I’m pretty excited with how it’s shaping up while at the same time really getting to grips with Godot #indiegamedev #sologamedev #WitchGhost #godotengine
Happy New Year! 🎉 The holiday break is over, and it’s time to dive back into the magic of game dev. Excited to share that WitchGhost is in its final stretch, with an official release date of May 1st, 2025! Let’s make this year a spooky one! 👻🎮 #WitchGhost #IndieDev #GameDev
🎉 Happy Holidays from personalError! As we wrap up 2024, we're thrilled to share some exciting news for the new year: WitchGhost will officially haunt your screens May 1, 2025! 👻+ a brand-new project is on the horizon, and we can’t wait to reveal it soon. 🖤 #WitchGhost #IndieDev #NewYearNewGames