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#wyrdsword
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So this morning's fun, creating premade characters for my #BasicRoleplaying based game #WyrdSword. Rolling up a halfling thief. OMG the negagive damage modifier on that one (based on SIZ 5 and STR 6), MINUS 1D6!!! Note to potential players, don't bother with melee weapons, no, seriously! ๐Ÿคฃ

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Currently uses the modified #BasicRolePlaying rules I developed for the upcoming #WyrdSword with magic stripped out and a pile of guns and tech chucked in. 3/

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I've decided that #WyrdSword is getting a Quickstart - with enough rules to not only showcase the game, but to run a one-shot with a choice of six premade characters. This will be available to playtesters soon and will be publicly released just before Christmas. #brp

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Back to #WyrdSword this morning, where my players spent more time gathering information from npcs they came across. Not that it will save them when they head into the wilderness proper, and face a gaggle of Warp (chaos) monsters ๐Ÿ‘น Big thanks to Tony and @thefon.bsky.social for a lovely game.

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"And those variant rules for Hit Locations, where you don't have to double count hit points, and other comforts of life changes you made for #WyrdSword, you can just use them on the fly. The game police will never have to know (and everyone else will assume you are using OpenQuest) 2/

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Quick game of #Wyrdsword this morning. More feeling around the set up of the new adventure they started last session. A magic moment that only BRP with its critical chance to roll skills can give, happened right at the end of the session, concluding things strongly. Reminded me why I love BRP. ๐Ÿ˜

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Back to playtesting #wyrdsword, with the players starting yet another adventure - this is their 11th session and we're on our fourth. This one headed into a bit of family intrigue of their local noble family, whose elder is dead, before setting themselves up for a good old monster hunt next session.

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#WyrdSword playtest update. I've now closed the application process, since I've got enough playtest GMs.Thanks to everyone who joined up. I'll be in touch early next week with the current draft of the rules, to get things started ๐Ÿ™‚

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