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Posts by inured life

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Here are some high-res screenshots from last week's Space Opera Outpost #blockout for my #blockvember collection!

I’ve enhanced the details, lighting, and VFX, and I can now confidently say these screenshots are almost wallpaper material.

#UE5 #UnrealEngine5 #LevelDesign #whiteboxing #blockober

1 year ago 5 1 0 0

Part 6 of my Level Design Fundamentals tutorial series in finally here! This series focuses on theory and really tries to explain WHY something is a best practice as opposed to leaving you guessing :)

bsky.app/profile/desi...

1 year ago 2 1 0 0
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After India’s independence, Prime Minister Nehru commissioned Le Corbusier to design Chandigarh, a groundbreaking modernist city. Breaking from traditional urban planning, the city features a revolutionary supergrid, exposed concrete architecture, and unique sculptural elements.
photo: Alamy

1 year ago 103 5 1 0
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The legendary Ralph McQuarrie 💫

1 year ago 353 58 5 0
Cap Formentor

Cap Formentor

Cap Formentor, #mallorca

1 year ago 3 1 0 0
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Just added a first version of roof eaves/overhangs to buildings in my cosy town building game! I like how small things like this really helps tell the scale and makes it feel more complete!

#indiegame #gamedev

1 year ago 34 3 2 0
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"Leviathan"

1 year ago 648 79 9 2
A ladybug hibernating in a dead brown leaf still attached to the tree, on a cold winter's day

A ladybug hibernating in a dead brown leaf still attached to the tree, on a cold winter's day

In a hibernation situation 🐞❄️❄️
#Photography #macro #nature

1 year ago 334 30 7 3
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ok im so excited to build a real environment with this look, i think some of you are gonna appreciate it

1 year ago 20 2 2 0
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A card model of the flying castle from Laputa

A card model of the flying castle from Laputa

A card model of the flying castle from Laputa

A card model of the flying castle from Laputa

Really enjoyed making these little models last year, think I’ll do some more in the next few weeks. Wish I had more of an excuse to make models for work

1 year ago 196 15 8 1
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Given that the Haikou GAOXINGLI Insun Cinema is built in Haikou, an island in China, the architects wanted to create something related to the ocean, so they decided to use bricks for the theme of the #design, since they are made of sand which lay on the beach. #architecture

1 year ago 26 2 1 1
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Port Authority, Journal Square Transportation Center, Jersey City, NJ, USA r/brutalism

1 year ago 81 17 4 3
Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Different angles of a Quake map made for a Brutalist themed map jam, featuring concrete and meats.

Trenchbroom editor topdown view of the map

Trenchbroom editor topdown view of the map

"Corridor of Concrete" - A map for the Quake Brutalist Jam 2, made in October 2023

#screenshotsaturday #quake #trenchbroom #leveldesign #gamedev

1 year ago 124 21 5 0
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"Shub-Niggurath" #lovecraft #necronomicon #art

1 year ago 768 91 12 4

Gonna check this out this weekend.

1 year ago 1 0 0 0
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How do you maximize space, airflow, and ocean views on a narrow plot?
Reyes Ríos+Larraín Arquitectos answered this challenge with the San Bruno Beach House, a 2024 project on the Yucatán Peninsula. #architecture

1 year ago 25 4 0 0
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📽️Give your #UEFN NPC's life! Just add animations.

Cleverlike Creator School: uefn.cleverlike.com/course/uefn-...
For more #UEFNTips #UETips follow me, and share with your peers. #UEFN #UE5 #GameDev

1 year ago 26 4 1 0
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B&W brutalism r/brutalism

1 year ago 51 9 1 0
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Preview
Tiling Painterly Textures Vol. 2 Another collection of 8 painterly tiling textures. I've included a colour and a grayscale version of the four different textures so they're flexible in how they can be applied, but either way they'll ...

Let's give away some free textures!

These sketchy tiling textures are a great base for stylized materials in Substance Painter + Designer, Blender, Unreal Engine, all sorts really!

I hope you enjoy using them, and please share the love! 🙌

jakebenbow.gumroad.com/l/JB_TilingPainterlyTextures_Vol2

1 year ago 217 84 15 2
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If you are having LOD mesh issues after this last UEFN/Fortnite update I found that by checking and then unchecking the 'auto compute LOD distances' box in the static mesh details, fixed my issues. Might be worth a try. Good luck!
#UEFN

1 year ago 5 2 0 0
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dm_grace_socal
Original map by PSMouse
Expanded version by Viperbird

2 years ago 2 2 0 0
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Porsche pavilion by theverymany.com
in Singapore
#architecture

1 year ago 24 3 0 0
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🤯It's so easy, use Ctrl + B
BTW, this works on actors in the world, AND assets in the content drawer. Handy for when searching in the content drawer for similar assets. Give it a try

4 more #UEFNTips #UETips follow and like
Cleverlike Creator School: uefn.cleverlike.com
#UEFN #UE5 #GameDev

1 year ago 16 2 0 0
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Here's that Uncharted 4 downhill chase section played in blockmesh vs art blockmesh vs final art. There are a million stages between.

1 year ago 186 34 6 2
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Part 2

1 year ago 1 0 0 0
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HeartFire, my dwarven inspired #Blockout created in #UEFN and #FortniteCreative

Originally a team combat map but hadn't really nailed the correct scaling yet so it ended up massive.

Part 1
(60 sec videos is rough 😔)

1 year ago 3 0 1 0
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The colder, more morning like lighting and fog looks so good on this map I think

1 year ago 46 2 0 0
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Not sure how to restart my social presence... umm, here's a peaceful waterfall.

I'm teaching myself #leveldesign in #UEFN and #FortniteCreative and I hope you'll join me on my journey.

1 year ago 10 0 0 0
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A Quake speedmap made in Trenchbroom

A Quake speedmap made in Trenchbroom

A Quake speedmap made in Trenchbroom

A Quake speedmap made in Trenchbroom

A Quake speedmap made in Trenchbroom

A Quake speedmap made in Trenchbroom

A topdown of the map bsp

A topdown of the map bsp

A Quake map for Speedmap Pack 219 made in July 2022

This was an exercise in testing out the linked duplicate system of Trenchbroom & seeing how "complete" of a map I could make in a short amount of time. The map was made in ~4 days.

#screenshotsaturday #quake #trenchbroom #leveldesign #gamedev

1 year ago 100 24 2 0

Happy to see Brutalismbot is here, this makes me happy. 😎

1 year ago 3 0 0 0