Wrapping up the week on a good note.
- Most of our work is still foundational: tests, pipelines, systems, and #whiteboxing.
Here’s a peek straight from the editor. It’s early, rough around the edges, but every piece helps define what Mogura will eventually become.
#MadeWithUnity #Devlog #IndieGame
We’re bringing the world of our elemental chinchilla adventure to life! Here’s a sneak peek at the whiteboxed level we’re working on—a rough draft of the environment where puzzles, enemies, and exploration will come together.
#GameDev #IndieGames #Whiteboxing #GameDevelopment #ActionAdventureGames
Here are some high-res screenshots from last week's Space Opera Outpost #blockout for my #blockvember collection!
I’ve enhanced the details, lighting, and VFX, and I can now confidently say these screenshots are almost wallpaper material.
#UE5 #UnrealEngine5 #LevelDesign #whiteboxing #blockober
Here are some high-res screenshots from last week's Space Opera Outpost #blockout , created for a #CGMA assignment and the first of #blockvember!
This one I will keep developing for the following weeks, so stay tuned for more Block-posting!
#UE5 #UnrealEngine5 #LevelDesign #whiteboxing #blockober
Here are some high-res screenshots from last week'sfloating city #blockout , created for a CGMA assignment and the last of my #blocktober 2024 series!
Stay tuned for more block-posting and maybe a post morten post about blocktober.
#UE5
#UnrealEngine5
#LevelDesign
#WhiteBoxing
#CGMA
Here are some high-res screenshots from last week's jungle temple-themed #blockout, created for a CGMA assignment as part of my weekly #blocktober series!
Stay tuned for more block-posting!
#UE5 #UnrealEngine5 #LevelDesign #WhiteBoxing #CGMA
Here are some high-res screenshots from last week's #blockout, which I made for a CGMA assignment.
Stay tuned for more block-posting!
#blocktober #UE5 #UnrealEngine5 #LevelDesign #WhiteBoxing #CGMA