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Wrapping up the week on a good note.

- Most of our work is still foundational: tests, pipelines, systems, and #whiteboxing.

Here’s a peek straight from the editor. It’s early, rough around the edges, but every piece helps define what Mogura will eventually become.
#MadeWithUnity #Devlog #IndieGame

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We’re bringing the world of our elemental chinchilla adventure to life! Here’s a sneak peek at the whiteboxed level we’re working on—a rough draft of the environment where puzzles, enemies, and exploration will come together.
#GameDev #IndieGames #Whiteboxing #GameDevelopment #ActionAdventureGames

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Here are some high-res screenshots from last week's Space Opera Outpost #blockout for my #blockvember collection!

I’ve enhanced the details, lighting, and VFX, and I can now confidently say these screenshots are almost wallpaper material.

#UE5 #UnrealEngine5 #LevelDesign #whiteboxing #blockober

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Here are some high-res screenshots from last week's Space Opera Outpost #blockout , created for a #CGMA assignment and the first of #blockvember!

This one I will keep developing for the following weeks, so stay tuned for more Block-posting!

#UE5 #UnrealEngine5 #LevelDesign #whiteboxing #blockober

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Here are some high-res screenshots from last week'sfloating city #blockout , created for a CGMA assignment and the last of my #blocktober 2024 series!

Stay tuned for more block-posting and maybe a post morten post about blocktober.

#UE5
#UnrealEngine5
#LevelDesign
#WhiteBoxing
#CGMA

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Here are some high-res screenshots from last week's jungle temple-themed #blockout, created for a CGMA assignment as part of my weekly #blocktober series!

Stay tuned for more block-posting!

#UE5 #UnrealEngine5 #LevelDesign #WhiteBoxing #CGMA

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Here are some high-res screenshots from last week's #blockout, which I made for a CGMA assignment.

Stay tuned for more block-posting!

#blocktober #UE5 #UnrealEngine5 #LevelDesign #WhiteBoxing #CGMA

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