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Posts by Remco Nijs

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Always a fun time volunteering at the #globalgamejam2025

1 year ago 0 0 0 0
Combat Mocap Process
Combat Mocap Process YouTube video by Remco Game Dev

Made a little process video on how the shooting for my martial combat mocap shoot went!
youtu.be/BKvCgpNkQk4?...

#mocap #MotionCapture #Vicon #MartialArts #Gamedev

1 year ago 7 1 0 0
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After weeks of preparation, my martial arts mocap shoot went off without a hitch!

Managed to capture 46 shots within 1 day, a mix of both attack cycles and combat locomotion!

A big thanks to my friends for volunteering to help with the shoot!

#gamedev #mocap #martialarts #Vicon

1 year ago 3 0 0 0
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Got to attend rotterdam gaming connect this friday and had a great time!

@ramiismail.com gave an insightful talk on the current state of the industry and helped relieve some of my anxiety on the current direction of the dutch games industry.

Also got to meet with some lovely hku people! #gamedev

1 year ago 4 0 0 0
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Heres what a year of leaving your spotify liked songs on shuffle looks like.

1 year ago 0 0 0 0
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Got to work with our On-Campus Vicon Mocap stage this week and IT WORKED PERFECTLY (pictures unrelated)

#gamedev #animation #mocap

1 year ago 3 0 0 0

Really just shows people can tell the love and passion that went into this project!
Awesome game!

1 year ago 0 0 0 0
Video

A very early W.I.P look into my work on my Martial Combat Game. My goal for this project is to deep dive further into animation systems and try to recreate the player character controller of the game Sifu!

I got the gameplay camera (sort of) working today!
#gamedev #UnrealEngine #UE5

1 year ago 9 1 0 0
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This is sick! Are you using a custom physical animation setup for this?

1 year ago 0 0 0 0

Perhaps try looking into spline based niiagara rendering, used it myself for something similar in the past!

1 year ago 1 0 1 0
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I really enjoyed attending the Breda Game Week conference on Thursday and Saturday! I attended the panel on the industry's current state and even got to chat briefly with Arjan Brussee about the future of physics implementation within the unreal animation EcoSystem. Absolutely a blast!
#gamedev #ue5

1 year ago 4 0 0 0

Thats an awesome resume, Welcome to the community!

1 year ago 1 0 1 0

The right one "reads"better in my opinion. I can view the entire poster well from top left to bottom right.

With the left one i feel like have to look back and forth, hope that makes sense!

1 year ago 1 0 0 0

Doesnt seem to be aninated :(

1 year ago 0 0 1 0

Introduce yourself with four video games

1 year ago 2 0 0 1
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Video

Following up on last week's post I wanted to showcase an implementation of the physics control where I used it to carry bodies physically.

The enemy is attached to the player through a physical binding. This combined with some tweaks on the enemy made for a pretty realistic carry!
#gamedev #ue5

1 year ago 4 0 0 0

@gameengines.bsky.social I would like Godot & Unreal Engine label please!

1 year ago 2 1 0 0
Video

Wanted to showcase some of my early experimentation with the physics control plugin in Unreal Engine.

Physics control allows direct tweaking and modifying of a physics asset's "ragdoll behavior" on a bone-per-bone basis through blueprints, making it modifiable in runtime and highly customizable!

1 year ago 6 1 0 0

Heya Bluesky, it was about time I dug myself out of my development cave and actually start interacting with the world around me again!

I will be posting development work I'm currently working on here more regularly moving forward :)

1 year ago 3 0 0 0