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Posts by Timothy Barela

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Currently working on wearable items for the next #cryptwalkers update. Added a new item, the Witch's Hat, and also just
put these *very* placeholder boots on. And now suddenly, I can't stop moon walking @_@

#gamedev #indiedev #solodev #godot #buildinpublic #pleasedontsueme

14 hours ago 9 4 0 0

This is a really good idea. Because I am *constantly* forgetting these darn business-y due dates. How come no android or web version though? :(

3 weeks ago 1 0 1 1
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I think I've missed every #screenshotsaturday since I started working on #cryptwalkers. But not today! Working on a few new things like an upgraded spawning system, with new vfx for enemies that rise up out of the ground. WIP, but so far so good.

#gamedev #indiegames #indiedev #godot

1 month ago 13 4 0 0

"๐Ÿ‘๏ธ๐Ÿ‘๏ธ"

1 month ago 2 0 0 0

It's almost like it's not black and white. Are there some features that get added as user carrots? Sure. Just look at all the "AI" slapped onto everything for no good reason. But good software also evolves over time for a whole slew of reasons. Bugs, security, performance, quality of life, etc.

1 month ago 20 0 1 0
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The plan was to practice rigging and animating a dead simple, low poly snake like thing in #blender. Decided to sculpt it, and ended up getting a little lost. Like a mini trance of sorts...

1 month ago 1 0 0 0

How are you handling this? Ray casts to the ground? I had wanted to implement something like this but against world geometry that could be in any direction. ( That project is on hiatus, but still curious )

1 month ago 1 1 1 0
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Debug spam in the godot console.

Debug spam in the godot console.

I want to play too!

1 month ago 0 0 0 0

Thank you for sharing. It is helpful to someone who hasn't made a steam page yet.

1 month ago 1 0 1 0

Im using amd gpus. Not tested on Nvidia. But I did a whole bunch of renaming my exe, clearing shader cache. Was pulling my hair out cuz the stutters continued. Updated my GPU driver's... And now I don't get stutters. *Shrugs* so I guess the new system works... I think ๐Ÿค”

1 month ago 1 0 0 0

And then I added a loading screen, which goes through the list of scenes, finding all materials. It renders quads for each material found, making sure they're visible to an Ortho camera. Got this working, only to continue with horrible stutters on Windows on first runs of my exports

1 month ago 1 0 1 0

This was driving my nuts, and I'm still not 100% sure I've solved it. My first ad hoc attempt was to just load in packed scenes ahead of time. This seemed to help, but still had some pretty bad stutters on Windows. My new system creates a list of all tscn files in the project...

1 month ago 1 0 1 0
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Just saw these #my9games posts, so here's mine. Most notably absent, is #WarCraft 3: The Frozen Throne. Spent waay too much time doing 3v3s on battle.net back in the day. And it's one of the biggest influences for my in-development games, #CryptWalkers and <redacted>.

1 month ago 0 0 0 0

Looks like you're a real gun slinger!

1 month ago 1 0 0 0
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Glad to see I'm not only one who tests with questionable or obnoxious texts lol

1 month ago 2 0 0 0
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After much delay, Crypt Walkers v0.05 preview is finally out!
New inventory system, some new items, and a new summoning spell, "Sentinel".
Demo at: starfallsoftware.itch.io/cryptwalkers

#cryptwalkers #dungeoncrawl #gamedev #indiegames #indiedev #solodev #godot

2 months ago 6 2 0 0
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Last night's sculpting practice, take 2. Should probably finish it, but we'll see ๐Ÿค”

#blender #sculpting #3dart

4 months ago 8 0 0 0
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Crypt Walkers v0.04.0 update is out. Featuring new weapon, the Magic Wand, among some other goodies. Alpha preview and full changelog at: starfallsoftware.itch.io/cryptwalkers

#gamedev #indiedev #solodev #buildinpublic #godot #blender #plasticity

4 months ago 22 5 1 0
Preview
Crypt Walkers by Starfall Software Fight swarms of undead using weapons and magic

Crypt Walkers v0.03 preview is out. Update includes new spells, collectible items, a leveling system, and some visual enhancements.

Devlog and alpha build's at: starfallsoftware.itch.io/cryptwalkers

#cryptwalkers #indiedev #solodev #gamedev #godot #buildinpublic #yesthethumbnailsucks

5 months ago 12 3 0 0
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People are on here posting all these amazing models and renders. And here I am with my sphere and lathe'd crystal ball model. But I thought it looked kind of neat, so here it is. Now the race is on to get it into the incoming #cryptwalkers update!

#gamedev #indiedev #solodev #indiegame #plasticity

5 months ago 15 3 0 0

I'm praying he's right about Vampire Survivors gen 2 *crosses fingers*.... But wth is friend-slop? That's a real genre?

5 months ago 0 0 0 0

I think most of us in the indie sphere wonder that. I know I do. But I think the best thing you can do is commit to excellence. Try to minimize time lost to wondering, because in the end, that is lost time and energy. Instead focus on continual improvement and just keep charging forward.

5 months ago 1 1 1 0
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This is my new, in-development dungeon crawler Crypt Walkers. Features HellDivers-esque casting system. Still very early days, and needs a ton of work. But what better time to start showing it off than Halloween?

Demo at: starfallsoftware.itch.io/cryptwalkers

#gamedev #indiedev #indiegames #godot

5 months ago 24 6 0 0
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An unfortunate but mildly amusing accident. #godot #gamedev

6 months ago 20 2 1 0

Oops. ๐Ÿ˜ฌ

7 months ago 0 0 0 0

Thanks! I've toyed with sculpting, but otherwise don't do any modeling in blender(...yet). I feel like I still have tons to learn just with plasticity on its own. I have seen those mentioned in youtube videos recently. I'll look into them more. Whats your goto modeling app for your 3d prints?

7 months ago 0 0 1 0
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Been awhile. Working on my game projects, but playing far too much #helldivers. So here's a democracy-inspired frag grenade I came up with. Made with #plasticity and #blender

7 months ago 3 0 1 0
Devil's Crush Title/Logo.

Devil's Crush Title/Logo.

More #inkscape practice. Devils Crush title. This took much longer than I expected. Not 100% happy with it, but not disappointed either. There is some slop in there, but gotta move on!

#gameart #pinball #devilscrush #pcengine #turbografx

10 months ago 9 0 0 0

Thanks. I've been trying to figure out if I can get by skipping any sketching before hand... Love your work btw!

10 months ago 0 0 0 0

Do you sketch this out first? Or jump straight into vector?

10 months ago 0 0 1 0