Currently working on wearable items for the next #cryptwalkers update. Added a new item, the Witch's Hat, and also just
put these *very* placeholder boots on. And now suddenly, I can't stop moon walking @_@
#gamedev #indiedev #solodev #godot #buildinpublic #pleasedontsueme
#CryptWalkers
I think I've missed every #screenshotsaturday since I started working on #cryptwalkers. But not today! Working on a few new things like an upgraded spawning system, with new vfx for enemies that rise up out of the ground. WIP, but so far so good.
#gamedev #indiegames #indiedev #godot
Just saw these #my9games posts, so here's mine. Most notably absent, is #WarCraft 3: The Frozen Throne. Spent waay too much time doing 3v3s on battle.net back in the day. And it's one of the biggest influences for my in-development games, #CryptWalkers and <redacted>.
After much delay, Crypt Walkers v0.05 preview is finally out!
New inventory system, some new items, and a new summoning spell, "Sentinel".
Demo at: starfallsoftware.itch.io/cryptwalkers
#cryptwalkers #dungeoncrawl #gamedev #indiegames #indiedev #solodev #godot
Crypt Walkers v0.03 preview is out. Update includes new spells, collectible items, a leveling system, and some visual enhancements.
Devlog and alpha build's at: starfallsoftware.itch.io/cryptwalkers
#cryptwalkers #indiedev #solodev #gamedev #godot #buildinpublic #yesthethumbnailsucks
People are on here posting all these amazing models and renders. And here I am with my sphere and lathe'd crystal ball model. But I thought it looked kind of neat, so here it is. Now the race is on to get it into the incoming #cryptwalkers update!
#gamedev #indiedev #solodev #indiegame #plasticity