We updated to version 1.2.8 today! It's a pretty cool update, with better support for switching between GDScript and our visual script. Also adds support for 2D spatial audio! Plus bug fixes, naturally! Please check it out:
guild.rpgmakerofficial.com/t/topic/1254
#gamedev #AGMaker #GodotEngine
Posts by Action/Pixel Game Maker
We've continued to improve things! We released version 1.2.5 on Friday, and today we released a new bullet hell sample showing what's possible with our visual script system:
gotchagotchagames.itch.io/bullethellsa...
Please check it out!
#AGMaker #gamedev #bullethell
Hey all! We've been updating a lot of things!
Action Game Maker is now up to version 1.2.4, which includes some improved orientation settings!
guild.rpgmakerofficial.com/t/topic/1216
We've also improved the Guild forum with an updated visual appearance! Hope you'll check it out!
#gamedev
Welcome to March everyone!
We released Action Game Maker v.1.2.2 last week, with some nice new improvements & fixes:
store.steampowered.com/news/app/298...
And our demo version remains free to access until March 23! We're here for you if you need to hide inside from the pollen!
#AGMaker #gamedev
The RPG Maker Showcase 2026 is going to start in just a couple of hours! The link is ready:
www.youtube.com/watch?v=vdUo...
Hope you'll check it out!
#RPGMaker #indiegames #gamedev
Got 2 notes to start the weekend with:
1. We have a time-limited demo up on Steam until March 23! No restrictions!
2. The #RPGMakerFes2026 has started, and there's a Showcase scheduled for the 15th at 8pm JST! @jmondmon.bsky.social & @highgai.bsky.social are hosting the EN version!
#indiegamedev
We've just released version 1.2.0 of Action Game Maker!
store.steampowered.com/news/app/298...
A major improvement, as it resolves the issue where object facing and orientation were locked together by enabling free control, but also adds support for bullet hell bullet numbers!
#GodotEngine #gamedev
Hey, it's been too long since I last posted!
We've got the RPG Maker Festival coming up soon, but for now here's an #AGMaker update for you! Version 1.1.15 has a needed change to how hit detection and collision works:
guild.rpgmakerofficial.com/t/topic/1123
#GodotEngine #gamedev
New update dropped on Friday! #AGMaker is now version 1.1.12:
guild.rpgmakerofficial.com/t/topic/1060
It's a small QoL update, with additional debug templates & a new UI display for non-unique links in the state graph. Plus a few bug fixes too!
#godotengine #gamedev
End of another week, but we have a new patch for you all!
guild.rpgmakerofficial.com/t/topic/1015
With v. 1.1.10, we expanded the versatility of our updated collision system with more link conditions & expanded Area2D collision support.
#gamedev #GodotEngine
Sorry for the silence! But we've been hard at work for the last few months with lots of updates!
Today is the release of version 1.1.9, which adds a project showing our dungeon randomization sample, as well as more bug fixes. Hope you check it out!
#AGMaker #GodotEngine #gamedev
Hey, sorry for the silence!
We've been hard at work, and just released version 1.1 of #AGMaker!
guild.rpgmakerofficial.com/t/topic/888
Changes include more freedom for layouts in our visual script graph, an update to #GodotEngine v4.4.1, and a number of QoL and bug fixes too!
#gamedev #indiegamedev
Thank you for supporting us enough to make it happen! Everyone let us know they really did prefer the free-form structure over the flow-based structure, and we want our users to be happy.
Hey everyone! The #AGMaker team has been busy!
A revision to our state graph to allow for free directional layout instead of just left-to-right, and an updated to #GodotEngine 4.4.1 coming in September, and version 1.0.21 of our tool just dropped!
guild.rpgmakerofficial.com/t/topic/807
#gamedev
We’re coming back from the summer convention season with updates to #AGMaker!
guild.rpgmakerofficial.com/t/topic/638
Since my last update post 2 weeks ago, we've released 3 more versions! Lots of bug fixes and great improvements, and more in the pipeline. Stay tuned! #GodotEngine #gamedev
Sorry for the silence - we've been busy with BitSummit 2025! It was a great time, and we had great talks with many, many people! But I'd like to share that there was some great discussion with representatives from @w4games.com & @godotengine.org, and we got a group picture! #godotengine #gamedev
Another update for #AGMaker, and it's got a major update that people were asking for: Android export target support!
guild.rpgmakerofficial.com/t/topic/574
It should work fine (famous last words), but let us know if you have any issues!
#gamedev #GodotEngine
Improvements continue! #AGMaker is now up to version 1.0.12.
Some of the first steps in addressing some of the UX feedback we've received, plus more bug fixes too!
guild.rpgmakerofficial.com/t/topic/506
#GodotEngine #gamedev
Ending the week on a nice note:
guild.rpgmakerofficial.com/t/topic/353
Another patch with both some minor QoL updates & a few bug fixes. We've managed to patch multiple times this week, and it seems like the reporting new stuff is slowing. Deeper work from next week? 🤞🍀
#AGMaker #GodotEngine
Ok, we had some conflicts, but we've now got confirmation that the v1.0.7 update of #AGMaker is now working with GDExtensions that don't require compilation. So GDExtensions compatible with "plain" Godot 4.3 should work! 🤞
guild.rpgmakerofficial.com/t/topic/317
#gamedev #GodotEngine
We've already got some additional free content up over on itch.io:
gotchagotchagames.itch.io/action-game-...
Just a little something for people checking out #AGMaker to use and experiment with!
#indiegamedev
Thank you! We hope you'll continue creating with us!
We had a little hiccup with Steam, but #AGMaker is now live and available for purchase!
store.steampowered.com/app/2987180/...
New producer letter is up to explain our first post-release update plans too! #gamedev #GodotEngine
We go live in just about 7 hours now!
bsky.app/profile/game...
We're just a few hours from official launch of #AGMaker, and thanks to the demo we released, there's already been several updates. Praise be to all who report bugs! We also released a new trailer last week, too:
www.youtube.com/watch?v=vqf3...
#gamedev #GodotEngine
Our first public trial version of #AGMaker is out now on Steam!
store.steampowered.com/app/2987180/...
It's unrestricted functionally, but will only be available for a couple of weeks. We hope people who are looking for a #GodotEngine visual scripting system will check it out! #gamedev
A little sample of a conversation made with #AGMaker!
BBCode support for in-line text effects, lines pulled from a database, and more! #GodotEngine #gamedev
The next producer letter is out!
store.steampowered.com/news/app/298...
This time we're happy to announce that we can support more older integrated graphics, though performance concerns for effects heavy projects do remain.
#gamedev #GodotEngine #AGMaker
Got some new stuff to share! First up is a short video of the main UI, with real-time effects preview. With about a month until release, things are coming together nicely! #gamedev #GodotEngine #AGMaker