Better yet, hover over the submesh and press L.
Posts by gapbite
art
i wish i could read
Revisiting weapon system, more specifically ’aiming’
It’s surprisingly hard getting an aiming mode working reliably together with every other player system, without bugs
Also: canted aiming!
#indiedev #retrofps #ue5 #gamedev #unrealengine #psx
thanks
A video on gyms, zoos and museums! A must-watch by @rystorm.com for any indie out there. Goes into why you should choose different ways of documentation sometimes, learned a lot myself!
www.youtube.com/watch?v=5PJR...
Yep, it exports a png with nearest neighbor sampling.
I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own!
It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! ✨
Retro Textures 1 is out now! 🎉
Completely free to download and use in any of your projects. Includes 115 textures like walls, floors, windows, doors and much more!
kenney.nl/assets/retro... (no tracking, no ads, no sign-up, etc.)
I'm beyond excited to release 120 (!) retro textures tomorrow. They'll be CC0 (public domain) so they can be used in every sort of project, no restrictions and no need for attribution. No AI was used to create these, all handmade. See you tomorrow! ✨
More WIP.
Changed the background.
Added:
UI Juice
UI SFX
High score panel
XP Bar with leveling system
#godot #godotengine #gamedev #indiedev
This looks sick!
2026. I'm locked in. 😈
More WIP.
Added acceleration / decel to the player movement.
Ball squash and stretch based on movement direction.
Points, combo multiplier, combo cool down, and chain multiplier.
#godot #godotengine #gamedev #indiedev
More WIP on my suika-like. Juice fx. Temporary music and sfx. Placeholder art.
#godot #godotengine #gamedev #psx #indiedev
I've released an asset pack containing essentials, it's 10kb with default UV texture and < 1kb without so please game engine makers: include this by default.
(Open for suggestions to add more!)
kenney.nl/assets/devel...
More WIP on my FPS controller in #godot.
Taking a lot of inspiration from Arma: Reforger, CS:GO, and Half-Life.
Added:
- walk transition and sprint transition, this makes it feel more weighty.
- alt look, zoom, and coyote timing.
- slow walking / slow crouch walking.
#gamedev #indiedev
Added lean limiting when near a wall to my #godot first person controller.
Still some bugs, but with a few more iterations I should have it down.
Yeah, I've tried several of the methods floating around, but nothing seems to reduce the hitching. :(
I was just browsing #godot and recognized your name. Dude like 10+ years ago I made an intro for your YouTube channel. It was like a 3D pixel art potato that spun around or something. lol
Just updated the modular vent demo with a custom first-person controller.
Camera tilt, head bobbing, and crouching.
For the life of me I cannot get rid of the shader compilation stutter in #godot web builds.
rainy-day-studio.itch.io/modular-vent...