Do you need some VFX πΎ for some juice π?
Preparing the examples for my talk at the #GodotCon2026 π
#godot #godotengine #indiedev #indiegamedev #gamedev #vfx #effects #actions
Posts by tebibyte π¦
a tree
Path-finding: man to pig, starting now!
Live: twitch.tv/rburing
#gamedev #indiedev #godotengine #twitch
I got my first highlight! so cool.
you can do this in #godot 4.7 everyone
Another maintenance release? No foolin'! π€‘
Featuring well over 100 regression fixes, #GodotEngine 4.6.2 is our most stable iteration yet. All 4.6 users are encouraged to upgrade to 4.6.2!
godotengine.org/article/main...
Made a GPU PBD simulator for a huge ball pit in #godot :3
Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!
π§ Control transform offset
π PopupMenu search bar
π§² 3D editor vertex snapping
πΌοΈ Android Picture-in-Picture
π MeshLibrary editor
πΈ Linux Wayland HDR
β¨ And a lot more!
godotengine.org/article/dev-...
Projectors in Godot is my new hobby π
#gamedev #godotengine
Blender Foundation and the online community proudly present Blender 5.1! π
Rock solid, feature-packed, and a performance beast on all fronts, from animation to modeling and compositing.
πWhat's New: www.blender.org/download/rel...
πΊWatch Recap: www.youtube.com/watch?v=8r3x... #b3d #DevFund
A stylized blue robot head with large eyes looking to the bottom left.
Godot RTX. Running at 60FPS+ on a base 4080.
EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill π¨ π£οΈ
Since #GodotEngine's source opening, the MeshLibrary resource has received little to no love in regards to editing, but no more! Is with pleasure that I give you the MeshLibrary editor:
https://github.com/godotengine/godot/pull/117376
There's an open pull request that will show an outline of the selected object instead of the AABB box: github.com/godotengine/...
Peter Hu, Phil Shenk, and Erich Schaefer recently spoke with Chris Wilson (former CEO of Grinding Gear Games)!
π₯ They talk #darkhaven, #diablo2, and other meaty ARPG topics. Check it out!
www.youtube.com/watch?v=d-5R...
Godot 4.6.1 stress test: 10k colliding objects, all with reflections. Holding a steady 100+ fps on my trusty old 2060!
Congratulations. Well deserved.
It's only been three weeks since Godot 4.6, but hotfixes stop for no-one! π₯
This first maintenance release, #GodotEngine 4.6.1, features several regression fixes to ensure a safe and seamless experience!
godotengine.org/article/main...
A logo in white color. The text is "tebibyte", with a white circle and some digits 0 and 1. Background is a turqoise / light blue pattern.
Worked on the logo a bit and made a new render. #gamedev #indiedev #blender #logo
Our first development snapshot for #GodotEngine 4.7 has arrived!
Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing:
godotengine.org/article/dev-...
Here's Material Maker's showreel for January 2026.
It is longer than usual, the community has been very active this month.
Drop a comment on the video and tell us which material is your favorite!
youtube.com/shorts/zHlZK...
Early Access Trailer
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia.
Launch date: April 7, 2026
Launch price: 14,99β¬ (after 25% launch discount)
Wishlist now on Steam!
Made with @godotengine.org
www.youtube.com/watch?v=OTFg...
Syndicate Wars (1996)
I created a tiny Godot tool for instancing and animating MultiMeshinstances along a Path3D.
Megan and I really love playing Abzu and Sword of the Sea, so I wanted to take a stab at creating something that could mimic the look of all those fishies swimming around!
Godot, Blender, Inkscape, Gimp, git, bash scripts, Makefile, paper and pencil.
Xfce is getting a brand-new Wayland compositor called xfwl4
#Xfce #Linux #OpenSource
Great release and the release notes page is a work of art. Thanks everybody!
Playing around with Godot's SpringBoneSimulator3D. #Godot #GodotEngine #DancingTrees #gamedev #indiedev
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6