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Posts by Rusticorn

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How we build a very simple, fast self hosted link shortening service thats free to use and open source: rustunit.com/blog/2026/04-17-ezlime-l... #rustlang #link #shortening ๐Ÿฆ€

4 days ago 1 1 0 0
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Bevy Merge Train 2026-04-13 Bevy Merge Train 2026-04-13. GitHub Gist: instantly share code, notes, and snippets.

Despite merging aggressively yesterday (like 20 PRs!) to prepare for Bevy's 0.19 release, the #bevymergetrain cannot, will not be stopped. In the 24 hours since I did that, the community has approved 10 new open source Rust PRs. Chill with me as we work through them: gist.github.com/alice-i-ceci...

1 week ago 24 3 1 0
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Bevy 0.19 is releasing soon, which means it's time for a blog post! jms55.github.io/posts/2026-0...

1 week ago 59 7 0 0
A simple, colorful match 3 game. The gems are simple colored squares, but at least the color palette looks nice!

A simple, colorful match 3 game. The gems are simple colored squares, but at least the color palette looks nice!

Francois and I are hosting a #bevy workshop at RustWeek again this year! We're trying a different approach: handing new-ish users a simple working game and encouraging them to explore and modify it.

Take a gander at github.com/alice-i-ceci...: this should still be fun even learning self-directed.

2 weeks ago 32 7 2 0
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Bevy Merge Train 2026-04-06 Bevy Merge Train 2026-04-06. GitHub Gist: instantly share code, notes, and snippets.

Another Monday, another #bevymergetrain! Follow along for 17 heart-warming stories of #opensource contributions, considerations and #rustlang trivia!

16 community-approved PRs to get through today: take a look?

gist.github.com/alice-i-ceci...

2 weeks ago 17 3 1 0

This week in #rust 645 this-week-in-rust.org/blog/2026/04/01/this-wee... #rustlang

2 weeks ago 3 1 0 0
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For a while we are operating our own ci autoscaling for Gitea successfully, now it is open source: rustunit.com/blog/2026/03-30-gitea-ci... #rustlang #kubernetes #rust ๐Ÿฆ€๐Ÿ•ธ๏ธ

3 weeks ago 10 2 0 0
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Bevy Merge Train 2026-03-30 Bevy Merge Train 2026-03-30. GitHub Gist: instantly share code, notes, and snippets.

Despite running an unofficial #bevymergetrain but yesterday, squashing a dozen random bugs, I'm still left with 7 community-approved PRs for @bevy.org. Take a gander at my rationale, and maybe learn a thing or two about Rust, open source or gamedev :) gist.github.com/alice-i-ceci...

3 weeks ago 21 4 1 0
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After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: https://github.com/bevyengine/bevy/pull/23413 #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ

3 weeks ago 33 6 0 1
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Fyrox 1.0.0 Fyrox 1.0.0 is the first stable release of the engine.

Update from the Fyrox game engine: after 7 years in development the first stable version of the engine is now released!

fyrox.rs/blog/post/fy...

#rustlang #gamedev #programming #opensource

4 weeks ago 19 4 1 0
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Bevy Merge Train 2026-03-23 Bevy Merge Train 2026-03-23. GitHub Gist: instantly share code, notes, and snippets.

This week, on the #bevymergetrain: async web tasks! text input! gnarly unsafe Rust ECS internals! bevy_infinite_grid! project management considerations!

Thanks again to all of our lovely contributors: both authors and reviewers. We couldn't make #bevy without you.

gist.github.com/alice-i-ceci...

4 weeks ago 38 5 0 0
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Bevy at RustWeek 2026

Hi #bevy! Want to hang out at #rustweek in May? We're gathering a list of folks for socialization and unconf planning purposes!

If last year is any judge, it should be a lot of fun: bikes, food, hacking, writing docs, pestering upstream :3

Fill in the spreadsheet: docs.google.com/spreadsheets...

4 weeks ago 16 4 1 0
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Its my pleasure to share the date for the next #bevy meetup: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...

1 month ago 24 11 1 0
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Avian Physics 0.6 - Joona Aalto Move-and-slide, joint motors, and BVH optimization

I just released version 0.6 of Avian, an ECS-driven physics engine for @bevy.org. #physics #gamedev

v0.6 features move-and-slide, joint motors, and an overhauled broad phase using BVHs, resulting in massively reduced overhead for scenes with a large number of colliders.
joonaa.dev/blog/12/avia...

1 month ago 142 26 2 1
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My "ECS for Beginners - Learning Rust on Easy-Mode" presentation at Rustlab in Florence last year is now on Youtube: https://www.youtube.com/watch?v=PXEc-WCGFBQ #bevy #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ

1 month ago 31 6 0 0
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Comparing v0.18.0...v0.18.1 ยท bevyengine/bevy A refreshingly simple data-driven game engine built in Rust - Comparing v0.18.0...v0.18.1 ยท bevyengine/bevy

Bevy 0.18.1 is out now!

This is a point release containing non-breaking fixes to bugs, documentation, and the occasional tiny utility function.

github.com/bevyengine/b...

To update from Bevy 0.18.0, just run "cargo update"

1 month ago 58 11 0 2
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PvFโ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ € by Kaiva-Morphin, yaroyanuo, Krivarya A journey through the incoherency of a fever dream

The results of Bevy Jam #7 are in!

We had 310 participants, 64 submissions, and 1,331 votes!

The winner of Bevy Jam #7 is ... PvF!
kaiva-morphin.itch.io/pacmodillo-v...

And here are the jam results:
itch.io/jam/bevy-jam...

1 month ago 22 7 0 0
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๐Ÿงต I've been experimenting with caching the best lights in world space to improve NEE sampling. Inspired by ReGIR, MegaLights, and www.yiningkarlli.com/projects/cac....

2 months ago 48 7 1 1
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i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! ๐Ÿ’•๐Ÿฉ

โคท doce.sh/blog/bevy-sp...

2 months ago 68 10 3 1
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Few month ago I moved from #GitHub + private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability.

2 months ago 8 1 0 0
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The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: www.youtube.com/playlist #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 14 6 0 0
A screenshot of Bevy's `many_lights` stress test, showing about 8,000 small colored lights

A screenshot of Bevy's `many_lights` stress test, showing about 8,000 small colored lights

A screenshot of the Tracy profiler showing a frame of Bevy rendering at 4.22 ms

A screenshot of the Tracy profiler showing a frame of Bevy rendering at 4.22 ms

In my GPU clustering branch, which is making its way through review, Bevy 0.19 can render ~8,000 visible lights (of 100k total) at about 200 FPS on my laptop 4070. This also adds the infrastructure for particle systems to emit lights entirely from GPU without any CPU involvement at all.

2 months ago 78 6 1 0
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Implement gradual falloff and blending for light probes. by pcwalton ยท Pull Request #22610 ยท bevyengine/bevy Currently, if a fragment overlaps multiple reflection probes and/or irradiance volumes, Bevy arbitrarily chooses one to provide diffuse and/or specular light. This is unsightly. The standard approa...

Landed light probe falloff and blending in Bevy 0.19: github.com/bevyengine/b...

Along with parallax correction, I think that's the last of the features that are needed to make light probes really usable. Still would be nice to have in-engine baking, of course.

2 months ago 30 5 0 0
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Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://youtube.com/live/vk0YcSjOiDg #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 7 4 0 0
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Avian's broad phase collision detection has finally been overhauled to use Bounding Volume Hierarchies from the OBVHS crate! Previously, basic sweep and prune was used.

This is a stress test with colliders in a grid moving randomly, rendering the resulting BVH. #bevy

PR: github.com/avianphysics...

2 months ago 43 5 3 0
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Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: https://github.com/DGriffin91/bgl2 - #Bevy on Windows XP anyone? #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 26 5 2 0
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Join us for the second talk of tonights Bevy Meetup: PERIWINK presents Netcode with lightyear: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ

2 months ago 9 2 0 0
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Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: https://www.youtube.com/watch?v=vk0YcSjOiDg

2 months ago 7 2 0 0
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The 12th Bevy Meetup starts in 30min. do not miss the livestream: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ

2 months ago 11 4 0 0
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Bevy 0.18 Highlight 8/8: Interpolation for Colors and Val - making it easier for tweens or any other type of animation to interpolate them - bevy.org/news/bevy-0-18/ #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

2 months ago 12 2 0 0