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Posts by Tearcell Games

Love the idea! Thanks for doing this .

10 months ago 2 0 0 0

We created an Indie Den starter pack!

We want to add as many of our community members as possible, so reply to this post to be added! ๐Ÿคฉ

All I ask is that you follow us and some of the awesome accounts already on the list ๐Ÿ’›

#startpack #indiedev #indiegame
go.bsky.app/6jBtiB4

10 months ago 68 22 98 1
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New shop is open ๐ŸŽ‰ books and all new items I debuted at Lightbox are all available! As a thank you Iโ€™m offering free shipping on all orders $50+ and 10% off your order at checkout for the next two weeks! Check it out! maxyeagerart.myshopify.com

1 year ago 114 17 1 2
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3 wyverns and a dog. Oringnals will be available at Anime Expo!

10 months ago 108 23 0 0
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Getting there! 13FPS and most of the hold up is in the enemies _physics_process, so I no where to start trying to optimize, but its at least not as choppy as it used to be.

#screenshotsaturday #steelinsecticide #godotengine #gamedev

10 months ago 13 4 0 0
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That's a big gun, little fella. You sure got tha-...

#steelinsecticide #godotengine #tanksvsbugs

10 months ago 6 0 0 0

This falls under the ever growing list of things I need to learn once and it won't be a problem again, but I can't find a tutorial or example or best practice about.

That's probably also a gap I can help fill eventually... When the imposter syndrome cools and time allows...

11 months ago 0 0 0 0

Check the scene tree and... It's there but the meshes on the client side are all placeholders... Cuz ya I can't sync meshes with the #godotengine multiplayer synchronizers...

So I guess now I figure out how serialize and send that data in an RPC call maybe? Ugh.

#indiedevlife

11 months ago 2 0 1 0
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Turns out I was spawning this in an RPC call. So both sides were spawning it, and the client would try to spawn it again.

So okay, my bad there, removed the Rpc call and now no spawn errors, but now I don't see my dynamically spawned objects at all on the client !

11 months ago 0 0 1 0
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Everything Multiplayer is 1 step up, 1 pit down. This time my dynamically spawned rigid bodies transforms dont sync. They just show up at 0,0,0 on the client side. I see a spawn error on client side, but wtf I can see it's spawned, it's just not syncing, what gives?
#godot #multiplayer

11 months ago 6 0 1 0
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We added a bouncy material to our tank game... this is at max bounce, which is probably too much, but the tank is ALOT more fun to drive around enclosed areas in now. Much harder to get stuck on geometry!

#steelinsecticide #godotengine #tanksvsbugs #gamedev #indiegame

11 months ago 10 5 1 0

At this point in testing its definitely fun! That's probably what matters most, second only to its being controllable and predictable.

11 months ago 1 0 0 0
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We added a bouncy material to our tank game... this is at max bounce, which is probably too much, but the tank is ALOT more fun to drive around enclosed areas in now. Much harder to get stuck on geometry!

#steelinsecticide #godotengine #tanksvsbugs #gamedev #indiegame

11 months ago 10 5 1 0
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The carnage after this boss fight is nearly exactly where I want it to be! Uncovered alot of things that need changing and fixing though, so many hydra heads left to kill.

#steelinsecticide #godot #gamedev

11 months ago 8 3 0 0
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The carnage after this boss fight is nearly exactly where I want it to be! Uncovered alot of things that need changing and fixing though, so many hydra heads left to kill.

#steelinsecticide #godot #gamedev

11 months ago 8 3 0 0
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Okay... so the turret refractor isn't going as smoothly as I thought it might.

#steelinsecticide #godotengine #gamedev

1 year ago 13 2 0 0
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Map update 2/3. Last update showed the beginnings, and here is what it will mostly look like in-game (after you've found the maps in question and visited all non-secret rooms). Music by Alecxs Sunders, more info in replies! #Metroidvania #Fantasy #PixelArt #GameDev #IndieGames

1 year ago 13 4 1 0
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Okay... so the turret refractor isn't going as smoothly as I thought it might.

#steelinsecticide #godotengine #gamedev

1 year ago 13 2 0 0

Wasn't aware of how addicted I am to SWUDB and making decks until can't! Keep up the good work.

1 year ago 2 0 0 0

I like it so far, but wonder how 'random' I should make them in regards to scale and rotation in the enemies body. Is static and consistent better than variety in this case.

1 year ago 0 0 0 0
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Experimenting with how to show the health on these 'Gigarthropods', so trying for some 'nuclear' rods shoved into them that change colors as they are shot.

#gamedev #godotengine #steelinsecticide #gamedesign

1 year ago 7 1 1 0
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GAME (not) OVER is very (very very very) proud to be part of the Steam Next Fest! ๐Ÿฅณ

You can already try the demo right now to start your week-end, so please give it a try, and consider wishlisting the game ๐Ÿฅฐ

๐ŸŽฎ store.steampowered.com/app/3124320/...

#indiedev #indiegame #solodev #gamedev

(๐Ÿ”/๐Ÿ’–? ๐Ÿฅน)

1 year ago 20 8 2 1
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her new idle animation, mostly as excuse to have wind always be blowing somewhere (didn't spend time on cloth physics only for the cloth to stay still) #gamedev #indiedev

1 year ago 49 4 0 0
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Oldie : denethor, regent of Gondor

#denethor #lotr #ring #gondor #illustration #fanart #drawing #art #artwork #photoshop #noai #oldie #smoke #torch #dessin #digitalart

1 year ago 19 1 0 0
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JITTERS Detective Collymore, a single divorced father, stumbles upon a mysterious case involving the death of Tiffany, Digging deeper, he discovers Jitters, psychological twists.

Warning ๐Ÿ“ท trailer contains flashing images and violence.

Crowdfund:

www.indiegogo.com/projects/com...

1 year ago 91 28 8 6
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Our new game, Steel Insecticide, is all about Tanks Vs Bugs! But you also get to destroy other things too, like trees!

#steelinsecticide #gamedev

1 year ago 8 0 0 0

Hey #gamedevs, show us your #indiegame ๐Ÿ‘€โฌ‡๏ธ

1 year ago 55 14 52 2
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I simplified the armature. Also, I corrected the topology so that there were fewer creases on the bends. Then I had to correct the UV and texture. #VittaLucis #indiegame #gamedev #unity #blender

1 year ago 16 7 0 0
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#gamedev #retro #lowpoly #indiedev #blender
(Mid-Boss) Michael's New model

1 year ago 47 6 0 0
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#PSX Bathroom Asset Pack out now on Itchio and Fab. Got a bunch more packs in the works so will be getting those out then returning to game dev work.
fab.com/s/1b029ebffb61
tillion.itch.io/psx-bathroom...
#Gamedev #Indiedev #Indie #PS1 #PixelArt #LowPoly

1 year ago 25 4 2 1