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Posts by kinemat

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From the MonumentValley community on Reddit: Found an easter egg Posted by Brilliant_Alarm_8898 - 22 votes and 8 comments

This has made my day!
Wasn't sure the team would merge it after I left. Well they did, and a player found it. ๐Ÿ˜„ www.reddit.com/r/MonumentVa...

3 months ago 6 0 2 0
screenshots from Monument Valley 3, colourful architecture and small characters

screenshots from Monument Valley 3, colourful architecture and small characters

screenshots from Monument Valley 3, colourful architecture and small characters

screenshots from Monument Valley 3, colourful architecture and small characters

I've been working on Monument Valley 3 as an artist and animator for the past 3 years and its just come to an end. These are some of the screens that I'm really proud of. Our team did such an amazing job on this game and I constantly feel lucky to be able to be a part of it.

4 months ago 142 34 7 0
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Not expecting my problem solving paper to mean anything to anyone, I just feel like its becoming a piece of art in itself. My love-hate relationship with the triangular grid. #gamedev #indiegame #triangles

4 months ago 14 3 2 0
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Last night at Secret Life of Fungi Live with Merlin Sheldrake. More than a talk about #fungi. An interactive audio-visual spoken word performance that was deeply fascinating and poetic. One takeaway, all living relationships have a non-fixed position on the parasitic-mutualistic spectrum. #mycology

5 months ago 8 0 1 0
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Hi folks ๐Ÿ‘‹ I am available now for freelance UI/UX design work (but also 2D art, illustrations, motion design or art direction).

Don't hesitate to drop me a message for any new opportunity!

See more of my work:
โœจ cedrepradier.com
๐Ÿ“ฎ cedreprader@gmail.com

10 months ago 255 110 7 7
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Day 4. It has endured a lot of rain but its still standing and now oozing black ink.
#mushroom #fungi #mycology #nature

6 months ago 8 0 0 0

ImGUI does the job alright, though I will definitely consider alternatives in future projects. For in-game UI I've been holding out for PanGUI. I'll be interested to see how you get on with Rive, honestly not one I've looked into much.

6 months ago 0 0 1 0
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Nice! Building your own editor specifically for your project rocks. I'm doing the same and really love the power and freedom. It's a world apart from extending a premade engine editor. Is your editor and game within the same executable?

6 months ago 0 0 2 0

Hey Dan, I haven't actually used Love2D on my current project, though I mention in my devlog that I really should have made the prototype with it, rather than Unity. I really enjoyed using Love for prototypes years ago and look forward to using it again. How are you finding it?

6 months ago 1 0 1 0
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Day 3. Looking somewhat dishevelled.
#mushroom #fungi #mycology #nature

6 months ago 16 1 1 0
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Same mushroom photographed yesterday and today. Lets see what it looks like tomorrow. #mushroom #fungi #mycology #nature

6 months ago 72 7 1 1
A group of four mushrooms growing on a decaying oak log with moss and acorns around them.

A group of four mushrooms growing on a decaying oak log with moss and acorns around them.

Enchanted mushrooms. Fun with a Tamron macro lens, a couple of LED panels and a soaking wet temperate rainforest! ๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„

#natureisbeautiful #macrophotography #onlybeautifulthings #fungus #mushrooms #fungifriends #photography #fungi

6 months ago 10 1 0 0
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Solar Sleep System is out now - available on all digital platforms to stream or buy!

Sleep / Stargaze / Meditate / Focus / Daydream / Walk / Write / Paint / Pray / Play to 1h 18m of very #ambient spacey dreaminess ๐Ÿ–ค ๐ŸŒ˜

open.spotify.com/album/5Mpgxn...

6 months ago 6 3 1 0

Its great! I've got it on as focus music.
Venus is making one of my model cars resonate ๐Ÿ˜„

6 months ago 2 0 1 0
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What Am I Making My Game With? Itโ€™s been too long since my first post, but Iโ€™m still here working hard on my game about mycorrhizal fungi! This post is about the tech journey my game has been on. From prototype to pre-production. I...

New dev-log post about the engine/framework/tools I've been using for prototyping and now pre-production of my game
kinemat.dev/posts/what-a...
#indiedev #gamedev #monogame #love2d #unity3d #devlog

7 months ago 22 3 1 0
A code screenshot focused on the class name "MathSaviour"

A code screenshot focused on the class name "MathSaviour"

Writing game code when suddenly I need a math function.
First I check System.Math and MathF.
Nope, not in there, how about XNA.Framework.MathHelper?
Damn, not in there either.
This looks like this a job for...

7 months ago 1 0 0 0

"But lets look at what you could've won..."

9 months ago 2 0 0 0

Maybe you have to be British to get this one.

9 months ago 0 0 0 0
A line of code declaring a Selector node named "Grow Selector".

A line of code declaring a Selector node named "Grow Selector".

I've been working on a behaviour tree for fungi mycelium. I just felt like sharing this unintentional pun.

9 months ago 1 0 1 0
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ZERO!!!!1101010111000

Monument Valley 3 Official Sound track - Now available to buy and stream on all digital platforms ๐Ÿ’™๐Ÿฉท๐Ÿฉถ๐Ÿ’š๐ŸคŽ

open.spotify.com/album/1O8s3B...

9 months ago 10 2 1 1
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....2

9 months ago 1 1 0 0
My Fungi Game Yesterday was my last day of employment at the wonderfully supportive ustwo games, where Iโ€™m very proud to have worked on the games Alba, Desta and Monument Valley 3. After nearly 5 years there I have...

Yesterday was sadly my last day at ustwo games. But the exciting news is that I have left to work on my indie project full time. So I decided to start a dev-log to share my progress with anyone who might be interested, and it starts here: kinemat.dev/posts/my-fun...

9 months ago 4 0 4 0

Really happy that you enjoyed it. Thank you for playing and the kind words, it means a lot!

1 year ago 1 0 1 0
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Oh! I've become too Americanised to even see what you were saying.

1 year ago 0 0 0 0

I always assumed those were British nursery rhymes, both were commonly sung in my childhood. But yeah, very dark. Rock-a-bye baby another one.

1 year ago 0 0 1 0

Another downside, last time I checked UI toolkit didn't support custom shaders. Which was a deal-breaker for me.

1 year ago 2 0 1 0

It's an unannounced personal project. All the Monument Valley games were developed in Unity.

1 year ago 1 0 0 0

But I would still consider an off the shelf engine for any project that had bigger technical requirements. The point is to think about it and don't overvalue familiarity. Be prepared to leave the prototype where it is and start fresh with different tech. It can work out very well.

1 year ago 1 0 1 0

I switched my current personal project from Unity to the Monogame framework just over a year ago as I realised Unity wasn't providing much I needed for it. It took time of course but momentum v good now. Time to load, compile and build is tiny. My tools are exactly what my game requires.

1 year ago 2 0 2 0

Nah I'm just joking. My sister told me when I was 5.

1 year ago 1 0 1 0