a metal hexagonical shape with a rune inscribed and a hook on back made of metal with runes on it like arrows and showing beside 3 other option of handles it changes into for you
Anchor points
Adventuring gear, Consumable, Common
These Anchor points are large elastic thick closed
hooks with a rune inscribed on the bottom of the hooks
that come in boxes of 10. These easy to grip points of
anchoring nodules can attach to any object within a
range of 15 ft and auto adapt to your hand type or
prosthesis. When attached, the object is easier to
manipulate for anyone who would normally have
difficulty doing so.
It is a bonus action to attach anchor points to objects.
Whichever creature attaches the anchor points is granted better manipulative ability of the object and
using the Anchor points when climbing gives advantage.
Any other creature who tries to use the Anchor Points
uses them at a disadvantage as the Anchor points have
auto adjusted to your specific hands and fingers. The
Anchor points add +2 to throwing objects but not to
damage.
Anchor points are not automatically returned after use
and must be manually re-acquired.
You may attach Anchor Points to a creature instead of
an object. You must make an opposed Athletics check.
On a success you wedge an Anchor Point on to the
defender. This Anchor Point gives an accumulative +1
to Grapple checks and checks to immobilise them.
Multiple Anchor Points may be used but each one
requires an additional check. Anchor Points also give an
accumulative bonus of +1 to Athletics checks to climb
the creature
a metal hexagonical shape with a rune inscribed and a hook on back made of metal with runes on it like arrows and showing beside 3 other option of handles it changes into for you
MAGICAL
CONSUMABLE
Price 5gp
Usage held in 1 hand Bulk L
Activate
(Concentrate)
These lightweight elastic hooks that come in boxes of
10 have runes inscribed on the bottom, allowing them
to be attached to objects and creatures magically.
These easy to grip points of anchoring nodules can
attach to any object and auto adapt to your hand type
or prosthesis. When attached, the object is easier to
manipulate for anyone who would normally have
diffculty doing so. When you activate these hooks,
make an athletics check to climb, push, shove or
reposition, you gain the listed bonus to the check for
as long as the hooks remain on the target or surface.
Creatures other than the initial activator of the hooks
nd the objects unhelpful or a hindrance as the
Anchor points have auto adjusted to your species
hands and fingers. Creatures can attempt to remove
them or destroy them by making an attack roll against
the item DC. Or can be removed taking 10 minutes of
work and a repair kit which keeps the magic intact.
Anchor points allow a disabled adventurer to attach and climb much easier and adjust to your hand type
they also allow you to attach yourself to another creature giving you +1 to grappling and shoving!
From my book Accessibility aids
#ttrpg #pathfinder #disability #art
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