Advertisement Β· 728 Γ— 90

Posts by Doce πŸ’«

i’m sorry WHAT that’s insane

1 day ago 1 0 0 0

they stole the ✨ from us whimsy people

1 week ago 2 0 0 0
Fields of Aaru: Official Reveal Trailer
Fields of Aaru: Official Reveal Trailer YouTube video by IGN

IGN just premiered the exclusive announcement trailer for our game!

My wife and I have spent over 3 years building Fields of Aaru, a cozy life sim set in an ancient Egyptian inspired afterlife. Having IGN reveal it feels surreal.

youtu.be/wu3RVvxqfG4?...

2 weeks ago 26 8 1 1
Post image

Its my pleasure to share the date for the next #bevy meetup: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...

2 weeks ago 24 11 1 0

updated inventory UI after some great feedback (hopefully the compression will allow you to see all the details) #gamedev #uiux #figma

2 weeks ago 9 3 0 0
Preview
The Data Structures of Roads What is the data structure of procedural roads?

What is the best way to encode a road network as data?
sandboxspirit.com/blog/data-st...

2 weeks ago 33 6 0 0

illusion of free choice

2 weeks ago 2 1 0 0
Video

sprinkles particled in action

#bevy #gamedev #particles

3 weeks ago 6 1 0 0
Post image
3 weeks ago 280 58 4 6
Advertisement
Inventory UI with dark background and pink accents. Left panel features an inventory grid equipment slots. Hot pink full width tab navigation for Gear, Talents, Skills, and Quests on the top. Top right display the character level. Bottom right displays core stats and resistances.

Inventory UI with dark background and pink accents. Left panel features an inventory grid equipment slots. Hot pink full width tab navigation for Gear, Talents, Skills, and Quests on the top. Top right display the character level. Bottom right displays core stats and resistances.

i feel like something is missing for the inventory UI but I can’t quite put my finger on what…

3 weeks ago 0 0 0 1
Video

made some loot VFX variations! πŸ’«βœ¨ still got to add some spawn & pickup animations as well...

#gamedev #indiedev #bevy #screenshotsaturday

4 weeks ago 8 3 0 0
Video

Sprinkles, my GPU particle system & editor for #bevy, has reached v0.2! πŸ©πŸ’•

it comes with a huge performance boost, trails system, local/global coords, new editor features / QOL improvements & more!!

β€· full changelog: github.com/doceazedo/sp...

4 weeks ago 52 8 2 0
Preview
Fix `AlphaMode::Mask` threshold being ignored on unlit materials by doceazedo Β· Pull Request #23206 Β· bevyengine/bevy Objective I noticed that changing the AlphaMode::Mask threshold value had no effect on my material. Looking into the PBR shaders, I found out it was only reading the alpha_cutoff for lit materials,...

got my first PR merged into #bevy!! πŸ₯³πŸ’• github.com/bevyengine/b...

1 month ago 12 0 0 0

nice! i noticed those black trails in some of your animations but i don’t see them in the final result. what are those?

1 month ago 1 0 0 0
Video

re-implemented hit impacts, now with some wobble :p

enemies simply react to the damage direction, while the player have extra logic for frontal hits & for the arms to stay (kinda) in place

#gamedev #indiedev #bevy

1 month ago 11 5 0 0
Top-down view of a player and a goblin enemy.

Gray line: original aim direction
Green line: corrected aim direction
Yellow capsule: shape cast to find nearest enemy along aim direction
Red sphere: contact point between capsule and enemy

Top-down view of a player and a goblin enemy. Gray line: original aim direction Green line: corrected aim direction Yellow capsule: shape cast to find nearest enemy along aim direction Red sphere: contact point between capsule and enemy

the aim assist now uses a raycaster to see if it would hit an enemy. if false, it uses a shapecaster to find the nearest hurtbox to correct the aim to

previously i was just checking for enemies nearby the cursor in a radius and just aiming at their center position (+ falloff) 😬

1 month ago 2 0 0 0
BevyDex - Crate Browser

For people working in the #Bevy ecosystem I just wrote a simple little site that lets you explore the bevy #crate ecosystem filtering by bevy version. Quite happy with the search system. It’s very basic but I am happy to make improvements and plan on it. bevydex.dev/dex

1 month ago 34 10 4 0

that’s so nice!! the assets page on bevy’s website could really get some love πŸ₯²

1 month ago 2 0 0 0
Advertisement

oh i see the UEFN hashtag now πŸ˜„

1 month ago 1 0 0 0

i like the first one the most. it reminds me of fortnite for some reason?

1 month ago 1 0 1 0

if you're wondering how i made this...

the UI node is actually larger than the texture. then a frag shader checks which side of a 15Β° line the pixel is, and then samples the original texture from the displaced position.

there is also a quick flash at the start and a fade out at the end

1 month ago 3 0 0 0
Video

made a cool split effect for the health bar 😼 ...also added some aim assist!

#gamedev #indiedev #bevy #rustlang #screenshotsaturday

1 month ago 22 4 2 0

that’s the hardest part ngl 😭

1 month ago 1 0 1 0

nice! i think fast transitions + creating proper transition animations yields the best results, but that's a lot more work!

1 month ago 1 0 0 0
Orange and tuxedo cat sleeping together hugging each other

Orange and tuxedo cat sleeping together hugging each other

it’s #caturday! say hi to salsicha & billy! πŸˆπŸˆβ€β¬›

1 month ago 8 0 0 0
69 stars

69 stars

nice

1 month ago 2 0 0 0

oh this is the kind of tool i would *love* to build one day

1 month ago 2 0 0 0
Advertisement

love to see it!!!! πŸ’•πŸ”₯

1 month ago 1 0 0 0
Video

Took sprinkled 3d particle editor for a spin.

2 hours well spent

github.com/doceazedo/sp...

#gamedev #vfx #particles

1 month ago 9 1 1 0
Screenshot of a terminal with the output of the fastfatch command, showing the Fedora logo

Screenshot of a terminal with the output of the fastfatch command, showing the Fedora logo

i got caught by the penguin, i fear πŸ˜”

1 month ago 2 0 0 0