'Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them.' -
Frank Herbert, Dune
Posts by Alberto K // ๐๐ Chrome Carnage ๐ฎ
You know what they say about going into dark alleys alone...
You might get a shotgun blast to the face!
#gamedev #indiegame #godot
Is there a better netcode library for #godotengine ?
#indiedev
I'm doing both!
Holy shit. I can't ever find anything in the Steamworks developer portal.
#indiegamedev #steam
If you're worried about your Godot game being stolen there's two fantastic add-ons.
GDMaim will butcher your gdscript code on export so it's an unreadable mess.
Godot-secure will patch you a custom build that won't work with common decompilers or key extractors.
That alone 10xs the effort needed
Because Godot is open source I can modify the encryption system so off the shelf tools don't work.
Combine that with the gdmaim addon and good luck retrieving anything usable.
Put an AI tag on the obvious ones and let them rot?
This is seriously how you make a UI in #godotengine
Holy foxy packets batman!
๐ฆ netfox netcode for #GodotEngine got a massive update.
- networked physics
- lag simulation
- rollback aware NPCs
- rollback aware visibility
- lower data transfers
- network rng
- network logger
#gamedev
The top down city photography from Navid Baraty has been a fantastic reference for Chrome Carnage.
https://www.navidbaraty.com/hidden-city
#indiegame #indiedev #gamedev
Testing traffic doesn't mow down people.
There's only one song to play...
#indiegame #gamedev #indiedev
And just how large would you like your city sir?
#indiegame #gamedev #indiedev
Make a window in Blender
Geometry node corner variations
Feed it into Godot GridMaps and Bam!
Insta neon city.
#b3d #geometrynodes #GodotEngine
The Steam page for my game 'Thirsty Princess' is live!
Would love for you all to check it out!
Wishlist here: store.steampowered.com/app/3978360/...
Debugging online multiplayer...
Should I include couch split screen?!
#ScreenshotSaturday #GameDev #IndieGame
I didn't teach it to do that!
Sometimes these playtest bots scare me -
Humanity is definitely doomed.
#indiegame #indiedev #gamedev #FeatureFriday
It's always fun watching the bots playtest
They have much to learn about rocket launchers and safe distances lol
#indiegame #indiedev #gamedev #DevDiary
Making sure exploding car pile ups are satisfactory.
A little delay makes them domino nicely
Might tone down that force though lol
#indiegame #indiedev #gamedev #FridayFeeling
Zsh plugins
If you want to get extra fancy there's a few that run off local llms
Stepping physics possible when?
Wonder if this could be a draw pass instead of shader include
Could this be done as a draw pass instead of having to convert to shader and #include?
@coppolaemilio.com make it happen ๐ just hit the merge button.
There's so much cool stuff we can do with this.
Best of all it can't impact any existing projects as it's entirely isolated new functionality.
Alternatively move the origin to the hinge and lock the other axis.
No need to use joints.
Will #GodotEngine 4.6 be the version that gets the most requested physics feature?
The PR is ready, diligently kept up to date by its author.
It's been tested rigorously
I think it's finally time!
#godot
Checkout Noray in the asset store. It works really well.
Procedural cities and level creation.
It ain't just #Battlefield6 using #GodotEngine as a Map Editor
#indiegame #gaming
2.5 ๐
Right!? I still don't understand how they're a trying anyone pays for!