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Posts by Alberto K // ๐Ÿš—๐Ÿš“ Chrome Carnage ๐ŸŽฎ

'Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them.' -
Frank Herbert, Dune

5 days ago 2 0 0 0
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You know what they say about going into dark alleys alone...

You might get a shotgun blast to the face!

#gamedev #indiegame #godot

5 days ago 8 2 0 0
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Is there a better netcode library for #godotengine ?

#indiedev

3 weeks ago 6 0 0 0

I'm doing both!

1 month ago 2 0 1 0
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Holy shit. I can't ever find anything in the Steamworks developer portal.

#indiegamedev #steam

1 month ago 5 3 0 0

If you're worried about your Godot game being stolen there's two fantastic add-ons.

GDMaim will butcher your gdscript code on export so it's an unreadable mess.

Godot-secure will patch you a custom build that won't work with common decompilers or key extractors.

That alone 10xs the effort needed

1 month ago 5 1 0 0

Because Godot is open source I can modify the encryption system so off the shelf tools don't work.

Combine that with the gdmaim addon and good luck retrieving anything usable.

1 month ago 0 0 0 0

Put an AI tag on the obvious ones and let them rot?

2 months ago 2 0 0 0
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This is seriously how you make a UI in #godotengine

2 months ago 1 0 0 0
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Holy foxy packets batman!

๐ŸฆŠ netfox netcode for #GodotEngine got a massive update.

- networked physics
- lag simulation
- rollback aware NPCs
- rollback aware visibility
- lower data transfers
- network rng
- network logger

#gamedev

4 months ago 9 2 0 0
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The top down city photography from Navid Baraty has been a fantastic reference for Chrome Carnage.

https://www.navidbaraty.com/hidden-city

#indiegame #indiedev #gamedev

6 months ago 11 1 0 0
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Testing traffic doesn't mow down people.

There's only one song to play...

#indiegame #gamedev #indiedev

7 months ago 14 4 0 0
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And just how large would you like your city sir?

#indiegame #gamedev #indiedev

7 months ago 18 3 0 0
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Make a window in Blender

Geometry node corner variations

Feed it into Godot GridMaps and Bam!

Insta neon city.

#b3d #geometrynodes #GodotEngine

7 months ago 3 0 0 0
Preview
Thirsty Princess on Steam Thirsty Princess is a fast-paced, top-down party game for 2โ€“4 local players where you and your friends compete to drink beer with an impatient and unreasonable princess. Get drunk and slowly lose cont...

The Steam page for my game 'Thirsty Princess' is live!
Would love for you all to check it out!

Wishlist here: store.steampowered.com/app/3978360/...

7 months ago 4 2 1 0
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Debugging online multiplayer...

Should I include couch split screen?!

#ScreenshotSaturday #GameDev #IndieGame

7 months ago 10 3 1 0
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I didn't teach it to do that!

Sometimes these playtest bots scare me -

Humanity is definitely doomed.

#indiegame #indiedev #gamedev #FeatureFriday

7 months ago 10 2 1 0
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It's always fun watching the bots playtest

They have much to learn about rocket launchers and safe distances lol

#indiegame #indiedev #gamedev #DevDiary

7 months ago 8 2 0 0
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Making sure exploding car pile ups are satisfactory.

A little delay makes them domino nicely

Might tone down that force though lol

#indiegame #indiedev #gamedev #FridayFeeling

8 months ago 13 3 1 0

Zsh plugins

If you want to get extra fancy there's a few that run off local llms

8 months ago 0 0 0 0

Stepping physics possible when?

8 months ago 1 0 0 0

Wonder if this could be a draw pass instead of shader include

8 months ago 0 0 1 0

Could this be done as a draw pass instead of having to convert to shader and #include?

8 months ago 0 0 0 0

@coppolaemilio.com make it happen ๐Ÿ˜ just hit the merge button.

There's so much cool stuff we can do with this.

Best of all it can't impact any existing projects as it's entirely isolated new functionality.

8 months ago 1 0 0 0

Alternatively move the origin to the hinge and lock the other axis.

No need to use joints.

8 months ago 1 0 1 0
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Will #GodotEngine 4.6 be the version that gets the most requested physics feature?

The PR is ready, diligently kept up to date by its author.

It's been tested rigorously

I think it's finally time!

#godot

8 months ago 6 0 1 0
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Checkout Noray in the asset store. It works really well.

8 months ago 1 0 1 0
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Procedural cities and level creation.

It ain't just #Battlefield6 using #GodotEngine as a Map Editor

#indiegame #gaming

8 months ago 19 2 0 0

2.5 ๐Ÿ˜

8 months ago 1 0 0 0

Right!? I still don't understand how they're a trying anyone pays for!

8 months ago 0 0 0 0