Advertisement ยท 728 ร— 90

Posts by Yintero ๐Ÿฆ‡

Post image
7 months ago 5363 1208 23 10
A painting of a tree standing in water, featuring a heron.

A painting of a tree standing in water, featuring a heron.

Interlude. I painted this to wash away the summer heat. medium: Nicker poster colour on Arches watercolour paper

8 months ago 470 118 9 1
Shot of Santa Monica mountains, on a trail

Shot of Santa Monica mountains, on a trail

Shot of lookout peak in Santa Monica mountains

Shot of lookout peak in Santa Monica mountains

On a business trip in #California, near #LA. So nice to see actual land features after being in flat #YYZ for so long ๐Ÿ˜…

8 months ago 2 0 0 0
Video

Hidden Cages waiting to be uncovered #gamedev #indiegames

8 months ago 25 9 0 0

Yeah itโ€™s a constant ebb and flow, I get that. Couple weeks ago we ended a big crunch period at work and itโ€™s nice to have some semblance of time and energy to do stuff afterwards now! Definitely varies though.

8 months ago 1 0 0 0

I have a title, environments, plot, characters, major events, and mechanics all thought out for my #gamedev project โ€” however I work a full time job and have NO idea if Iโ€™ll get to all that, or how much will change as I go.

Thinking of sharing gradually as I keep doing groundwork and tests ๐Ÿค”

8 months ago 12 2 1 0

Ngl itโ€™s pretty good, one of the few diet sodas Iโ€™ve tried that Iโ€™d probably drink ๐Ÿ˜…

8 months ago 1 0 0 0
Large example showing stamina state & sprinting blueprint logic, spread across multiple functions

Large example showing stamina state & sprinting blueprint logic, spread across multiple functions

Blueprint nodes showcasing simplified sprint control logic. Useful interfaces are exploded to blueprints, with all the background logic logged & handled within a custom character class.

Blueprint nodes showcasing simplified sprint control logic. Useful interfaces are exploded to blueprints, with all the background logic logged & handled within a custom character class.

Iโ€™m loving ripping out prototype blueprint logic once a concept works, and moving most of it to a custom character class with #c++ interfaces I can expose to blueprints โœจ example of stamina state stuff & sprinting here

#ue5 #indiegamedev #gamedev

8 months ago 15 3 1 0
Advertisement
Video

What do I do for fun?
Oh, mostly make over complicated UI animations.

#CherubDev #UE5 #GameDev

8 months ago 306 46 9 1

Heheh, yeah sheโ€™s got tail-mounted storage!

8 months ago 1 0 0 0
Video

Okaaay, MVP ground locomotion is done for now! Walk -> run -> sprint -> exhaustion working, with some custom #c++ code in the background to handle the stamina states ๐Ÿ”ฅ

#ue5 #gamedev #yinteroGameDev

8 months ago 94 12 4 0
Photo of a lake at sunset. Boats are seen moored in the right side of the image, the dock is seen at the bottom left cutting diagonally across the bottom left corner. A landmass stretches across the centre of the image, accentuating the clouds and sky above

Photo of a lake at sunset. Boats are seen moored in the right side of the image, the dock is seen at the bottom left cutting diagonally across the bottom left corner. A landmass stretches across the centre of the image, accentuating the clouds and sky above

Planning to spend a few days out in nature to practice resting. Sunset yesterday after dinner was fantastic. #ontario summer vibes

8 months ago 2 0 0 0

I am pleased to have finally grasped out the weird relation between visual studio and #ue5 so now I can FINALLY unleash my full C++ powers to unblock my learnings and development ๐Ÿ’ฏ๐Ÿ’ฏ

9 months ago 5 0 0 0

Been learning how to prioritise myself and my own needs, especially after being burnt out by my job (which is still ongoing). Just carving out a lil space from adulting to do whatever I want.

โ€œWhatever I wantโ€ often means gamedev lol

9 months ago 4 0 0 0
Video

Our feature artist/tutorial today is this EXCELLENT set of 10 PRINCIPALS of MOTION DESIGN/ANIMATION by the talented @jrcanest! This is SO USEFUL for all types of ANIMATION! #animation #animationdev #anime #gamedev #conceptart #motiongraphics

9 months ago 650 158 10 3
Advertisement
Close up of trillium flowers

Close up of trillium flowers

Shot of pathway on a trail near to Rouge Hill. Roots are visible on the pathway, with tall slender trees and low-lying shrubs on both sides of the path

Shot of pathway on a trail near to Rouge Hill. Roots are visible on the pathway, with tall slender trees and low-lying shrubs on both sides of the path

Shot of Toronto botanical garden, lots of greenery!

Shot of Toronto botanical garden, lots of greenery!

Can I just say Iโ€™m SO glad itโ€™s summer in #yyz after being teased with up/down temperatures for weeks

9 months ago 1 0 0 0

Wassup yโ€™all ๐Ÿ”ฅ still alive and kickin, coming out of a brutal couple months of crunch at my day job. Iโ€™ve been beyond exhausted, but learned a lot about myself and my limits.

Gonna see if I can share some stuff on here again when I can :)

9 months ago 2 0 0 0
Post image

made a pixel icon of @yintero.dev's dragon Zynga! :D #pixelart

10 months ago 9 1 0 0

Current job is simultaneously the most frustrating, the most tiring, and the most fun all at the same time. I wonder when I'll commit to pivoting to something else โ€” whether it be another job in industry, or doing my own thing.

11 months ago 2 0 1 0

Coming up for air during crunch time at work to mention Iโ€™ve been learning how weird C++ is in #ue5 โ€” not even the code itself, but the dance between building solution, compiling, source files mysteriously disappearing? Iโ€™m getting it now, but bruh

11 months ago 2 0 0 0

My aircraft nerd brain guesses F-8 crusader aaaand wasp major?? ๐Ÿ”ฅ

11 months ago 0 0 0 0

Absolutely agree, love their art sooo much

1 year ago 2 0 0 0
Advertisement
Post image Post image

I love a good floppy leaf. The floppier, the better, am I right??

1 year ago 5874 641 45 3

I love this fit omf ๐Ÿ”ฅ๐Ÿ”ฅ Iโ€™m excited to hang out with you sometime this year <33

1 year ago 2 0 1 0
Video

Isn't that relaxing ? ๐Ÿ๐Ÿ‘ #Gamedev #solodev #indiegame

1 year ago 34 7 3 1

Yoo this looks AMAZING!! ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

1 year ago 1 0 1 0
Video

#BLAME #animation

1 year ago 9943 1341 86 14

Yeah same!! Super fun to make, thanks! Itโ€™s been fun to figure out what to do with that heavy tail ๐Ÿ˜Ž

1 year ago 1 0 0 0
Video

Another cleaned up animation sample, run cycle! Another #blender #eevee render. Included a slow-mo cause itโ€™s fun to watch those arms n leggies

1 year ago 17 3 1 0
Video

Blender animation by Maxime Jouniot.
www.instagram.com/maxime_jouniot

1 year ago 2435 304 12 3