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Posts by PeasantSimulator

Peasant Simulator - Combat mechanics WIP
Peasant Simulator - Combat mechanics WIP YouTube video by Peasant Simulator

Prototyping in the combat state machine and animations!
youtu.be/-RrBSBPQK2U

#indiegame #gamedev #indiedev #unreal #unreal5

11 months ago 10 4 1 0
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En garde rapscallion!

#indiedev #indiegame #unreal #gamedev

11 months ago 4 2 0 0
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Players can now scoop dirt out of the terrain with a shovel and place it into the world. Will eventually be used for earth works / earth fortifications etc

#indiedev #indiegame #screenshotsaterday #gamedev #unreal #unreal5 #unrealengine

1 year ago 11 4 0 0
Peasant Simulator - Holding borders
Peasant Simulator - Holding borders YouTube video by Peasant Simulator

youtu.be/_z7_SzAdpdo Video recording of modifying a holding claim!

Just moved all this into a subsystem and made it less specific so players can only modify territories that 1. they are inside of and 2. own

#indiedev #indiegame #unrealEngine #ue5

1 year ago 4 2 0 0
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Prototyping Kingdom borders! The Blue line represents where players will place down "Flags" to define the border. The Green line represents their resulting area of influence, which is extruded from the blue. Just debug drawing for now.

#indiedev #indiegame #gamedev

1 year ago 4 1 0 0
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Fixed the main issue with picking the most relevant edges to extend for my Kingdom borders! Dot Product to the rescue as per usual ...

#indiedev #gamedev #indiegame #unreal5 #unrealEngine

1 year ago 18 5 1 0

How on earth did you optimize that many bullets?!

1 year ago 0 0 1 0
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Starting to work on Kingdom borders!
Players will place flags in the ground which will act as points on a polygon, defining the territory they own.

#indiedev #indiegame #gamedev #unreal

1 year ago 6 0 0 0

It's a peaceful life.

1 year ago 1 0 0 0
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Fire ripping through a farming field. Just testing out some proof of concepts for propagation mechanics.

#indiedev #indiegame #gamedev #unreal #unrealEngine

1 year ago 16 6 0 0

Willowsbane? Pinefall? :O

1 year ago 1 0 0 0
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Items in the game world now build a relationship graph of what they are close to! The idea being that I can have disease, filth, fire etc propagate item to item.

#indiedev #indiegame #gamedev

1 year ago 16 5 1 0
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Period accurate colorized footage of three peasants (cubes) farming (placing cookies everywhere).

#indiegame #indiedev #gamedev #unreal

1 year ago 14 5 1 0
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I don't know why but for some reason everything I make ends up being harvest moon.

#indiedev #indiegame #gamedev #unreal

1 year ago 6 3 0 0
Peasant Simulator - Item Rot
Peasant Simulator - Item Rot YouTube video by Peasant Simulator

** reupload

1 year ago 0 0 0 0
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Rotting and Perishability mechanics
Rotting and Perishability mechanics YouTube video by Peasant Simulator

Added "Perishability" to the game! Items can optionally decay after a time into another set of items, or die entirely. In this example harvested Foliage yields plant fiber, which decay into rot, which decay into nothingness.

#indiedev #indiegame #gamedev #ue5

youtu.be/nzPY4p3QUSk

1 year ago 9 4 1 0
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Starting to move everything to ECS! Also everything in the world is now an item. An apple you eat? Item. Building you build? Item. Deer walking around? Also Item.

#unreal #indieDev #indieGame #gameDev

1 year ago 13 2 1 0
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Doing a bunch of FLECS ECS benchmarking, and I'm certainly gonna move my entire games logic over to it.

50k replicated "Wheat" crops which are ticking their growth and dryness, dying when fully dry - 120fps

#indiegame #indiedev #gamedev #unreal #ue5 #flecs

1 year ago 17 5 1 0

Slight edit - out of the thousand in this shot, about ~540 are in motion. They stand still for a bit after finishing their paths, so not all 1000 are in motion at all times.

1 year ago 0 0 0 0
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Alright well it kind of works I guess.

1000 replicated pathfinding moving deer NPCs. With some room for polish!

#indieDev #gameDev #indieGame #ue5 #unrealEngine

1 year ago 16 3 1 0

๐Ÿ˜ญ

1 year ago 0 0 0 0

I just noticed the Eat interaction type. Probably wanna cook it first at least. When I add cooking.

1 year ago 0 0 0 0
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:'( rip

#indiegame #indiedev #gamedev #ue5

1 year ago 13 4 1 0
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Deforestation! I don't know why but I really like lumberjacking in survival games. They don't grow back yet but eventually they will.

#indieGame #indieDev #gameDev #unreal5 #ue5

1 year ago 16 5 0 0

oh my god I only just saw this! Thank you so much haha thats so kind of you to say.

1 year ago 1 0 0 0
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Trying to communicate dying of thirst. Annoyingly though Thirst, Hunger, and Blood loss all need to compete for screen real estate.

#indiedev #gamedev #indieGame #unreal #ue5

1 year ago 12 6 0 0

The amount of time I've lost because I couldn't be bothered logging coupled with the amount of time I have saved when I did bother ...

1 year ago 1 0 0 0
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Always log. Always.

#unreal5 #indieDev #indieGame #gameDev

1 year ago 8 4 1 0
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What's important is that I amuse myself.
#indiegame #indiedev #gamedev #unreal #unreal5

1 year ago 9 3 0 0
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50 001 world items. I didn't honestly think it would scale this well but it looks pretty good! Loading time is a bit brutal on the initial spawn but I can speed that up later.

1 year ago 1 0 0 0