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Posts by Denny

Video

Experimented with Elite Enemies. Elite enemies are much tougher than other enemies in the locale and might require the player to return at a further point in the game to defeat but will give items for higher tier crafting recipes.

#ScreenshotSaturday #solodev #indiedev #pixelart #ActionRPG #RPG

1 day ago 7 2 0 0

Thank you!

1 week ago 0 0 0 0
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With finishing the gem upgrade system, I am now making more play test content - starting with making these shrub guys as floor 1 enemies.

#StarspireHunters #ARPG #pixelart #monsters #platformer #action #maplestory #runescape #godot #indiedev #solodev #prototyping #gamedev #mystical #aseprite #demo

1 week ago 12 4 1 0
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Gem Sockets Pt2: Gem Mounting works. You will be able to configure gems to your preference. You may reset sockets at will, but gems are discarded. Gem configurations will transfer between weapon upgrades.

#ARPG #crafting #incremental #godot #indiedev #solodev #pixelart #swordcrafting #RPG #gamedev

1 week ago 11 4 0 0
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An extremely early preview of one of the last major systems in #StarspireHunters: Gem Stones. Gem Stones can be mounted to weapons via sockets - giving them a slight edge on the battlefield.

#Indiedev #pixelart #gems #godot #maplestory #runescape #gamedev #solodev #RPG #ARPG #Crafting

1 week ago 14 4 0 0
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Spent the week building the 'upgrade tree' for the Warrior class. It is a simple tech tree where upgrades are straight forward, but minor customization can still be achieved. Tomorrow, I can focus on building more nodes and create a test tree.

#SoloDev #IndieDev #Godot #ARPG #Incremental #GameDev

2 weeks ago 10 2 0 0
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An example of what the current crafting-expedition loop could be!
#ARPG #pixelart #godot #solodev #indiedev #maplestory #cookingsystem #craftingsystem #starspirehunters #Incrmental #platformer #roguelike #osrs #runscape #godot4 #gamedev

3 weeks ago 17 4 0 0
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Have been working on reworking the crafting stations in Starspire Hunters. The philosophy behind my game is streamlining, and minimal explanation - and this rework is attempting to fulfill this.

#ARPG #gamedev #indiedev #WIP #incremental #Godot4.6 #Godot

3 weeks ago 6 2 0 0
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Binder’s Tower lives on as Starspire Hunters; a unique ARPG + Incremental blend.

This is a preview of the Warrior (1 of 2 classes), focused on tanking and crowd control!

Looking for 1–2 playtesters who enjoy giving strong, thoughtful feedback. Reach out!

#indiedev #ARPG #gamedev #incremental

1 month ago 8 3 0 0
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Hello. It's been a while since I've posted here. A lot has changed since then.. and I believe that this project might have got a second chance. More on this later.

#incremental #idler #indiedev #gamedev #godot #ARPG #maplestory #runescape #binderstower #rebirth #platformer

2 months ago 3 3 0 0
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Yes! at least a part of it - a bit in the presentation and in the combat. Thanks for checking it out!

8 months ago 1 0 0 0
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Finally got around to implementing an official combat loop before taking a quick detour to do Mech Jam VI. Also, I have my first enemies implemented - also you can air attack now :-)

#indiedev #gamedev #PixelOver #Godot #Godot4 #ARPG #maplestory #runescape #grindy #lifesim #videogame

8 months ago 22 5 1 0

Thank you so much!

8 months ago 0 0 0 0
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Got some stuff that I think is pretty cool coming down the pipeline.. more to show off later.

#gamedev #eliteenemy #ARPG #indiedev #prototyping #testing #Godot #Godot4.3 #Runescape #Maplestory #PixelArt #Overpixel

8 months ago 21 4 2 0

Thanks, man! I have a bunch more progress, but I am going to get some more done before I post again. You'll have a demo, hopefully by the end of the year or early next.

8 months ago 1 0 0 0
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Polishing the crafting system in Binder's Tower—one of the first systems I built. It's in a better state now, but still needs work. Next up: refining enemies and pushing toward a prototype demo.

#crafting #indiedev #SoloDev #Maplestory #Runescape #Prototyping

8 months ago 12 0 1 0
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This week, I worked on implementing an item hot bar and extending drag n drop system to the inventory menu.

#solodev #indiedev #ARPG #Maplestory #Runescape #Lifesim

9 months ago 6 1 0 0
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Video

Spent the last month building a new archetype and reworking the whole system! You’ll now equip a swappable secondary class (inspired by Skul) to create synergies—since you only get 4 active abilities (intended for comfortable controller play).
#solodev #indiedev #binderstower #maplestory #runescape

9 months ago 9 1 3 0

It's been a while since I've posted.

I've been working hard implementing game play for another archetype. I might have also gone a bit overboard, and committed a bit of scope creep - it will be worth it, I swear! Video update soon..

#indiedev #solodev #maplestory #runescape #lifesim #dualclasses

9 months ago 8 1 0 0

I think I've decided to go with the more convenient route and give abilities when you advance a skill. Seems to fall in more in suit with my goal when it comes to the player character, which is to focus on a custom build that suits their play style.

10 months ago 1 0 0 0
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I'm torn between having a maplestory style ability system where abilities are available after unlocking a class vs a WoW/Guildwars system where the player purchases abilities from a trainer.. What would you prefer? More "realism" or convenience?

#IndieDev #GameDev #Binder'sTower #Maplestory

10 months ago 10 2 1 0
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Finished the basis of questing in Binder's Tower. There are four kinds of quests - main line quests, side quests, town tasks, and den beast hunts. To progress in Binder's Tower, you will complete Main Line tasks - however, the rest is optional!
#BindersTower #ARPG #SoloDev #GameDev #Maplestory

10 months ago 11 1 0 0
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Finished the basic functionality for the abilities system of Binder's Tower.

The abilities system works in the vein of classic MMOs; however, the number of abilities that you can mount at any given time is based on the number of sockets on your equipped weapon!

#IndieGame #ARPG #Oldschool #Maple

10 months ago 7 2 0 0

Feel free to point out any inaccuracies. Fact checking is always appreciated.

1 year ago 7 0 1 0
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