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HUMAN card with a post it note with variables written on them to calculate the stats of the human card based on the modules it has.  There are 4 module types.  "Stack" modules that are the thin stripes that are stat modifiers basically.  "Core" modules that are ability modules, two max despite only one here (I probably can just add in another slit) as they sometimes rewrite your whole paradigm (like being fully metallic) but also because they are big ability shifts such as being able to berserk (double the actions but you overheat).  
Proc: 100 + 3 CAP = 250 processing per tic (game time is measured in scalable tics)
Hull: 100 + 3 HULL = 250 hp (hull points, health) 
Therm: 2 Therm, cooldown rate (there is a heat mechanic, processing used via actions/movement/abilities causes heating so therm means you cooldown faster and don't overheat).
Module: Berserk Module
Visor: Thermal Visor (the game world has local temperature, you will heat up or cool to the local temperature of a given environment.  Therm mitigates cooling/heating but there also are modules like Coolant for cooling at the cost of processing  and the like in mind as well

HUMAN card with a post it note with variables written on them to calculate the stats of the human card based on the modules it has. There are 4 module types. "Stack" modules that are the thin stripes that are stat modifiers basically. "Core" modules that are ability modules, two max despite only one here (I probably can just add in another slit) as they sometimes rewrite your whole paradigm (like being fully metallic) but also because they are big ability shifts such as being able to berserk (double the actions but you overheat). Proc: 100 + 3 CAP = 250 processing per tic (game time is measured in scalable tics) Hull: 100 + 3 HULL = 250 hp (hull points, health) Therm: 2 Therm, cooldown rate (there is a heat mechanic, processing used via actions/movement/abilities causes heating so therm means you cooldown faster and don't overheat). Module: Berserk Module Visor: Thermal Visor (the game world has local temperature, you will heat up or cool to the local temperature of a given environment. Therm mitigates cooling/heating but there also are modules like Coolant for cooling at the cost of processing and the like in mind as well

Post image Another view of the cars human. With the welds shown to also be modular as they can be swapped for different limbs.  welds hold weldable items, with most weldable items being 1-2 slots in cost.

Another view of the cars human. With the welds shown to also be modular as they can be swapped for different limbs. welds hold weldable items, with most weldable items being 1-2 slots in cost.

The visor is swappable.  The other visor would've a simple scan/insight one that relays the state of other entities in the world.  Sorta like how you have RPGs where "scan" for stats is an ability.  Visual damage indication also would be in the world itself but having more accurate analysis is a useful matter.

The visor is swappable. The other visor would've a simple scan/insight one that relays the state of other entities in the world. Sorta like how you have RPGs where "scan" for stats is an ability. Visual damage indication also would be in the world itself but having more accurate analysis is a useful matter.

#prototyping #gamedesign
Cardstock I should've used sooner

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New article from Nielsen Norman Group – Minimum Viable Product (MVP): Definition
www.nngroup.com/articles/mvp...
#ux #product-design #prototyping #ux-process

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New article from Brad Frost – My 8-year-old vibe-coded a video game about playing music with Michael McDonald
bradfrost.com/blog/post/my...
#ux #collaboration #design-thinking #product-design

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This isn't clutter. It's a system under construction.

Cables, sensors, manual tests. Nothing elegant. But it works.

In dev, clean architecture comes after you prove it works. Build messy first. Optimize later.

#DevLife #Prototyping #MVP #SoftwareEngineering #Iteration

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Deine Idee ist genial? Beweis es.
Solange sie nur in deinem Kopf existiert, ist sie nichts wert.
Mach sie sichtbar, teste sie – oder hör auf, von Innovation zu reden. Hackathon 2026 Digitale Oberlausitz e.V.

Deine Idee ist genial? Beweis es. Solange sie nur in deinem Kopf existiert, ist sie nichts wert. Mach sie sichtbar, teste sie – oder hör auf, von Innovation zu reden. Hackathon 2026 Digitale Oberlausitz e.V.

Die meisten Ideen scheitern nicht an Kreativität, sondern dass sie nie ausprobiert werden.
Hör auf zu planen. Fang an zu testen.
Im Prototyping-Workshop machst du deine Idee sichtbar & lernst schneller.
hackathon2026.digitale-oberlausitz.eu
#hackgr26 #hackathon #digitaleOberlausitz #Prototyping

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Don’t Wait for Production to Find a Problem

Stephens Plastic Mouldings offers fast, accurate samples and prototypes - giving you confidence before committing to full runs.

🔗 www.stephensplasticmouldings.co.uk/services/samples-prototy...

#Prototyping #PlasticParts

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New article from Brad Frost – Coding Club
bradfrost.com/blog/post/co...
#ux #collaboration #prototyping #user-engagement

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Stop Wasting Billions on Broken Training (Sharon Boller, Laura Fletcher) Every year, organizations globally set nearly $100 billion on fire by investing in soul-crushing, ineffective employee training. Employees blindly click 'Next' through endless e-learning modules, only to revert to their old habits by Monday. Why? Because companies treat learning as an isolated compliance event instead of a continuous, human-centered journey. In today's briefing, we explore Sharon Boller and Laura Fletcher's groundbreaking book, Design Thinking for Training and Development, to reveal how applying Silicon Valley product design principles can revolutionize your team's performance. Enjoyed this insight? Upgrade to Premium to unlock the full 20-minute masterclass. We unpack the complete Learning Experience Design (LXD) framework, analyze Nike's incredible internal training pivot, and discuss how to perfectly balance learner empathy with hardcore cognitive science.

📣 New Podcast! "Stop Wasting Billions on Broken Training (Sharon Boller, Laura Fletcher)" on @Spreaker #cognitive #corporate #design #development #education #empathy #experience #framework #innovation #iteration #leadership #learning #performance #prototyping #training

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New article from Smashing Magazine – Testing Font Scaling For Accessibility With Figma Variables — Smashing Magazine
smashingmagazine.com/2026/03/test...
#ux #accessibility #design-systems #prototyping

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The Problem: Struggling with slow product development cycles and expensive physical prototypes?

🔗 www.teslamechanicaldesigns.com/3d-printing-...
#3DPrinting #ProductDesign #Prototyping #EngineeringSolutions #Manufacturing #TeslaMechanicalDesigns

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Stereolithography (SLA) 3D Printing Services Market | 2035 Stereolithography 3D Printing Services Market Is Projected To Reach a Valuation of USD 10.5 Billion by 2035, Growing at a CAGR of 8.01% During the 2025 - 2035

Stereolithography (SLA) 3D Printing Services Market | 2035 www.marketresearchfuture.com/reports/ster...
#SLA #3DPrinting #AdditiveManufacturing #Prototyping #ManufacturingTech #Innovation #Industry40 #Design #Engineering #Tech

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Installing our electronic burgee today

Sealed electronics box

Cable tie mounting (of course!)

Forgot the on/off switch

pmrsailing.blogspot.com/2026/03/inst...

#Engineering #Prototyping #Sailing #Innovation

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Andrej Karpathy recently published a visualisation tool at karpathy.ai/jobs that maps every occupation in the US economy against AI exposure. It is built on Bureau of Labour Statistics data, scored using an LLM, and rendered as an interactive treemap. Each rectangle represents an occupation. Size means employment. Colour means risk. It supports four different lenses : * BLS projected growth outlook * median pay * education requirements * digital AI exposure That last one that caught most people’s attention. It is a great piece of work. The scoring prompt is published directly on the page and is explicit about what the model is and is not measuring. That got me thinking. Could I vibe code a version of this for the UK and EU? And could I take it one step further? Not just showing theoretical risk, but showing whether that risk is already showing up in real employment data? Let’s dig in. ~ ## What I Built The prototype is a .NET 9 ASP.NET Core minimal API with a Highcharts treemap frontend. It covers two datasets. * 79 UK occupations drawn from ONS Labour Force Survey data * 77 EU-27 occupations from Eurostat LFS and CEDEFOP data You can switch between them with a single toggle. Worth mentioning these are samples, **not** complete coverage. The 79 UK occupations account for roughly 52% of total UK employment -around 17–18 million of the 33 million people in work. The UI reflects this, labelling the figure “Jobs Covered” rather than “Total Jobs”. The occupations not included tend to be smaller specialist roles and niche categories that are harder to score reliably. The broad picture is representative, but it is not exhaustive. Each occupation carries five pieces of information that matter: * Employment in thousands * An AI exposure score from 0–10 * Three-year employment change (2021–2024) from published ONS and Eurostat series * Median annual salary * A computed **trend signal** that combines exposure and employment trend into a single verdict That last one is the part I’m most interested in. More on it below. ~ ## The Treemap The main visualisation is a square-ified treemap rendered using Highcharts. Rectangle size is proportional to employment. Colour represents the AI exposure score. Green through amber to deep red. Karpathy’s tool calls this metric specifically “Digital AI Exposure”, which is a useful framing: it measures how much current AI, which is primarily digital, will reshape each occupation. Physical jobs with no digital work product score low. Jobs done entirely on a computer score high. We use the same framing for our scores. Large rectangles like Retail Sales Assistants, Care Workers and Warehouse Operatives dominate the space, which is the point. It forces you to look at where the actual employment is, not just the interesting edge cases. Tapping or hovering any cell opens a tooltip with the full picture. The sidebar runs the full Karpathy-style breakdown: * Total jobs and weighted average exposure * A histogram showing employment distribution across the 0–10 exposure scale * Tier breakdown (Minimal through Very High) with employment-weighted percentages * Exposure by pay bracket * Exposure by education level * Wages exposed -total annual wages in high-exposure roles You can see this here: Now onto the **Trend Layer**. ~ ## The Trend Layer. The Part That Makes It Useful Here is what the original US version does not have, and what I think makes this more than a forecast. Every occupation in the dataset has a three-year employment change figure from ONS or Eurostat. I combine that with the AI exposure score to compute a **trend signal** for each occupation. There are four signals. * **Confirming** – high AI exposure AND employment already declining. The risk is not theoretical. It is in the data right now. * **Lagging** – high AI exposure but employment still stable or growing. The disruption is plausible but has not shown up in headcount yet. * **Diverging** – employment declining but low AI exposure. Something else is driving it. Offshoring, structural change, demographics. * **Neutral** – moderate exposure or stable employment. No strong signal either way. The logic in `StatsService.cs` is straightforward: if (score >= 7.0 && change3Yr <= -3.0) → Confirming if (score >= 7.0 && change3Yr > -3.0) → Lagging if (score <= 4.0 && change3Yr <= -5.0) → Diverging else → Neutral The thresholds are deliberate choices, not magic numbers. A -3% employment change over three years is meaningful for a stable occupation. Adjusting them is a one-line change. ~ ## Interpreting the scores A few things the AI exposure score does **not** mean: * **High exposure ≠ job elimination.** Software developers score 8–9/10 because AI transforms almost every part of their workflow – yet demand for developers is growing. Exposure measures how much of a role AI can touch, not whether that role will shrink. * **The score ignores demand elasticity.** A role can be highly automatable and still grow if the cost reduction unlocks new demand (e.g., cheaper code generation drives more software projects). * **Regulatory and social factors are excluded.** Healthcare and legal roles face high theoretical exposure but are insulated by licensing, liability, and patient/client expectations. * **Employment change data has lag.** Labour markets adjust slowly. A “Lagging” signal means the exposure risk hasn’t shown up in the numbers _yet_ – not that it won’t. The most actionable signals are **Confirming** (high exposure + real decline) and **Diverging** (declining despite low AI exposure, suggesting other structural forces at work). ~ ## What the Data Shows The UK Confirming signal produces 15 occupations. These are not forecasts. They are roles where both the model says the risk is high and the employment data shows it is already declining. * Cashiers are down 22% over three years * Bank clerks and cashiers down 18% * Bookkeeping and payroll clerks down 16% * Secretaries and PAs down 14% * Customer service agents down 9% These are large occupation categories. The numbers are not rounding errors. The Lagging signal is equally interesting. * Software developers are at 8/10 exposure but up 12% in employment. * Data analysts score 9/10 and are up 22%. * Cybersecurity specialists score 7/10 and up 18%. * Augmentation is currently winning over displacement in those roles. Whether that holds is the question. The Diverging signal is a useful correction. Agricultural workers are declining but score low on AI exposure. That decline is not an AI story -it is structural. The tool separates those cases rather than attributing everything to automation. On the EU side the picture is broadly similar but with some specific differences. Translators and Interpreters are a strong Confirming case in the EU -down 14.7% over three years and scoring 8/10. Content Writers and Copywriters score 9/10 and are down 9.6%. The EU retail picture mirrors the UK – Cashiers down 15%. ~ ## The Architecture The solution is five files and a static HTML page, targeting .NET 10. AIJobExposure/ ├── Program.cs ← 2 minimal API endpoints ├── Models/Occupation.cs ← Records for Occupation, OccupationStats, Trend types ├── Data/UkOccupationData.cs ← 79 UK occupations ├── Data/EuOccupationData.cs ← 77 EU occupations ├── Data/StatsService.cs ← Weighted stats, histogram, signal logic └── wwwroot/index.html ← Highcharts treemap + sidebar Two API endpoints: GET /api/occupations?region=uk|eu ← All occupations with computed trend signal GET /api/stats?region=uk|eu ← Aggregate stats, histogram, breakdowns No database. No configuration. Run it and open localhost. dotnet run --project AIJobExposure ~ ## The Caveats The AI exposure scores are estimates, not measurements. They are informed by ONS automation probability research, CEDEFOP skills forecasting and related work. The UK uses SOC 2020. The EU uses ISCO-08 and ESCO. Task structures differ, particularly for trades and vocational roles. * The scores represent a reasonable translation of the research to UK and EU occupational categories. They are not a direct mapping. Treating them as precise numbers would be a mistake. Treating them as indicators is OK. * The employment trend data is approximate. The three-year change figures are drawn from published ONS and Eurostat series. * The EU figures aggregate across very different labour markets. A warehouse operative in the Netherlands and one in Romania have the same ESCO description but very different real-world automation exposure. It is also worth noting that Karpathy makes a similar caveat on his own tool: a high score does not predict a job will disappear. Software developers score 9/10 in his model because AI is transforming their work but demand for software could easily grow as each developer becomes more productive. The score does not account for demand elasticity, latent demand, regulatory barriers, or social preferences for human workers. Our tool makes the same point through the Lagging signal. ~ ## What This Is and Is Not This is a conversation starter. It is useful for workforce planning discussions, policy scoping, identifying sectors to look at more closely, or simply understanding which parts of the labour market are under genuine pressure right now versus which are under theoretical pressure. It is not a predictive model. The data is static and is not dynamically refreshed. The “Lagging” signal, high exposure but still growing, is a reminder that augmentation often precedes displacement. The trend layer shows correlation, not causation. Where employment is declining in role with high-exposure to AI, AI is a plausible contributing factor. It is not necessarily the primary factor, and the data does not let us isolate it. ~ ## How Could This Be Extended? LLM-scored exposure ratings are the most valuable improvement this prototype could have. The current scores are research-informed estimates. They draw on published automation probability studies and academic literature, but that literature is built on O*NET, the US occupational classification system. The UK uses SOC 2020. The EU uses ISCO-08 and ESCO. For most occupations the difference is likely small but this could be changed. Some other ideas: * Create a console app you adhoc or whenever you decide the scores need revisiting * Implement time series data rather than a single three-year change figure to show the trajectory of employment change rather than just the net result. No database, no scheduler, no refresh infrastructure so all very simple. ~ ## Summary This blog post was mainly written by AI and edited by myself. The prototype was vibe coded using Claude Code and Visual Studio. The data in this project does not tell the whole story but shows visually how AI is affecting the real world and is enough to start a conversation. Find the source code on GitHub here. Live demo : https://jamiemaguire.net/jobs/ ~ If you have questions or want to discuss the approach, find me on LinkedIn or X. ~ JOIN MY EXCLUSIVE EMAIL LIST Get the latest content and code from the blog posts! I respect your privacy. No spam. Ever.

Visualising AI Job Exposure and Risk Across the UK and EU Andrej Karpathy recently published a visualisation tool at karpathy.ai/jobs that maps every occupation in the US economy against AI exposur...

#Community #AI #open #source #Prototyping

Origin | Interest | Match

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I love prototyping moments like this <3

#gamedev #godot #prototyping

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Wenn du ein Filament benötigst, das temperaturbeständig, schlagzäh und extrem robust ist, dann ist das Bambu Lab PC clear black das richtige für Dich.
3d-printerstore.ch
#filamentfriday #bambulab #filament #polycarbonate #3dprint #3ddruck #engineering #prototyping

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With finishing the gem upgrade system, I am now making more play test content - starting with making these shrub guys as floor 1 enemies.

#StarspireHunters #ARPG #pixelart #monsters #platformer #action #maplestory #runescape #godot #indiedev #solodev #prototyping #gamedev #mystical #aseprite #demo

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Introducing “vibe design” with Stitch Stitch is evolving into an AI-native platform that allows anyone to create, iterate, and collaborate on high-fidelity UI.

#Design #Launches
Introducing “vibe design” with Stitch · Google brings ideas to life on an AI design canvas ilo.im/16bi8v by Rustin Banks

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#AI #Collaboration #Workflows #VibeDesigning #Prototyping #DesignTools #ProductDesign #UxDesign #UiDesign #WebDesign

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“Esto es solo el inicio de un camino compartido orientado a captar, fidelizar y generar impacto a largo plazo.”

- Aurelio Moreno, Partner & Strategic Consultant, Runroom

#Product #UX #IA #Prototyping #ProductDiscovery #Experimentation #realworld

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Practical Workflow for AI Pixel Art: Gemini 2D Animation Experiment For this experiment, I summarized the workflow of using Gemini's image generation model, "Nano Banana...

Is AI-generated pixel art actually practical for action-game prototyping? 🤔

If you're looking for practical ways to accelerate your 2D game prototype, this is for you.

You can find the full article link in the FIRST COMMENT below! 👇

#Unity #GameDev #TechnicalDesign #AI #GamePipeline #Prototyping

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USB-C Splitter AndroidAuto/CarPlay Splitting USB-PD and USB 2.0 Data into two separate connection

Now in stock on Lectronz: USB-C Splitter AndroidAuto/CarPlay https://lectronz.com/products/usb-c-splitter
#USB #Prototyping

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Check out this quick look at this latest 3D-printed prototype for a bicycle handle light. 💡
#3DPrinting #ProductDesign #Engineering #Innovation #Tech #Prototyping

⚠️ This video is shared for educational purposes only. All rights belong to the respective owner/creator.

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Complete Health App Figma Graphic Design & Mobile App Development Projects for ₹600-1500 INR. I need a start-to-finish Figma file for a Health & Fitness mobile app that lets users create a “love a



#Android #Figma #Graphic #Design #iPhone #Mobile #App #Development #Prototyping #UI #/

Origin | Interest | Match

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New article from Interaction Design Foundation – 8 Best AI Tools for UX Designers
ixdf.org/literature/a...
#ux #analytics #prototyping #ux-process

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New article from Interaction Design Foundation – Top UX and UI Design Tools for 2026: A Comprehensive Guide
ixdf.org/literature/a...
#ux #design-systems #prototyping #user-research

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New article from Interaction Design Foundation – Transform Your Creative Process with Design Thinking
ixdf.org/literature/a...
#ux #design-thinking #prototyping #user-research

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Power Pal: 15-52 V Buck Regulator 3.3, 5 and 12 V Wide Input Range 15-52 V Buck Regulator with 3.3, 5 and 12 V outputs rated for 5, 5 and 10 A continuous.

New on Lectronz: Power Pal: 15-52 V Buck Regulator 3.3, 5 and 12 V lectronz.com/products/power-pal-15-52...
#PowerManagement #Power #Prototyping

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