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Posts by Securas

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The wait is over, everyone! After a long while we're thrilled to share that Sealed Bite is coming to Steam next week, on March 12th, with the console launch soon after! ๐Ÿ‚

Get ready for an adventure and wishlist it, link in the comments!๐Ÿ‘‡

#metrodivania #GodotEngine #platformer

1 month ago 6 3 1 0
They made 8-Ball into a ROUGELIKE
They made 8-Ball into a ROUGELIKE YouTube video by Lily Lambda

Best video on Ultrapool yet by @lilylambda.bsky.social (pls sub to her shes like 10 away from 10k)
www.youtube.com/watch?v=10TA...

1 month ago 17 4 0 0

Your games always have exceptionally good design... So no risk of learning bad design there.

2 months ago 1 0 0 0
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Don't mind me, I'm just farming ๐Ÿ‘ฉโ€๐ŸŒพ

#indiegame #pixelart #metrodivania #GodotEngine #platformer

4 months ago 15 5 0 0
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You like playing with your balls? You might like Ultrapool โœจ
Im so good at marketing my game

Pls wishlist :)

4 months ago 79 36 7 4
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Dev snapshot: Godot 4.6 dev 6 โ€“ Godot Engine Feature freeze is here; time for one last round-up!

Two development snapshots in one week? Such speed! ๐Ÿš€

#GodotEngine 4.6 dev 6 has arrived, and with it comes the feature freeze. Join us for one last round-up before beta:

godotengine.org/article/dev-...

4 months ago 222 31 2 1

#Beehave upgraded to GdUnit v6 ๐Ÿ˜Ž

4 months ago 3 1 0 0
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It's dangerous out here, but pretty ๐Ÿ”ฅ

#indiegame #pixelart #metrodivania #GodotEngine #platformer

4 months ago 8 2 1 0

Is that cheating? Should you not plan the game when the jam starts ๐Ÿ˜†

4 months ago 1 0 1 0
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Quick and easy ๐Ÿ˜Œ

#indiegame #pixelart #metrodivania #GodotEngine #platformer

4 months ago 26 6 0 0
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Happy Halloween! ๐ŸŽƒ

#indiegame #pixelart #metrodivania #GodotEngine #platformer #Halloween

5 months ago 14 4 0 0
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Game Off 2025 A game jam from 2025-11-01 to 2026-01-01 hosted by GitHub & Lee Reilly. Game Off is an annual game jam challenging individuals and teams to build a game during the month of November. Use whatever prog...

My favorite game jam... Very tempting to finally learn a bit of #godotengine 4.5!

itch.io/jam/game-off...

#

5 months ago 5 0 0 0
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Looking for raylib examples contributors ยท raysan5 raylib ยท Discussion #5209 raylib new examples ideas raylib examples are the main documentation and learning resource for raylib; they illustrate the library provided functionality and they can be used as a direct test and c...

Enjoying #raylib? Would you like to contribute to the project? Looking for new raylib examples contributors! ๐Ÿš€

github.com/raysan5/rayl...

6 months ago 19 9 0 1

Maybe worth reposting this very old tutorial on how I made the leaves.

7 months ago 2 0 0 0

Most of this was done with particles. The jets are particles, the lava splash are particles, the lava bobbles bursting are particles, the embers in the air are particles, and others. Hurray for particle shaders in the #godotengine

7 months ago 3 1 0 0

We made a conscious decision to help the player smash both enemies at the same time... Just for the fun.

7 months ago 0 0 0 0
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Two birds with one... stone ๐Ÿค”

#indiegame #pixelart #metrodivania #GodotEngine #platformer

7 months ago 18 5 2 1

This is so very much true! So many folks that make that comment without ever seeking the documentation. Same with "small community", "no tutorials", and other arguments. Glad to see it finally changing.

7 months ago 2 0 0 0
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prototyping a level #indiedev #gamedev #pixelart

7 months ago 32 4 0 0
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No fighting, just floating ๐ŸŒฌ๏ธ

#indiegame #pixelart #metrodivania #GodotEngine #platformer

8 months ago 17 4 0 0
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I suck so much at modeling trees that I programmed my own tree generation tool that I'll be using to create trees for my #gameassets releases...

8 months ago 497 41 15 0
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My game just dropped and 10% of all profits will go to the Godot Foundation! #godot #gamedev #indiegames

store.steampowered.com/app/1712700/...

8 months ago 165 48 6 1

Congrats!

8 months ago 2 0 0 0
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Here's some progress on my C and #raylib pixel platformer. I've got a moving character with a smooth pixel-perfect camera on #LDtk levels. Even managed to add to squeezing and squashing to my character.

10 months ago 5 1 0 0
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[ENG] The 26th LGBTQI+ Pride March of Lisbon takes place on 7 June 2025 Este artigo รฉ baseado na versรฃo original em Portuguรชs publicada na esQrever: Lรช aqui. Are you in Lisbon this weekend? Join us for the Lisbon LGBTQI+ Pride March โ€” a space of resistance, celebrationโ€ฆ

[ENG ๐Ÿ‡ฌ๐Ÿ‡ง] Are you in Lisbon?! ๐Ÿคฉ Join us for the Lisbon LGBTQI+ Pride March โ€” a space of resistance, celebration, and freedom! ๐ŸŒˆโœŠ

The 26th LGBTQI+ Pride March of Lisbon takes place on 7 June 2025, "a celebration of existence and resistance for freedom."

#LGBTQ #Pride #Lisbon

10 months ago 9 3 0 0
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That required precision ๐Ÿ˜ฎโ€๐Ÿ’จ

#indiegame #pixelart #metrodivania #GodotEngine #platformer

10 months ago 12 3 0 0
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GitHub - securas/raylib-with-aseprite-animation-example: An example of using raylib to play an animation made in aseprite An example of using raylib to play an animation made in aseprite - securas/raylib-with-aseprite-animation-example

Here you go... Please excuse my C code. I'm still learning.
github.com/securas/rayl...

10 months ago 1 0 1 0

sure! I'll post it somewhere soon

10 months ago 0 0 1 0
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Let's light it up๐Ÿ’ก

#indiegame #pixelart #metrodivania #GodotEngine #platformer

10 months ago 19 5 1 0
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Alright... Took me a while to get here but I can convert an #LDtk map to a .c file and use it to draw multiple layers. Now to learn how to pixel-perfect scroll with #raylib. I love that I can implement some of the #LDtk features like random tile offset and redraw tiles in front of others.

10 months ago 0 0 0 0