StrongholdCost
Modifiers
-Climate: Exotic +15%
-Settlement: Small Town >= 113mi +10%
-Nearby Feature: impede norm mvmt +2%
-Nearby Feature: prohibit norm mvmt +4%
-Nearby Feature: long-range obs +5%
Total +36%
Rooms:
-Courtyard, Fancy: 6,000gp (1ss) - Front Entrance
-Common Area, Fancy: 3,000gp (1ss) - "Library"
-Courtyard, Luxury: 30,000gp (1ss) - Courtyard
-Tavern, Fancy: 4,000gp (1ss) - Dining and kitchen
-Library, Fancy: 3,000gp (2ss) - Emmerich Room
-Storage, Basic: 250gp (1ss) - Taash Room
-Bedrooms, Fancy: 4,000gp (1ss) - Varric Room
-Bedroom Suite, Fancy: 5,000gp (1ss) - Rook Room
-Library, Fancy: 3,000gp (1ss) - music room
-Storage, Basic: 250gp (1ss) - Harding Room
-Workplace, Fancy: 2,000gp (1ss) - Bellara Room
-Study Office, Fancy: 15,000gp (1.5ss) - Neve Room
-Storage, Fancy: 1,000gp (1ss) - Davrin Room
Total 76,500gp (14.5ss)
Depth:
-Courtyard, Fancy: 1,000gp
-Common Area, Fancy: 1,000gp
-Tavern, Fancy: 400gp
-Library, Fancy: 400gp
-Workplace, Fancy: 400gp
Total 3,200gp
Material:
-Masonry, Reinforced: 4,500gp x 14.5: 65,250gp
-Wall of Force: 40,000gp
Total 105,250gp
Augmentations:
-Airtight: 7,500gp
-Guarding (x4): 200,000gp
-Elemental Protection, Improved (x4): 60,000gp
-Ethereal Solid: 12,000gp
Total 279,500
Extras:
-Decanter of Endless Water: 9,000gp
-Portal, 2-Way: 150,000gp
Total 159,000gp
Wondrous Architecture:
-Bright Luminary (x60): 360,000gp
Sub 983,450gp
Road Access 1,800,800gp
Tot pre mod 2,783,450gp
Post mod 3,785,492gp
For anyone that wants the actual cost breakout for their DnD campaign, see the alt text on the photo.