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Posts by luxko

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Putting it all together:
- Create rgbd bodyparts from mesh.
- Link those parts together with stiff pos constraints.
- Playback anim on a duplicated skeleton.
- Link to the duplicates using soft-ish ang/pos constraints.
- Double-spring for smooth root motion following. #gamephysics #indiegamedev

3 days ago 5 0 0 0
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Implementing active ragdolls using my own physics engine. I think I'm on the right track, but there are way too many parameters and lots of tweaking to be done... #indiegamedev #gamephysics

5 days ago 3 0 0 0
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Adding drag to my joints and stablizing my solver. The freefall sequence looks okay to me now. Need to look into active ragdolls next... #GamePhysics #IndieGameDev

1 week ago 4 1 0 0
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Adding joints to my solver. A bit glitchy at the moment, I think my mesh contact generation may be buggy. But hey! It's not exploding. #gamedev #gamephysics #indiegamedev

1 week ago 9 4 0 0
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My AVBD solver is getting.. reasonably stable?... #gamedev #gamephysics

1 month ago 3 0 0 0
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Seems like it's just hard to get the EPA contacts to behave stably. Feels good when it does though.

1 month ago 1 0 0 0
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BOOM BOOM boom...๐Ÿ˜ตโ€๐Ÿ’ซ #gamedev #indiedev

1 month ago 9 2 2 0
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AVBD turned out to be much harder to program compared to XPBD. I suspect there still are lots of bugs in my solver, but the biggest issue right now seems to be stable contact generation/maintenance... #gamedev #indiegamedev #gamephysics

1 month ago 11 3 0 0
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Start adding physics to my engine. First goal: make it not blow up... #gamedev #gamephysics

2 months ago 6 0 0 0
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Improving my motion retargeter. Now it correctly handles neck/forefoot rotation and limb orientation. Also places retargeted limbs more accurately now, so way fewer temporal glitches. If only the feet remain grounded... #IndieGameDev #GameAnimation #3danimations #gameenginedev #gamedev #indiedev

2 months ago 15 3 0 0
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Testing my auto control rig retargeting setup with a much more demanding dancing motion from Geno Motorica. I think it's holding up pretty well. Time to move on to the next goal: train an autoencoder for poses. #IndieGameDev #GameAnimation #gamedev #3danimations #gameenginedev #indiedev

2 months ago 9 2 0 0
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Finally! The retargeting setup based on my control rig auto generator is now working. Source motion from geno_laforge_ZeroEGGS. Next goal: solve sliding and ground penetration somehow. #IndieGameDev #GameAnimation #gamedev #3danimations #gameenginedev

2 months ago 6 2 0 0
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Spent way more time than I'd like to admit implementing this biped skeleton detector and automatic control rig generator. But now that it's working I feel glad. Next: animation retargeting in control rig space. #IndieGameDev #GameAnimation #gamedev #3danimations #gameenginedev

3 months ago 7 2 0 0
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Happy New Year!
Made little progress on the actual game, but all in all I'm pretty happy with my coding progress in 2025: I got a new Vulkan testbed up and running.
Here is the latest piece: initial work on a new fullbody IK system, classical DLS IK with nullspace secondary goal. #indiegamedev

3 months ago 5 1 0 0
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Slowly adding stuff into my new renderer. Got animation and skinning working today. Also, EON with high roughness looks kinda ok on anime characters? Need to add more materials next... #indiegamedev #้พใฎใƒจใƒซใกใ‚ƒใ‚“

4 months ago 4 1 0 0
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Just fixed a nasty bug in my visibility mask calculation. Now my SSGI based on #RadianceCascades looks really nice and stable! GI pass takes ~3.5ms when targeting 4k on RTX4080 rn. Scene is lit only with direct sunlight + GI from SSRC, no ambient. #IndieDev #graphicsprogramming #IndieGameDev

4 months ago 3 1 0 0
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Getting textures into my vulkan renderer.. #GraphicsProgramming #indiedev #indieGameDev

4 months ago 6 1 0 0
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Making progress..

4 months ago 0 0 0 0
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Adding materials to my renderer, one brdf at a time... Here goes a golden(?) bike. #graphicsprogramming #rendering #indiedev #gamedev

4 months ago 10 4 0 0
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Material babysteps... #graphicsprogramming #indiedev #indiegamedev

4 months ago 1 1 1 0
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Materials turned out to be hard. But I'm making progress! I guess.. Here is me trying to fit LTC to some ggx brdf. Auto differentiation in Slang is nice. #graphicsprogramming #indiedev #indiegamedev

4 months ago 3 1 0 0
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Ok I'm pretty satisfied with my SSRC implementation now. Next step: add some actual materials. #IndieGameDev #IndieDev #graphicsprogramming #RadianceCascades

5 months ago 2 0 0 0
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I really should've been doing more productive stuff, but playing with artifacts of RC has been too interesting.. #GraphicsProgramming #RadianceCascades #IndieDev #IndieGameDev

6 months ago 2 1 0 0
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Ok I think I've fixed all major issues in my screenspace #RadianceCascades implementation. Still barebones, but I'll revisit this after working on other parts of the renderer. #graphicsprogramming #indiegamedev #indiedev

6 months ago 11 1 0 0
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Some more progress on my screenspace #RadianceCascades implementation. Currently costing ~7ms on RTX 3060 laptop when targeting 1440p. Approximately half of the cost is from the final gathering stage, there must be some way to furthur bring down the cost there. #indiedev #indiegamedev

6 months ago 6 0 0 0
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Fixing more issues in my screenspace #RadianceCascades implementation. Merging still seems problematic though. #graphicsprogramming #indieGameDev

6 months ago 8 0 0 0
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Learning more about SSRC. It's almost kinda working now!.. Cascades start from a 8x8 downsampled frame buffer, so generation can be pretty fast, ~1ms on my setup. The outputs(e.g. P3/P4) need to then be gathered(upsampled) to screenres, rn that part is very slow. #graphicsprogramming #indiedev

6 months ago 1 0 0 0
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Shadertoy

Here is the link: shadertoy.com/view/tcffRB

7 months ago 0 0 0 0
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Wrote my first #shadertoy shader. It's about a generalized version of Z-curve that can handle non-square, non-power-of-two domains. Inspired by "Generalised 3D Morton and Hilbert Orderings" by David Walker. #GraphicsProgramming #shader

7 months ago 1 0 1 0
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Implementing basic PCF for my virtual shadow map. Looks stable enough to me now! #graphicsprogramming #gamedev #IndieGameDevs

7 months ago 15 3 0 0
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