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Posts by Ant Hill Plan

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Tarot Scoundrel, a #solitaire game.
Drag an item. I was planning on using outline to available actins. Green for press, blue for drag and red for drop areas, but green and & blue is not #ColorBlind friendly.
#MadeWithUnity #RougeLike
#IndieDev #GameDev #TurnBasedGame #CardGame

1 day ago 8 2 0 0
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β€ͺ
Tarot Scoundrel, a solitaire game.
I cleaned up the Pentagram (black) Tarrot images by trimming of the card edges.
#MadeWithUnity #RougeLike
#IndieDev #GameDev #TurnBasedGame #CardGame

2 days ago 8 2 0 0
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Tarot Scoundrel, a solitaire game.
I cleaned up the Cup (Red) Tarrot images by trimming of the card edges.
#MadeWithUnity #RougeLike
#IndieDev #GameDev #TurnBasedGame

3 days ago 2 1 0 0
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Rectangular spiral #ProgrammerArt II. Modified some old code to generate Spiral programmer art.
#MadeWithUnity #ShaderGraph
#IndieDev #GameDev

BSky had problems this morning so a late post

3 days ago 5 2 0 0
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β€ͺ
Tarot Scoundrel, a solitaire game.
More simplifications in the game. I simplified the buffs/debuffs that come from items. Just the suits that buffed, and when they occur. Until you die, while holding the item in your hand or once when item is used.
#MadeWithUnity #RougeLike
#IndieDev #GameDev

5 days ago 6 3 1 0

Yeah, I will look at simplifying the buffs from magic items to +/- 1,2,3 for a suit. With less granularity than I have now.

6 days ago 0 0 0 0
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Tarot Scoundrel, a solitaire game.
I changed the enemy card to only 1 characteristic instead of 3. It keeps the game simpler like a solitaire game.
#MadeWithUnity #RougeLike
#IndieDev #GameDev

6 days ago 10 4 1 0
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Testing animating my shader. Changing skew, rotation, and spiral magnification. Also added an option to generate a colored border on the spiral.
#MadeWithUnity #ShaderGraph
#IndieDev #GameDev

1 week ago 12 4 0 0

Testing animating my shader. Changing skew, rotation, and spiral magnification.
#MadeWithUnity #ShaderGraph
#IndieDev #GameDev

1 week ago 8 3 0 0
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I changed the shape of my border to a circle, so now I can do a proper spiral.

1 week ago 0 0 0 0
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Sorry, I didn't see your comment. The random doors also change the difficulty. It feels too easy at this stage, but I have not added enemy buffs yet.

1 week ago 0 0 0 0
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Now the last 20% of my Spiral mirror (Droste effect) shader, which will take 80% of the time. The polish to make it usable. First making it work with a screen that is not square.
#MadeWithUnity #ShaderGraph
#IndieDev #GameDev

1 week ago 15 4 0 0
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Tarot Scoundrel, a solitaire game.

Unfortunately, the Lovers Tarot card countts an nudity on Google Play and other platforms so I made a Bowlderized version.
#MadeWithUnity
#IndieDev #GameDev

1 week ago 3 2 0 0
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Tarot Scoundrel, a solitaire game.
Major card have magic items. that give buffs. The Lovers gives cups bonus so they heal more and will appear more often guarding other magic items. A bonus on gaining it, one for carrying it and it can used once for extra bonus.
#MadeWithUnity
#IndieDev #GameDev

1 week ago 5 2 0 0
A shader graph with 16 nodes and 5 sticky notes that divides two complex numbers. A sticky note at the top shows the 2 lines of C # code that do the same thing.

A shader graph with 16 nodes and 5 sticky notes that divides two complex numbers. A sticky note at the top shows the 2 lines of C # code that do the same thing.

I'm getting better at organizing and documenting my shader graphs. My shader uses complex numbers (eg 2+3i ) so my graphs have lots stuff like this. Next I want to try animating the shader parameters.
#MadeWithUnity #ShaderGraph
#IndieDev #GameDev

1 week ago 7 1 0 0
How (and why) to take a logarithm of an image
How (and why) to take a logarithm of an image YouTube video by 3Blue1Brown

There is a detailed explanation in this video www.youtube.com/watch?v=ldxF...
On the Unity side, it is a custom full screen shader I wrote in Shader Graph. I want to change parameters at runtime next so the effect can be animated. Also, I need to make better art.

1 week ago 2 0 0 0
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The second 1/3 of my shader is an infinite Spiral mirror (Droste effect) shader. There is only 1 sphere in the scene. This is based on a technique in M.C. Escher's "Print Gallery". This contrasts what a great artist produces and programmer art.
#MadeWithUnity #ShaderGraph
#IndieDev #GameDev

1 week ago 14 4 2 0
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Tarot Scoundrel, a solitaire game.
After dealing with the minor suit cards guarding a major suit card the Major card shrinks down to magic item size.
#MadeWithUnity
#IndieDev #GameDev

2 weeks ago 8 4 0 0
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The first 1/3 of my shader is working it is a infinite mirror (Droste effect) shader. There is only 1 sphere and 1 cylinder in the scene.
#MadeWithUnity #ShaderGraph
#IndieDev #GameDev

2 weeks ago 8 4 0 0
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I have to port some of my code from C# to a shader. I need to find a better way to organize a shader graph. This is a mess. The commented out code has not been ported yet so there is a dozen lines of code but 4x nodes. Maybe custom nodes in HLSL.
#MadeWithUnity
#IndieDev #GameDev

2 weeks ago 6 3 0 0
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Tarot Scoundrel, a solitaire game.
I added a Pentacles buff of +1 each time you go down a level. The Ace of Pentacles, middle right, has value 16 normally it is 15. The 8 and Page of pentacles have +1. Pentacles will also be more common as magic item guards.
#MadeWithUnity
#IndieDev #GameDev

2 weeks ago 8 3 0 0
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Tarot Scoundrel, a solitaire game.
Fixed the bug πŸ› with time restarting each level and added average and standard deviation to stats. I see that there are some good runs and bad runs. For a #RougeLike I don't want a good game to be only 2pts better. #MadeWithUnity
#IndieDev #GameDev

2 weeks ago 5 3 0 0
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Tarot Scoundrel, a solitaire game.
Saving and displaying game stats for playtesting. Also added a delete button to delete the short games that were testing some code. Also a new bug πŸ›πŸŽ‰. Last game, level 3 reached in 10 seconds. Reset timer each level πŸ›. #MadeWithUnity
#IndieDev #GameDev #RougeLike

2 weeks ago 10 3 0 0
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Tarot Scoundrel, a solitaire game.
Added death stats to help me playtest and balance the game. They are saved at the end of each game. The time played stat will probably not be shown in the game, but it is good for play balancing, #MadeWithUnity
#IndieDev #GameDev #ScoundrelGame #RougeLike

2 weeks ago 8 3 0 0
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Tarot Scoundrel, a solitaire game.
Fixed my bug πŸ› of a card being dealt on top of the stairs in the last room of a level. #MadeWithUnity
#IndieDev #GameDev #ScoundrelGame #RougeLike

3 weeks ago 8 3 0 0
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β€ͺA slight break from dev work. Cat on the stairs in Tarot Scoundrel dungeon. The top is the template, bottom is transform. Based on Escher's Print Gallery. Math from 3Blue1brown video How (and why) to take a logarithm of an image Made with #Unity
#indieDev #GameDev #ScoundrelGame #RougeLike

3 weeks ago 4 3 0 0
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Tarot Scoundrel, a solitaire game.
Refactoring when adding extra doors did not go quite right. I added a bug. πŸ›This is the last room of a level. So there should be no card in the middle, just stairs down to the next level.
#indieDev #GameDev #Unity #ScoundrelGame #RougeLike

3 weeks ago 7 3 0 0
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Tarot Scoundrel, a solitaire game.
Adding extra random doors involved a lot more refactoring than I expected. Here is a run at 3x speed.
#indieDev #GameDev #Unity #ScoundrelGame #RougeLike

3 weeks ago 5 3 0 0
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Tarot Scoundrel, a solitaire game.
I changed from having the same 4 doors on all rooms to having 12 doors and choosing randomly which doors a room has. This gives more variety and allows me to adjust difficulty by changing the number of doors to a room.
#indeiDev #GameDev #Unity #ScoundrelGame

3 weeks ago 7 3 1 0
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After years of following and supporting #indiegames and #gamedev, it’s finally happening:

Our game "Kernelbay" has a "Coming Soon" page on @steampowered.com and we're part of the Fishing Fest! 🎣

It would mean the world if you could wishlist & repostπŸ™
store.steampowered.com/app/3686480/...

10 months ago 691 108 39 8