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Posts by dysonrules

RPG map of a basement laboratory. A circular staircase leads into the space from above. Bodies on slabs line the walls, in various states of becoming cyborg constructs. The central space contains 8 large vats of multicolored liquid, monitored from an alchemy table in the center of the room. A large cage, two alchemical tanks, and a magic-crafting table also adorn the room, along with a cabinet of assorted supplies.

RPG map of a basement laboratory. A circular staircase leads into the space from above. Bodies on slabs line the walls, in various states of becoming cyborg constructs. The central space contains 8 large vats of multicolored liquid, monitored from an alchemy table in the center of the room. A large cage, two alchemical tanks, and a magic-crafting table also adorn the room, along with a cabinet of assorted supplies.

RPG map displaying the upper level of a basement laboratory. Two catwalks with rolling hoists cross over the 8 liquid-filled vats on the floor below, allowing access to lower things into the tanks. Surrounding the open space are assorted storage boxes and racks for hanging various items. Cages sit in corners and a large incinerator stands waiting near stacks of wood. A metal cage dangles over a second hole in the floor, attached to a crane on the floor above. A bookcase stands against one wall with a concealed door that leads into a formal dining room. Eight carved chairs surround a large table set with porcelain plates. Display cases line the walls of the room with treasures within that wait to be admired. A spiral staircase leads from the dining chamber to the floor above.

RPG map displaying the upper level of a basement laboratory. Two catwalks with rolling hoists cross over the 8 liquid-filled vats on the floor below, allowing access to lower things into the tanks. Surrounding the open space are assorted storage boxes and racks for hanging various items. Cages sit in corners and a large incinerator stands waiting near stacks of wood. A metal cage dangles over a second hole in the floor, attached to a crane on the floor above. A bookcase stands against one wall with a concealed door that leads into a formal dining room. Eight carved chairs surround a large table set with porcelain plates. Display cases line the walls of the room with treasures within that wait to be admired. A spiral staircase leads from the dining chamber to the floor above.

RPG map of the ground floor of a mansion. An ornate round door leads into the great hall lined with carved wooden pillars. Four gold sofas rest against the walls and a blue and gold circular carpet fills the center of the room. A staircase in one corner descends to the dining room below while a door in the eastern wall leads to the kitchen, which has a black and white checkered floor and plenty of space to access the four work tables laden with food. A door leads to a small pantry space with more foodstuffs and cooking supplies. Two other doors lead to a long hallway and an office. The office is also a pass-through space that allows access from the great hall to the kitchen, one of the bedrooms, and the hallway that connects the other two bedrooms and the secret staging area that leads to the basement. There are three bedrooms on this level: the red room with a red carpet, red bedding, a table with four chairs, a sofa, and reading chair upholstered in red (and access to a bathroom); the white room with white carpet and bedding, plus a white marble table and four white bench seats, as well as a marble-topped dressing table; and the gold room with a pair of single beds covered in gold-themed bedding over a rectangular gold carpet. A long hallway connects all the bedrooms plus two bathrooms. Chairs and bookcases line the hallway and one bookcase conceals a door that leads to a narrow armory filled with racks of weapons and armor. A staircase leads upstairs from this room and another concealed door pushes open to a staging area filled with a crane and equipment for loading heavy supplies into and out of the basement below. A large reinforced metal door leads outside.

RPG map of the ground floor of a mansion. An ornate round door leads into the great hall lined with carved wooden pillars. Four gold sofas rest against the walls and a blue and gold circular carpet fills the center of the room. A staircase in one corner descends to the dining room below while a door in the eastern wall leads to the kitchen, which has a black and white checkered floor and plenty of space to access the four work tables laden with food. A door leads to a small pantry space with more foodstuffs and cooking supplies. Two other doors lead to a long hallway and an office. The office is also a pass-through space that allows access from the great hall to the kitchen, one of the bedrooms, and the hallway that connects the other two bedrooms and the secret staging area that leads to the basement. There are three bedrooms on this level: the red room with a red carpet, red bedding, a table with four chairs, a sofa, and reading chair upholstered in red (and access to a bathroom); the white room with white carpet and bedding, plus a white marble table and four white bench seats, as well as a marble-topped dressing table; and the gold room with a pair of single beds covered in gold-themed bedding over a rectangular gold carpet. A long hallway connects all the bedrooms plus two bathrooms. Chairs and bookcases line the hallway and one bookcase conceals a door that leads to a narrow armory filled with racks of weapons and armor. A staircase leads upstairs from this room and another concealed door pushes open to a staging area filled with a crane and equipment for loading heavy supplies into and out of the basement below. A large reinforced metal door leads outside.

RPG map of the upper floor of a mansion. This floor contains six bedrooms, most with double beds but one with four singles laid out symetrically. The bedrooms are all reached via two long perpendicular hallways. Also on this level is a gallery with paintings and display cases filled with treasures, two bathrooms, and a large office. The remainder of the floor is taken by a huge storage area with a viewing platform that overlooks the crane below. Boxes, barrels, and crates of every sort fill this space, overflowing with supplies for the lab far below. A stone staircase leads to the roof.

RPG map of the upper floor of a mansion. This floor contains six bedrooms, most with double beds but one with four singles laid out symetrically. The bedrooms are all reached via two long perpendicular hallways. Also on this level is a gallery with paintings and display cases filled with treasures, two bathrooms, and a large office. The remainder of the floor is taken by a huge storage area with a viewing platform that overlooks the crane below. Boxes, barrels, and crates of every sort fill this space, overflowing with supplies for the lab far below. A stone staircase leads to the roof.

#13 in a series of RPG city maps! Made with Dungeon Alchemist. M is for Mansion. And for Mad Scientist, since it hides a creepy lab in its basement.

#dnd #dndmap #fantasymap #rpgmap #battlemap #dungeonalchemist #fantasycartography #citymap #mansion #alchemist #lab #rpgcity #creepyhouse

1 week ago 1 0 0 1

HALLO, FRIENDS! My recent "I'll just make a quick map" turned into a doozy, but I'll be posting it soon because it's FINISHED. I'll try to get back on schedule with my city maps. I had a bit of analysis paralysis for "M" due to too many choices. Magic? Mops? Medicine? Money? So many options!

2 weeks ago 1 0 0 0

Whoa!

3 weeks ago 2 1 0 0
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Great news, everyone!

We'll be giving away one VERY limited edition, numbered and handcrafted Hendrycke Plush to someone in the audience during @macx3d.bsky.social 's #Stream.

More information to come! 🙂

#dungeonalchemist #twitch #raffle #free #indiegamedev #merch

1 month ago 22 10 1 1
RPG map showing a city street with the ground floor of several buildings, including: a potion shop, a blacksmith/alchemist shop, a bank or financial building, two bakeries, a butcher shop, an art studio, a tavern, and several residences. One such residence looks to have been abandoned after a fire in the attached structure left it burnt and blackened, and open to the elements. Stairs lead to upper floors in some of the businesses and residences.

RPG map showing a city street with the ground floor of several buildings, including: a potion shop, a blacksmith/alchemist shop, a bank or financial building, two bakeries, a butcher shop, an art studio, a tavern, and several residences. One such residence looks to have been abandoned after a fire in the attached structure left it burnt and blackened, and open to the elements. Stairs lead to upper floors in some of the businesses and residences.

RPP map showing the second floor (first storey) of many buildings on the street. The upper floor of the tavern has several rooms for rent and the financial institution has a scattering of offices with desks and one conference room with a large table. The potion shop has an upper floor where potions are concocted at glowing tables. The butcher shop has a family home atop it and the abandoned structure appears to have a livable space in the upper floor, possibly for those who prefer to remain out of sight. One of the residences looks to be a cover for an illegal gambling operation, with a gaming table and bar accessible only via a trapdoor and ladder to a guard station above. Roofs of the single-storey buildings are visible.

RPP map showing the second floor (first storey) of many buildings on the street. The upper floor of the tavern has several rooms for rent and the financial institution has a scattering of offices with desks and one conference room with a large table. The potion shop has an upper floor where potions are concocted at glowing tables. The butcher shop has a family home atop it and the abandoned structure appears to have a livable space in the upper floor, possibly for those who prefer to remain out of sight. One of the residences looks to be a cover for an illegal gambling operation, with a gaming table and bar accessible only via a trapdoor and ladder to a guard station above. Roofs of the single-storey buildings are visible.

RPG map showing the roofs of all buildings on the street except the potion shop, whose tower rises to a third level where the potion master resides.

RPG map showing the roofs of all buildings on the street except the potion shop, whose tower rises to a third level where the potion master resides.

RPG map of the wine cellar beneath the tavern. It is fully stocked with bottles and casks of wine and ale and mead.

RPG map of the wine cellar beneath the tavern. It is fully stocked with bottles and casks of wine and ale and mead.

Hi everyone! I know I'm behind on my alphabet series, so have a random street! This was a crazy build, but so fun! Let me know if you want the nighttime version.

#dnd #dndmap #fantasymap #rpgmap #battlemap #dungeonalchemist #fantasycartography #citymap #street #city #tavern #rpgcity #rpgcitymap

5 months ago 3 1 0 0
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Happy #mapmonday #ttrpgcommunity!

Today some previews! This week's release is a wonder of nature, a shipwreck that has grown into a forest off-shore! Based on the SS Ayrfield, an IRL shipwreck off coast of Australia! Coming THIS WEEK!

#dnd #ttrpg #dndmap #battlemap

7 months ago 4 2 0 0
Preview
Feybound: A 5e Expansion of Fey Magic, Mischief, & Mayhem 6 Player Races | 10 Player Subclasses | 100+ Monsters | Fey Mechanics | Fey Magic Items | Campaign Setting | A 12-Part Adventure Arc

Check out Feybound: A 5e Expansion of Fey Magic, Mischief, & Mayhem by The DM Lair on @kickstarter.com www.kickstarter.com/projects/the...

7 months ago 1 0 0 0
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Happy #ttrpgrising #ttrpgcommunity!

I make TTRPG maps & commissions! I just released my Jungle Ruins! Enter "SUMSUN25" for 40% off your 1st month on my P@trn!

R20: t.ly/Lnib5
Patr: t.ly/326R_

#dnd #dndmap #ttrpg #battlemap #commissionsopen

7 months ago 3 2 0 0
RPG map showing the ground floor of a clock tower. Several governmental offices take up this space. An information desk greets you when you walk in, where attendants stand behind metal screens and direct you to the various stations. On both sides of the doors are long, curving counters filled with books and papers behind which are filing cabinets, cases, and shelves with papers and scrolls. Rows of chairs await impatient bodies to sit in them, and several desks opposite them. In the rear is another waiting area filled with chairs behind which is another counter and several shelves of resource materials. Are they magical ability testing offices? Local government permit stations? Offices for the payment of taxes? All of the above? A single desk near the back sits near a spiral staircase to the next level. A receptionist there might direct you to the upper offices, the library, or the roof. In the center of the room is the lowest section of the clock tower, where a massive pendulum swings behind glass. A single restroom in the far corner services the entire floor, which is probably poor planning on their part when crowds gather.

RPG map showing the ground floor of a clock tower. Several governmental offices take up this space. An information desk greets you when you walk in, where attendants stand behind metal screens and direct you to the various stations. On both sides of the doors are long, curving counters filled with books and papers behind which are filing cabinets, cases, and shelves with papers and scrolls. Rows of chairs await impatient bodies to sit in them, and several desks opposite them. In the rear is another waiting area filled with chairs behind which is another counter and several shelves of resource materials. Are they magical ability testing offices? Local government permit stations? Offices for the payment of taxes? All of the above? A single desk near the back sits near a spiral staircase to the next level. A receptionist there might direct you to the upper offices, the library, or the roof. In the center of the room is the lowest section of the clock tower, where a massive pendulum swings behind glass. A single restroom in the far corner services the entire floor, which is probably poor planning on their part when crowds gather.

RPG map of a large library. One arrives her via a spiral staircase in the right rear corner of the building. The stairs continue up to the next level. A reception/checkout desk with stacks of books and a filled cart ready to return books to the shelves occupies this space, next to a small public restroom. The entirety of the open floor plan is filled with shelves and shelves of books, dotted with comfy chairs and couches, a row of private desks, and a round table for quiet discussion in one corner. A small desk in the front left corner sits near stairs that lead upward; the entrance to government offices (by appointment only) and it is walled off by a short wooden railing to maintain security. Huge, wrought iron windows allow natural light into the space. In the center, the bulk of the clock continues upward, and another view of the pendulum is visible.

RPG map of a large library. One arrives her via a spiral staircase in the right rear corner of the building. The stairs continue up to the next level. A reception/checkout desk with stacks of books and a filled cart ready to return books to the shelves occupies this space, next to a small public restroom. The entirety of the open floor plan is filled with shelves and shelves of books, dotted with comfy chairs and couches, a row of private desks, and a round table for quiet discussion in one corner. A small desk in the front left corner sits near stairs that lead upward; the entrance to government offices (by appointment only) and it is walled off by a short wooden railing to maintain security. Huge, wrought iron windows allow natural light into the space. In the center, the bulk of the clock continues upward, and another view of the pendulum is visible.

RPG map of the third level of a clock tower. This level contains both private the public spaces. The front half is taken up by the spiral staircase, reception desk, magistrate's office, and several more opulent offices filled with desks, chairs, bookshelves, and office accoutrements. The rear half of this floor contains two large meeting rooms, one with matching double conference tables, and one with a single, long conference table. Both allow access to an open area with two large tables and a water station (possibly for snacks, possibly for conference paperwork and materials, or both), and a reception desk also occupies the space to help direct attendees. A restroom sits behind the spiral staircase, which continues upward to the next floor. The clock occupies the center of the space, although the view of the internal workings are not very interesting at this level, but are visible behind the reception desk before the mayor's office.

RPG map of the third level of a clock tower. This level contains both private the public spaces. The front half is taken up by the spiral staircase, reception desk, magistrate's office, and several more opulent offices filled with desks, chairs, bookshelves, and office accoutrements. The rear half of this floor contains two large meeting rooms, one with matching double conference tables, and one with a single, long conference table. Both allow access to an open area with two large tables and a water station (possibly for snacks, possibly for conference paperwork and materials, or both), and a reception desk also occupies the space to help direct attendees. A restroom sits behind the spiral staircase, which continues upward to the next floor. The clock occupies the center of the space, although the view of the internal workings are not very interesting at this level, but are visible behind the reception desk before the mayor's office.

RPG map showing a clock tower surrounded by small offices, with a long, narrow public space on one side. The level is reached by two spiral staircases, one on the front left and one on the rear right. The front left allows access to the office space, which is dominated by a huge office with a violet rug, large desk, two comfy chairs, and several bookshelves and display cases. Eleven small offices take up the bulk of the space, with varied functions from accounting to potions testing. The open area on the right side has been turned into a children's play area, complete with a tent, rocking horse, dollhouses, gaming table, and several assorted toys. Two couches sit nearby for parents to wait upon. A single desk and bannister that runs the length of the room separates the play area from the offices, which sit behind closed doors. The spiral staircase and restroom occupy the right corner, along with another couch to wait upon. A second restroom in the left corner is for the office workers. The spiral stairs lead to the roof. In the center of the space is the clock tower, walled off from the public by an enclosed room, in which sits crates of tools and parts, along with a ladder for repair of the clock's mechanisms.

RPG map showing a clock tower surrounded by small offices, with a long, narrow public space on one side. The level is reached by two spiral staircases, one on the front left and one on the rear right. The front left allows access to the office space, which is dominated by a huge office with a violet rug, large desk, two comfy chairs, and several bookshelves and display cases. Eleven small offices take up the bulk of the space, with varied functions from accounting to potions testing. The open area on the right side has been turned into a children's play area, complete with a tent, rocking horse, dollhouses, gaming table, and several assorted toys. Two couches sit nearby for parents to wait upon. A single desk and bannister that runs the length of the room separates the play area from the offices, which sit behind closed doors. The spiral staircase and restroom occupy the right corner, along with another couch to wait upon. A second restroom in the left corner is for the office workers. The spiral stairs lead to the roof. In the center of the space is the clock tower, walled off from the public by an enclosed room, in which sits crates of tools and parts, along with a ladder for repair of the clock's mechanisms.

#12 in a series of RPG city maps! Made with Dungeon Alchemist. L is for Library. It's actually my revised Clock Tower, this time with function. Such a fun build!

#dnd #dndmap #fantasymap #rpgmap #battlemap #dungeonalchemist #fantasycartography #citymap #library #tower #clock #rpgcity

8 months ago 6 1 0 0
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Professional Game Master - dysonrules | StartPlaying I got into D&D back in the olden days when the game was young and after all this time I'm still not bored with it! Playing is fun but I find DMing more rewarding as I love to create new places, scenar...

Want to play D&D? I have a few open spots in my campaigns! A creepy (level 10) mystery in Realm of the Blood Queen, and we're about a third through Curse of Strahd (level 6), and just had a spot open up in Waterdeep: Dragon Heist (level 9). Find them here: startplaying.games/gm/dysonrules

#dnd #spg

8 months ago 2 0 0 0

I love this!!!

8 months ago 4 1 1 0
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Hey Game Masters, we'd love to have you join us for a showcase of cool new maps shared on the Steam Workshop.

The DAM Stream

Today's Topic:
Balconies

Start Time:
12 pm PST | 3 pm EST | 7 pm UTC

Info & Stream links:
discord.com/events/80209...

9 months ago 18 5 0 0

This was one of the funniest damn things I've seen all year.

9 months ago 1 0 0 0
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Happy #selfpromosaturday #ttrpgcommunity!

New release! A HUGE Haunted Manor ON SALE NOW! What mysteries await & can you survive long enough to unravel them? Get the full 4-floor release below!

R20: t.ly/0BLUW
DTRPG: t.ly/CbQjl

#dnd #ttrpg #dndmap #battlemap

9 months ago 22 9 1 0
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Welcome to the dark side! Glurp glurp! :) ‪@mattdinniman.bsky.social‬

9 months ago 1 0 0 0

In case you aren't sold yet...

9 months ago 1 0 0 0

Anyone else write novels in their Alt Text for images? Just me?

9 months ago 0 0 0 0
RPG map of a city keep showing the ground floor of the circular stone structure. A large double door accesses it and arrow slits are situated all around. Inside, one is met with racks of weapons for the city guard's use. An iron door leads to a large office with a desk and a couple of chests for storage, as well as a bookshelf for records. This is the local jailer's office and a second iron door leads to a single cells with three bare-bones beds and a bucket. The beds are mostly unmade, as if there isn't much use for the space in a peaceful town. In the center of the first room, stone steps rise around a circular platform, leading to the first floor. NOTE: This map is available for free download on Dungeon Alchemist's Steam Workshop.

RPG map of a city keep showing the ground floor of the circular stone structure. A large double door accesses it and arrow slits are situated all around. Inside, one is met with racks of weapons for the city guard's use. An iron door leads to a large office with a desk and a couple of chests for storage, as well as a bookshelf for records. This is the local jailer's office and a second iron door leads to a single cells with three bare-bones beds and a bucket. The beds are mostly unmade, as if there isn't much use for the space in a peaceful town. In the center of the first room, stone steps rise around a circular platform, leading to the first floor. NOTE: This map is available for free download on Dungeon Alchemist's Steam Workshop.

RPG map showing the first floor of a stone keep. The stone steps from the ground floor lead to this welcoming space, where a golden brown sofa and chairs greet you. A tan circular rug and small table complete the space, and a gaming table with four chairs rests nearby. To the right is a sort of museum space showing a collection of arms; spears in a rack, longbows upon the wall, and display cases with a dagger, axe, and hand crossbow, all of which look more functional than decorative: perhaps a show of force rather than wealth? A small cabinet with bar supplies sits next to a taller cabinet with many drawers, most likely records of some sort based upon the writing supplies that decorate the top. Two plain chairs occupy a nearby space, next to a large desk and bookshelf. Despite the decorative plants flanking a large chest nearby, this is clearly a space for business over pleasure, although a cozy seating area with violet chairs that wait before the fireplace denote a place to rest and enjoy a beverage if business goes well. Two more tall bookshelves wait nearby, likely filled with historical texts and business-related works. Opaque windows are dotted throughout the room, letting in light to warm the space. Stone steps that match those descending rise to the next floor. NOTE: This map is available for free download on Dungeon Alchemist's Steam Workshop.

RPG map showing the first floor of a stone keep. The stone steps from the ground floor lead to this welcoming space, where a golden brown sofa and chairs greet you. A tan circular rug and small table complete the space, and a gaming table with four chairs rests nearby. To the right is a sort of museum space showing a collection of arms; spears in a rack, longbows upon the wall, and display cases with a dagger, axe, and hand crossbow, all of which look more functional than decorative: perhaps a show of force rather than wealth? A small cabinet with bar supplies sits next to a taller cabinet with many drawers, most likely records of some sort based upon the writing supplies that decorate the top. Two plain chairs occupy a nearby space, next to a large desk and bookshelf. Despite the decorative plants flanking a large chest nearby, this is clearly a space for business over pleasure, although a cozy seating area with violet chairs that wait before the fireplace denote a place to rest and enjoy a beverage if business goes well. Two more tall bookshelves wait nearby, likely filled with historical texts and business-related works. Opaque windows are dotted throughout the room, letting in light to warm the space. Stone steps that match those descending rise to the next floor. NOTE: This map is available for free download on Dungeon Alchemist's Steam Workshop.

RPG map showing the second floor of a stone keep. Stone steps from below empty into a large, open room filled with the delicious scent of food preparation. Kitchen preparation tables, food storage crates and shelves fill most of this room and surround a large fireplace. An informal table and chairs is separated from the larger dining table by a decorative wooden screen, the only nod to a wall on this floor. Several plants soften the dining space and make it more welcoming, and a service table rests nearby with a tea service waiting to provide a warm beverage to those in need. Cabinets, barrels, and shelves holding cooking supplies, and a marble-topped table is stuffed with cookery books filled with tempting recipes. Stone steps in front of the fireplace continue to the upper floor. NOTE: This map is available for free download on Dungeon Alchemist's Steam Workshop.

RPG map showing the second floor of a stone keep. Stone steps from below empty into a large, open room filled with the delicious scent of food preparation. Kitchen preparation tables, food storage crates and shelves fill most of this room and surround a large fireplace. An informal table and chairs is separated from the larger dining table by a decorative wooden screen, the only nod to a wall on this floor. Several plants soften the dining space and make it more welcoming, and a service table rests nearby with a tea service waiting to provide a warm beverage to those in need. Cabinets, barrels, and shelves holding cooking supplies, and a marble-topped table is stuffed with cookery books filled with tempting recipes. Stone steps in front of the fireplace continue to the upper floor. NOTE: This map is available for free download on Dungeon Alchemist's Steam Workshop.

RPG map showing the third and final floor of a stone keep. This floor contains the private living quarters of the keep's commanding officer. The stone steps rise to a large room nearly empty but for three bookshelves. A nearby fireplace provides warmth and a large square rug, chaise lounge, and chair (in vibrant blue) provides a place to rest and relax. Tucked into a triangular corner is a matching cosy chair and footrest, as well as another bookshelf and hanging lamp to provide light for reading: the perfect nook for a book lover. Near the stairs, a door opens into a huge bedchamber. A table and dummy allow the doffing and easy storage of a suit of armor, and a nearby mirror is helpful when  it's time to put the armor back on. A large circular rug is topped with a huge half-canopied bed  (also in blue) and the remainder of the space is filled with storage chests, closets, and another shelf for books. It's possible whomever resides here has too many clothes. A door from the bedroom leads to a large batch with a wooden tub, wood-clad toilet, vanity table, and several small tables that hold towels and washing supplies. A comfortable rug provides for dry feet and helps to prevent slipping. NOTE: This map is available for free download on Dungeon Alchemist's Steam Workshop.

RPG map showing the third and final floor of a stone keep. This floor contains the private living quarters of the keep's commanding officer. The stone steps rise to a large room nearly empty but for three bookshelves. A nearby fireplace provides warmth and a large square rug, chaise lounge, and chair (in vibrant blue) provides a place to rest and relax. Tucked into a triangular corner is a matching cosy chair and footrest, as well as another bookshelf and hanging lamp to provide light for reading: the perfect nook for a book lover. Near the stairs, a door opens into a huge bedchamber. A table and dummy allow the doffing and easy storage of a suit of armor, and a nearby mirror is helpful when it's time to put the armor back on. A large circular rug is topped with a huge half-canopied bed (also in blue) and the remainder of the space is filled with storage chests, closets, and another shelf for books. It's possible whomever resides here has too many clothes. A door from the bedroom leads to a large batch with a wooden tub, wood-clad toilet, vanity table, and several small tables that hold towels and washing supplies. A comfortable rug provides for dry feet and helps to prevent slipping. NOTE: This map is available for free download on Dungeon Alchemist's Steam Workshop.

#11 (alternate) in a series of RPG city maps! Made with Dungeon Alchemist. Free to download and use as you like. K is for Keep in case you don't want kobolds in your city.

#dnd #dndmap #fantasymap #rpgmap #battlemap #dungeonalchemist #fantasycartography #citymap #kobold #lair #rpgcity

9 months ago 7 2 0 0

If you don't have @dungeonalchemist.com yet, I highly recommend it, even if you just want a cozy "game" where you can spend hours and hours building houses, castles, towers, or subterranean railway systems. This update is insane and so addictive I just wanna quit my job and make maps. :)

9 months ago 2 0 0 0
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My painting NORTHERN ENGLAND

9 months ago 15979 1022 318 36
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COMMISSION SALE!

Happy #ttrpgtuesday #ttrpgcommunity! I make TTRPG maps & due to financial hardship am offering a 10% off sale! So get your custom map today! If not, retweets help too!

#dnd #dndmap #ttrpg #battlemap #commission #commissionsopen #commissions

9 months ago 2 3 0 0
RPG map of a kobold lair lurking beneath the city streets. A ladder drops down from the warehouse above into a storage room and from there into a maze of old crates to a broken wall that leads into a winding tunnel. Several rocky outcroppings can hide lurking denizens to confront strangers. A mushroom patch grows in one corner, lit by a patch of sunlight streaming through the broken planks above and also lighting an old stone staircase that leads to an abandoned cabin and emergency exit. The final cave holds a firepit and broken furnishings salvaged from the city above.

RPG map of a kobold lair lurking beneath the city streets. A ladder drops down from the warehouse above into a storage room and from there into a maze of old crates to a broken wall that leads into a winding tunnel. Several rocky outcroppings can hide lurking denizens to confront strangers. A mushroom patch grows in one corner, lit by a patch of sunlight streaming through the broken planks above and also lighting an old stone staircase that leads to an abandoned cabin and emergency exit. The final cave holds a firepit and broken furnishings salvaged from the city above.

RPG map of city streets and several buildings, including a warehouse packed with old crates. A trapdoor in the far corner leads down to a basement and access to caves below. Near the warehouse is another empty warehouse, an old furnished cabin, and abandoned cabin with stairs leading down through the broken floor, and a smithy. Also nearby is a small park with grass and trees, a stable a brewery storage room, and a large room currently being used by a local artist to hammer out metal and woodworked items.

RPG map of city streets and several buildings, including a warehouse packed with old crates. A trapdoor in the far corner leads down to a basement and access to caves below. Near the warehouse is another empty warehouse, an old furnished cabin, and abandoned cabin with stairs leading down through the broken floor, and a smithy. Also nearby is a small park with grass and trees, a stable a brewery storage room, and a large room currently being used by a local artist to hammer out metal and woodworked items.

RPG map of the upper floor of a city map showing a large warehouse complete with many crates and shelved filled with goods (or perhaps empty and used as a front). Also shown is the upper floor of a nearby warehouse, empty but for a scattering of items left behind, plus the open upper floor of a smithy. The upper floor of the nearby stable hold hay and a trapdoor to toss down hay to the stable floor below.

RPG map of the upper floor of a city map showing a large warehouse complete with many crates and shelved filled with goods (or perhaps empty and used as a front). Also shown is the upper floor of a nearby warehouse, empty but for a scattering of items left behind, plus the open upper floor of a smithy. The upper floor of the nearby stable hold hay and a trapdoor to toss down hay to the stable floor below.

RPG map of city buildings with roofs, plus a nearby park.

RPG map of city buildings with roofs, plus a nearby park.

#11 in a series of RPG city maps! I'm using them in Waterdeep. Made with Dungeon Alchemist. Free to download and use as you like. K is for Kobold (lair) Yes, my city has kobolds.

#dnd #dndmap #fantasymap #rpgmap #battlemap #dungeonalchemist #fantasycartography #citymap #kobold #lair #rpgcity

9 months ago 10 2 1 1
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Great news, everyone! 🙂

The Fun with Objects update, Part 1 is LIVE!

We’re taking Dungeon Alchemist to the next level with roofs, multi-story buildings, and so, SO much more.

Download it now on #Steam

With @karelcrombecq.bsky.social & @wimdehert.dungeonalchemist.com

#Indiegamedev #ttrpg #dnd

9 months ago 73 14 4 4
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🚨PSA🚨

Dungeon Alchemist⚗️ is on sale!

Grab the world's fastest mapmaker at a 20% discount!

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9 months ago 8 6 0 0
RPG map of a city market square with several vendor tents and awnings set up. One awning, in two shades of blue, has a display table filled with assorted mushrooms in many colors and sizes. Next to that is a purple awning that covers a meat vendor next to a dirt-filled animal pen for the freshest of meats available. Behind the pen is a gold awning that covers two mysterious crates and a small table. Large purple tentacles writhe upon the table. A green awning covers two large tables filled with the wares of the local blacksmith, including pots and pans, hammers, assorted weapons, and even a suit of armor. An anvil sits nearby, ready to repair items on the spot. Red awnings in the center of the square advertise the vegetable stand, which has many fruits and vegetables on display, including pumpkins, cauliflower, gourds, carrots, melons, potatoes, turnips, and leeks. Next to that sits a flower vendor beneath silvery grey awnings. Vibrant flowers in all colors spill from baskets. In the lower left corner sits a large stand with a blue awning that partially covers cold tables filled with fresh fish. Two large cauldrons hold live fish ready for the catching. Competing with the smell of fish is a large table filled with bread beneath an orange awning. In the upper left corner of the square is a red and white striped tent whose round table displays a huge quantity of potions in bottles of  assorted shapes and sizes. All rest upon patterned cobblestone and torches dot the square to provide additional light.

RPG map of a city market square with several vendor tents and awnings set up. One awning, in two shades of blue, has a display table filled with assorted mushrooms in many colors and sizes. Next to that is a purple awning that covers a meat vendor next to a dirt-filled animal pen for the freshest of meats available. Behind the pen is a gold awning that covers two mysterious crates and a small table. Large purple tentacles writhe upon the table. A green awning covers two large tables filled with the wares of the local blacksmith, including pots and pans, hammers, assorted weapons, and even a suit of armor. An anvil sits nearby, ready to repair items on the spot. Red awnings in the center of the square advertise the vegetable stand, which has many fruits and vegetables on display, including pumpkins, cauliflower, gourds, carrots, melons, potatoes, turnips, and leeks. Next to that sits a flower vendor beneath silvery grey awnings. Vibrant flowers in all colors spill from baskets. In the lower left corner sits a large stand with a blue awning that partially covers cold tables filled with fresh fish. Two large cauldrons hold live fish ready for the catching. Competing with the smell of fish is a large table filled with bread beneath an orange awning. In the upper left corner of the square is a red and white striped tent whose round table displays a huge quantity of potions in bottles of assorted shapes and sizes. All rest upon patterned cobblestone and torches dot the square to provide additional light.

RPG map of a nighttime city market square with several vendor tents and awnings set up. One awning, in two shades of blue, has a display table filled with assorted mushrooms in many colors and sizes. Next to that is a purple awning that covers a meat vendor next to a dirt-filled animal pen for the freshest of meats available. Behind the pen is a gold awning that covers two mysterious crates and a small table. Large purple tentacles writhe upon the table. A green awning covers two large tables filled with the wares of the local blacksmith, including pots and pans, hammers, assorted weapons, and even a suit of armor. An anvil sits nearby, ready to repair items on the spot. Red awnings in the center of the square advertise the vegetable stand, which has many fruits and vegetables on display, including pumpkins, cauliflower, gourds, carrots, melons, potatoes, turnips, and leeks. Next to that sits a flower vendor beneath silvery grey awnings. Vibrant flowers in all colors spill from baskets. In the lower left corner sits a large stand with a blue awning that partially covers cold tables filled with fresh fish. Two large cauldrons hold live fish ready for the catching. Competing with the smell of fish is a large table filled with bread beneath an orange awning. In the upper left corner of the square is a red and white striped tent whose round table displays a huge quantity of potions in bottles of  assorted shapes and sizes. All rest upon patterned cobblestone and torches dot the square to provide additional light.

RPG map of a nighttime city market square with several vendor tents and awnings set up. One awning, in two shades of blue, has a display table filled with assorted mushrooms in many colors and sizes. Next to that is a purple awning that covers a meat vendor next to a dirt-filled animal pen for the freshest of meats available. Behind the pen is a gold awning that covers two mysterious crates and a small table. Large purple tentacles writhe upon the table. A green awning covers two large tables filled with the wares of the local blacksmith, including pots and pans, hammers, assorted weapons, and even a suit of armor. An anvil sits nearby, ready to repair items on the spot. Red awnings in the center of the square advertise the vegetable stand, which has many fruits and vegetables on display, including pumpkins, cauliflower, gourds, carrots, melons, potatoes, turnips, and leeks. Next to that sits a flower vendor beneath silvery grey awnings. Vibrant flowers in all colors spill from baskets. In the lower left corner sits a large stand with a blue awning that partially covers cold tables filled with fresh fish. Two large cauldrons hold live fish ready for the catching. Competing with the smell of fish is a large table filled with bread beneath an orange awning. In the upper left corner of the square is a red and white striped tent whose round table displays a huge quantity of potions in bottles of assorted shapes and sizes. All rest upon patterned cobblestone and torches dot the square to provide additional light.

In the meantime, have a market square! This was recreated from Ravenloft, Shadow of the Blood Queen, which I will be running shortly. Made with Dungeon Alchemist, of course.

#dnd #dndmap #fantasymap #rpgmap #battlemap #dungeonalchemist #fantasycartography #citymap #market #marketsquare

9 months ago 5 2 0 0

Four days until Dungeon Alchemist's next update! Let's goooooooooo! I'm itching to make my next city map, but I want to use the multilevel feature, so stay tuned!

#dnd #dndmap #fantasymap #rpgmap #battlemap #dungeonalchemist #fantasycartography

9 months ago 0 0 0 0