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Posts by Mujinerd - ムジナード
This is incredible
Super R-Type Commercial, 1991
I think this is my favorite thing I've made
Like I'm more proud of my DMGC design but I play this way more often honestly
Combat is bloodier, with new moves and transformations. The grotesque bosses and creepy cutscenes push the 16-bit hardware to its limits. A bold and brutal end to the original Splatterhouse trilogy.
#Splatterhouse #BeatEmUp #Namco #90sGaming #Retrogaming #MegaWeek #Megadrive #HorrorGames
Splatterhouse 3
MegaDrive|1993|Beat’emUp|Namco
More freedom, more horror. Now you can explore a mansion with branching paths, room-by-room progression, and a real-time clock adding pressure. Will you save Jennifer and your son in time?
#MegaDrive #RetroGaming #HorrorGames #MegaWeek #Splatterhouse
Rocket Knight Adventures
MegaDrive|1993|ActionPlatformer|Konami
Jetpack-wielding opossum knight in one of the most creative platformers on the system. Swordplay, rocket boosts, mechs, & big setpieces. Konami polish, anime energy, and constant invention.
#MegaWeek #RocketKnight #RetroGaming #Konami
Dynamite Headdy
MegaDrive|1994|Platformer|Treasure
A puppet show gone wild. Swap heads for different powers,fight huge bosses and get lost in Treasure’s chaotic creativity. Gorgeous sprites,tight controls, quirky humor and tons of secrets to discover.
#MegaDrive #DynamiteHeaddy #Treasure #MegaWeek
Ghostbusters
MegaDrive|1990|ActionPlatformer|SEGA
Goofy chibi Ghostbusters, great OST, and creative ghost-hunting stages. Full of charm, with boss fights, upgrades, and a password system. Features three playable characters with different stats.
#MegaDrive #Ghostbusters #RetroGaming #SEGA #Megaweek
Crying (Bio-Hazard Battle)
MegaDrive|1992|Shmup|SEGA
Biopunk shmup full of grotesque lifeforms, eerie organic stages, and a haunting OST. Choose from 4 parasite ships with unique weapons. Underrated, atmospheric, and totally unlike any other SEGA shooter.
#MegaDrive #MegaWeek #Shmup #RetroGaming
Two versions. Two eras.
1986: the FDS original—disk saves, audio boost, slower load.
1994: cartridge—faster, simpler, accessible.
Both legends.(10/10)
In 1994, Zelda was re-released in Japan as a Famicom cartridge. Key changes:
• Faster load
• No extra sound
• Battery save instead of disk save
Same game. New format. (9/10)
The world was designed after the dungeons. First came the labyrinths, then the overworld to connect them. Clues were visual. Players had to map things out by hand. (8/10)
Beat the game and unlock the Second Quest: a remixed, harder version with tougher enemies and new dungeon layouts. It only exists because there was space left on the disk. (7/10)
The FDS version has richer audio than the cartridge version. Why? It had an extra sound channel. More layers = better music and effects. It’s subtle—but real. (6/10)
Zelda on FDS had built-in save data. No passwords. Just save to disk. Cartridges would later use battery save to offer the same feature. (5/10)
No sword? By design. You had to explore to earn your weapon.
“It’s dangerous to go alone! Take this.”
A moment that shaped a genre. (4/10)
Total freedom from the start.
No guidance. No path.
You could head straight into danger.
Miyamoto: “I wanted players to get lost—and find their own way.” (3/10)
Zelda no Densetsu was the first game for Famicom Disk System. Also Japan’s first million-seller. A bold move by Nintendo: open world, no instructions, no stages. Just raw adventure. (2/10)
The Legend of Zelda
Famicom&FDS|1986|Action-Adventure|Nintendo
Zelda’s soundtrack was recently added to Nintendo’s music app in Japan. Let’s go back to where it all began: two Japanese versions—one on disk, one on cartridge.
#Zelda #Famicom #RetroGaming (1/10)
Neutopia
PC Engine|1989|ActionRPG|HudsonSoft
Hudson’s answer to Zelda, with lush overworlds, tricky dungeons, and a quest to stop the evil Dirth. A technical step up from NES-era Zelda clones, with smooth visuals and a great soundtrack.
#Neutopia #PCEngine #HudsonSoft #RetroGaming #ZeldaLike
魔境伝説 The Legendary Axe
PCEngine|1988|Action|VictorInteractive
Smooth animation, axe-charging combat and strong level design made it a cult classic.EGM’s 1989 Game of the Year in the U.S. Standout launch title for the console.
#PCEngine #RetroGaming #TheLegendaryAxe #MakyōDensetsu #VictorInteractive
Legend of Zelda
Game & Watch|1989&2021|Nintendo
Got the original one for my 5th birthday, and found the 2021 edition brand new at a BookOff for just 1000¥.
Both are gorgeous—and total bangers.
#Retrogaming #Game&Watch #Nintendo #Zelda #LegendofZelda #NintendoHistory
モグラーニャ|MoleMania
GameBoy|1996|ActionPuzzle| Nintendo
True hidden gem on GameBoy. You must dig through clever puzzle stages to rescue your family.Wth tight mechanics, charming sprites and Miyamoto’s touch,this game deserves more love than it got.
#GameBoy #Nintendo #RetroGaming #MoleMania #Moguranya
Star Wars
Famicom|1987|Action/Platformer|Namcot
A loose adaptation of Ep IV. Luke wields a lightsaber, fights monsters and explores Metroid-like levels.
Darth Vader transforms into a giant scorpion and other bizarre creatures. Japan exclusive. Gotta love it
#StarWars #Famicom #Namcot #RetroGaming
The Curse of Monkey Island
PC|1997|GraphicAdventure|LucasArts
One of my favorite entries in the series and the first I played.
Great music,awesome art style, and the game’s straight🔥
Never get tired of recommending this series to anyone I cross paths with
#MonkeyIsland #Retrogaming #PC #Lucasarts
Fire Emblem Gaiden
Famicom|1992|SRPG|Intelligent Systems
The oddball of Fire Emblem. A world map, dungeons, HP-based magic, no weapon triangle and free-roaming battles. Bold ideas that set it apart.
Loved by some, ignored by others, but impossible to forget.
#FireEmblem #Famicom #RetroGaming #SRPG
Landstalker
Megadrive|1992|ActionRPG|ClimaxEntertainment
With Ayu Kudo’s art, this RPG pushed the MegaDrive to its limits. Its isometric jumps were brutal, but that’s part of its legend.
The same team made Alundra, its spiritual successor. Respect!
#Landstalker #Megadrive #RetroGaming #Genesis