Got the animation and turn system sorted for my hand-drawn horror RPG project "Drawn Blood". Just need to add a quick effects/damage system then that's the basics of combat sorted.
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Posts by Jackawaka - Indie Dev
Made a main menu to wrap up an old project that I'm working on again. It's simple but enteraining enough.
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Checked out the game, damn the art looks so good!
game good, big fan
Got the navigation system working for AboutNothing and slapped on a quick audio system too. A lot of the drawings are placeholder or a work in progress. Been fun to make so far!
#Indiedev #gamedev #rpg #textbased #adventure #soundeffects #sfx #sketches #GameDevelopment #unity
The four kings has returned, I see
Man this is a throwback, I remember playing this years ago
While AI will inevitably improve to a point where it will make enjoyable games with good art and gameplay, we need to understand and appreciate the true value of non-ai games. All the small nuances and decisions a developer makes and how they put a small peice of themselves into their projects
Just realized my typo in independent there, oops. I've got the excuse of being ill, at least
I still always find it pretty impressive what a quick Specular/Normal/Displacement map can do to a really basic texture, the difference is night and day.
#IndieDev #3DModelling #Texturing #IndipendentGame #IndieGame #Indie #Solodev
Art is never finished, only abandonded
A comparison of Halo: Combat Evolved and the Remastered version. Image taken from r/halo on reddit.
Whether intentional or not, the games each have different ways of directing the player through the same space.
I've been playing a lot of Halo: Combat Evolved through The Master Chief Collection recently. It's interesting to see how aspects have changed, such as how the lighting accentuates certain parts of the space whereas the original utilised darkness more.
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Made level design a bit easier by making a building generator. Work in progress but I like where it's going. Using the NaughtyAttributes package for the buttons
#unity #gamedev #IndieDev #Independent #GameDevelopment #gaming #LevelDesign #EnvironmentDesign #Programming #NaughtyAttributes
Here is preview of the water so far! FISHING TIME! Not really done yet though :p
#gamedev #cozygame #fishinggame #pixelart #indiegame #isometric #stardewvalley #animalcrossing #harvestmoon
A quick WIP mockup of my sketched RPG world within AboutNothing, completely contrasting from the cartoony, 3D first-person world they transition in from. Going to change and improve it but I'm proud of it.
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Got my simple dialogue system working with audio in AboutNothing. I just need to make the interaction system so it happens all in game now. Its impressive how small systems feel like they add so much to the game.
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actually great idea lmao
Added a bit of level theming and some general art for AcrobaticHarry's second level, Before and After. plenty more work to go before it starts looking finished
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Thanks! I mainly use Unity, been using it for so long I'm comfortable doing whatever I want in it. This project is "AboutNothing", kind of an ideas dump where I connect a bunch of levels together and have large mechanic changes. This guy is from another area and is visiting this location.
Just some fella
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This looks so smooth!
I haven't shown any gameplay so here!
Its supposed to be a goofy little project so its pretty simplistic. but its considerably trickier to play than it looks. I ironically call it my dream game because the movement system literally came from a dream I had of people spinning on bar stools like this.
Been working on a foddian style "rage game", people testing seem to have enjoyed the gameplay so its time to refine the environments a bit. All WIP, going to change more but its cool to see it progress over time.
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youtu.be/vFFRRkuNUto?...
The video's 2 years old, but I'm still proud of what I've made
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I can see the similarities there but unfortunately not. It was a NPC character for a cancelled game I was making, he's called Doug, and he digs!
New to Bluesky so I should probably do a bit of an art dump of some of my drawings, mainly done during work breaks!
I'm more of a programmer/designer than an artist but Im proud of how much I've developed over the years
#drawing #art #TraditionalArt
Might as well chuck this clip on here as this is a new account, a work in progress level of my game working title "AboutNothing", tried to focus on the ambience of exploring a few different pathways before going into the mechanics of this area. Roughly made and not final
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