longbow_creations is mixing isometric and square tiles in Godot to recreate a traditional painting-style perspective. 🎨
See more: www.reddit.com/r/godot/comm...
#godotengine #gamedev #indiedev
Posts by Jounayd Id Salah
Priorities: We added cats to our city builder before almost anything else. 🐱
Best part? They’re fully simulated with their own routines!
#IndieDev #Gamedev #CityBuilder #MadeWithUnity
I have a a half-written rant about how unit tests only find obvious easily-found bugs. The tricky bugs are always the ones where different systems meet. You need holistic end-to-end tests for those, designed to explore the nooks and crannies (and frequently guided by actual past bugs).
I LOVE this pic because it brilliantly shows off how Darius achieves its seamless widescreen effect via clever CRT monitor placement and mirrors [ image + alt text details from shmuplations.com/darius/ ]
Playful Pixel’s Surface Flow is a Blender modifier that wraps meshes onto surfaces in real time, without projection or baking. 🎨
Take a look at how it works: jettelly.com/blog/surface...
#b3d #indiedev #blender3d #gamedev
Rooftop! Rooftop! Rooftop!
Screenshot of Google having been asked "is blender easy", responds by saying "Blender has a steep learning curve and is generally considered difficult for beginners due to its complex interface and vast" before suddenly breaking off mid sentence and spouting off an incredibly long sequence of numbers
.... I see.
www.youtube.com/watch?v=4BCm...
Jolly-Theory released Screen Space Cavity & Curvature, a Unity effect inspired by Blender’s cavity view that adds extra depth to scenes. 🎮
More details: www.reddit.com/r/Unity3D/co...
#unity3d #gamedev #indiedev
The Number of Collectibles in Donkey Kong 64, Settled Once and for All based on the datamining efforts of DK64 expert and DK64 Randomizer creator Ballaam The Internet is full of misinformation about the number of collectibles in Donkey Kong 64. Various guides, articles, and even the Guinness Book of World Records all list wrong numbers due to either neglecting to count some type of collectible, or not considering that the coin and banana counters are not equivalent to the number of coin and banana collectibles; e.g. Banana Balloons add 10 bananas to the counter, and Rainbow Coins add 25 coins, while each only being a single item. Note: a "collectible" is any individual item for which the collection status is saved to the save file, i.e. which does not respawn after collecting if the game is saved, exited and loaded again. This is as opposed to "pickups" like ammo that do respawn. Golden Bananas 201 +3 OOB Blueprints 40 Banana Medals 40 Fairies 20 Battle Crowns 10 Boss Keys 8 Company Coins 2 Rainbow Coins 16 Single Bananas Donkey 185 +1 OOB Diddy 130 +1 OOB Lanky 140 Tiny 170 +1 OOB Chunky 165 Banana Bunches Donkey 65 Diddy 70 Lanky 70 Tiny 66 Chunky 63 Banana Balloons Donkey 19 +1 OOB Diddy 22 Lanky 21 Tiny 20 Chunky 22 Banana Coins Donkey 99 Diddy 103 Lanky 110 Tiny 118 Chunky 147 +3 OOB Total number of collectibles:2142 (2152 if counting out of bounds content) Source: https://bsky.app/profile/ballaam.dk64randomizer.com
Donkey Kong 64 has a large number of collectibles, but the Internet is full of misinformation on what exactly that number is. I present an accurate count based on comprehensive datamining, aiming to answer this question once and for all: Donkey Kong 64 has 2142 collectibles.
a partially finished analytic 2D lighting solution, showing both the angular and radial component with a checkerboard pattern and color coding
I'm almost there it's so pretty!! 😭
this is the first time I've made extensive use of complex numbers in shader code, which has been fun!
it's an analytic 2D lighting system through piecewise conformal maps representing angular light/"sky" exposure, which means you get fully analytic penumbras!
a game boy with a little keyboard peripheral plugged into its side. most of the keys on the keyboard are white but a few are black and a few are red.
workboy, game boy peripheral, cancelled, displayed at the consumer electronics show (1992) 'a pda-style, keyboard addon for the game boy with calendar, phone book & convert measurement functions.' archive.org/details/mico... gamehistory.org/ep-16-the-el...
Avoid using ternary operations on methods, eg i>0? foo(x):foo(y), as the compiler may calculate both sides and select the output instead of adding a branch. Use the ternary on the inputs if possible or add an actual branch: godbolt.org/z/5Efr7qaP7. Worth considering in shadergraphs as well.
This week I released picoCAD 2! A retro inspired 3d modeler with built in texture and animation tools.
Check out picoCAD.net and grab the launch discount! ☺️
#screenshotSaturday #lowpoly #gamedev
a stylized abstract landscape created in Bryce 5. a drawn man and cat walk on a spiral staircase.
a stylized abstract landscape created in Bryce 5. a drawn man and cat look on over a floating city.
a stylized abstract landscape created in Bryce 5. a drawn man and cat rest on a cube in the evening.
Bryce 3D Sightseeing
This... isn't joking btw, I've variously spec'ed my budgets out to around $150k-ish on even 2-3 year projects, and I keep seeing AAA coder salaries at $200k+ and it's like
New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
terathon.com/blog/decade-...
The devs really wanted to show off the PS1's power with more balls! 🤡
- Tales of Phantasia (SNES vs. PS1)
I just released version 0.6 of Avian, an ECS-driven physics engine for @bevy.org. #physics #gamedev
v0.6 features move-and-slide, joint motors, and an overhauled broad phase using BVHs, resulting in massively reduced overhead for scenes with a large number of colliders.
joonaa.dev/blog/12/avia...
We can never afford to buy top of the line PBR material authoring software for our studio, but hey, Materialize is free, has a decent work flow and it was good enough for the Uncharted remakes 11 years ago so i reccommend it www.boundingboxsoftware.com/materialize/
"Blending 2D hand-drawn madness with 3D real-time rendering like it's nothing Spider-Verse motion smears meet LoL cinematic polish in this Unreal Engine 5 masterpiece by Redhill Games & @peteborks. Mind = blown.
#Stylized #UnrealEngine5
Final image: an aerial shot over Treasure Town.
Hidden line rendering of the 3d stage.
Seen from an angle, the textures appear stretched and squeezed onto surfaces. But from the point of view of the projecting camera, they look perfect.
Hidden line rendering showing the taking camera's move.
Our hybrid background technique—many individual hand-painted elements projected onto surfaces from virtual cameras (like slide projectors) for a completely hand-painted 3d stage. Brilliant work by Shinji Kimura and CG lead Takuma Sakamoto.
#鉄コン #AmerBeton #anime #アニメ #松本大洋 #TaiyoMatsumoto #木村真二
“Super Mario was based on an Italian man I saw die in an accident on a construction site. I thought to myself, ‘What if that man had been killed by a gorilla, rather than negligence?’ - Shigeru Miyamoto
Happy Mario day!
why did it take this long for someone to tell me that A+B is halfway between A and B in homogeneous coordinates?? now I want to properly look into this instead of just tossing in a w = 0 or w = 1 every now and then when transforming stuff
nice vfx optimization in re9: the raindrop particles are mapped to a single tri rather than a quad
Imagine getting into work and finding that one of the programmers on your game had made this! He was supposed to be implementing a system for players to save their games, but instead we got this.
Please never change, Ross Lazerbeam.💖
#gamedev #indiedev #indiegames #animation #proceduralanimation
the watch has blanka and guile to the left and right of the screen on the outer part of the watch. three small yellow buttons are below the tiny screen. text: street fighter II game watch 9.99 pounds+p&p fight your way to the top against the toughest fighters from around the globe. there is only one goal with this arcade action wrist watch!
street fighter II game watch, official merchandise (1994) archive.org/details/amig...
I accidentally made a horror game!
NaNs happen randomnly when looking at large depth differences. Due to spatial-temporal denoising they spread, and they spread faster with lots of camera movement.
The only way to escape is to quickly find an uninfected part of the screen and zoom in.
hearing AI company CEOs excitedly telling you how "we can now all finally become managers" without blinking makes me want to pack my bags and move to the moon