If you are jumping into technical art, the Godot Shaders Bible might be what you need, as all the concepts are explained step by step. Check it out β¨ jettelly.com/store/the-go...
#indiedev #gamedev #godotengine #techart
Posts by Jettelly Inc.
Silvy shared some gameplay of "Seina: A Tale of Spirits," a cozy fantasy adventure about a girl exploring a hand-painted world while searching for her lost cat. πΏπ±
See more: www.reddit.com/r/IndieDev/c...
#gamedev #indiegame #indiedev
TranquilBeast spent over 60 hours building a pixel art asset with 126 layers and 200k+ pixels, plus extra setup in Unity to get the depth right, does it look good? π¨
See it here: www.reddit.com/r/SoloDevelo...
#unity3d #pixelart #gamedev
Chris released a fully rigged anatomically accurate male skeleton for Blender, built as a study project with IK/FK controls and realistic bone behavior. π
See more about it: jettelly.com/blog/free-an...
#b3d #rigging #3dart
ywadi85 is testing a punchy impact feel in Godot, using camera movement, shader effects, and comic-style hit words popping behind the characters. π₯
See more: www.reddit.com/r/godot/comm...
#godotengine #gamedev #indiedev
Jockie shared an update on their water shader for "Direland," improving fake cloud reflections with better colors, view-based transparency, and added cloud shadows. βοΈ
See more: x.com/KAIJIUUUUU
#gamedev #indiegame #indiedev
Mix multiple lighting models and export just one for optimization! A new chapter of the "Unity Shaders Bible" SE is coming soon. β¨
π jettelly.com/store/the-un...
#unity3d #techart #gamedev #indiedev
Barely Breathing uses a state-based physics system in Unity, where player movement changes depending on the environment. π‘
See how it works: jettelly.com/blog/barely-...
#unity3d #gamedev #indiegame #indiedev
TripleDev shared a look at their fast-paced roguelite FPS, inspired by Black Ops Zombies and DOOM, with randomly generated levels. π«
See more: www.reddit.com/r/SoloDevelo...
#indiegame #indiedev #gamedev
Want more natural fabric folds in Marvelous Designer? Albert Toll shared a few simple tricks to get cleaner, more detailed wrinkles. π§΅
See more: www.linkedin.com/posts/albert...
#3dart #gamedev #characterdesign
Haixiang Liu developed HiPhyEngine, a Blender-based simulation tool that brings cloth, hair, rigid body, and soft body simulation into one system. π§΅
See more: www.reddit.com/r/blender/co...
#b3d #indiedev #3dart
Godot 4.7 is still in development, but early snapshots already show improvements across rendering, UI, and the editor as the engine continues to evolve after 4.6. π§
See the details β‘οΈ jettelly.com/blog/godot-4...
#godotengine #gamedev
longbow_creations is mixing isometric and square tiles in Godot to recreate a traditional painting-style perspective. π¨
See more: www.reddit.com/r/godot/comm...
#godotengine #gamedev #indiedev
N0lex shared a look at Stunt Paradise 2, comparing a level prototype to the final version in their fast-paced racing platformer built in Unity 6.3 URP. π
See more: x.com/brinemedia
#unity3d #gamedev #indiegame #indiedev
Rayen Bahri released Palette Grid, a Blender addon built around gradient texturing to reduce draw calls while keeping full control over materials. ποΈ
See the details: jettelly.com/blog/palette...
#b3d #3dart #gamedev #indiedev
Most technical artists know Python, C# (or C++) and HLSL, and if youβre getting into tech art in Unity or Godot, shaders are a must. π
You can learn all here π jettelly.com/bundles/the-...
#unity3d #godotengine #gamedev #indiedev #techart
Moxcaos is experimenting with a dagger throw and recall mechanic in Unreal for "Nythe," letting players reposition or pull themselves into combat based on timing. π‘οΈ
See more: www.reddit.com/r/UnrealEngi...
#gamedev #indiedev #indiegame #ue5
Ayman Jbari updated their Spider-Man project in Unity, improving swinging controls, adding speed effects, and refining movement for a more cinematic feel. π·οΈ
See more: www.linkedin.com/posts/ayman-...
#unity3d #gamedev #indiedev
1PercentBattery shared a look at their parkour game with hand-drawn arm animations, what do you think of the style? ποΈ
See more: www.reddit.com/r/Unity3D/co...
#unity3d #gamedev #indiegame #indiedev
jedenjenda23 made a shader in Godot that bends meshes based on the terrain heightmap, used for things like grass, bushes, and trees. π±
See more: www.reddit.com/r/godot/comm...
#godotengine #gamedev #indiedev
Shaders, tools, animation, math, and more. The new "Unity Dev Bundle" is still available for a bit longer! π₯
Check it out π jettelly.com/bundles/the-...
#unity3d #gamedev #indiedev #techart #vfx
Octopus Engine shared the shader setup they use for their RTS project, with pixel-perfect outlines and vertex animation textures to render thousands of meshes in Godot. π
See more: www.reddit.com/r/godot/comm...
#godotengine #gamedev #indiedev
William Schack released Repetitionless, a Unity shader tool designed to reduce visible texture tiling by combining techniques like variation, triplanar mapping, and distance-based blending. π§©
Read more: jettelly.com/blog/removin...
#unity3d #gamedev #indiedev
41sile shared a look at Monsterest, their cozy inn management RPG in Godot where you run an inn for monster guests, decorate rooms, and build relationships. π‘
See more: x.com/41sile
#gamedev #godotengine #indiedev
taru00 added a size-changing portal mechanic made in Godot to "Gravosphere," letting players shift scale as part of the gameplay. π
See more: www.reddit.com/r/godot/comm...
#godotengine #gamedev #indiedev #techart
Furkan DoΔan built a real-time ivy simulation in #UnrealEngine using #Niagara, with vines growing, branching, and spreading across surfaces entirely on the GPU. πΏ
Read the breakdown ‡οΈ
Kseniia Kotliarova built this custom water system from scratch in Unreal Engine, combining waves, reflections, caustics, and buoyancy. π
See the breakdown: jettelly.com/blog/a-custo...
#UE5 #gamedev #indiedev #realtimevfx #unrealengine
AmplifyCreations is working on a βfake interiorsβ shader in Unity using the Amplify Shader Editor, creating convincing depth on a flat surface with parallax. π
See more: www.reddit.com/r/Unity3D/co...
#unity3d #gamedev #indiedev
From vertex and fragment to compute shaders, this bundle covers everything you need for technical art in Unity β¨
π jettelly.com/bundles/unit...
#unity3d #techart #gamedev
fraduss made a dynamic paper burning effect in Unity using shaders and VFX, with invisible meshes driving the burn and a second camera creating the holes. π₯
See more: www.reddit.com/r/Unity3D/co...
#unity3d #indiedev #gamedev #realtimevfx