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Posts by Maicon Santana
Thanks Stefan, for the audio implementation it used Miniaudio implemented by Raylib, I left a way to mute the audio as well as I am sure that one music will not please everyone.
Added a MainMenu and a good music for my relaxing game.
maiconspas.itch.io/stress-relea...
#raylib #c #relaxing #particles #opengl #gamedev #gameprogrammer
Can't wait
Side Project: maiconspas.itch.io/stress-relea...
I was testing GL_POINTS on Raylib (Not ready Yet) and I found the effect really satisfactory so I decided to push it to Itch and install on my phone as well when I need to break.
#gamedev #raylib #c99 #opengl #android #linux #web #windows
Hi there, just published the Project Outpost Breach on Itch: maiconspas.itch.io/project-outp...
It is an Escape room Sci-fi fast paced game.
Currently there are only 3 challenges with already planned expansion.
#unreal #gamedev #gamedesign #escaperoom #scifi
Happy to complete the first of the 8 courses for the Game Design Certification by Epic
coursera.org/share/32f74d...
Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. ๐คฏ
NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! ๐
All raylib functionality in ~200KB! Future is now! ๐ฅณ
Portfolio: maicongamedev.ovh
#gamedev #gameprogrammer #gameindustry #portfolio #opensource
ASCII rendering example just added on raylib website: www.raylib.com/examples/sha...
#gamedev #raylib #c #ascii #shader #glsl #example
Really proud to finish a shader example for #raylib and it was an ASCII post-processing effect.
Source code: github.com/raysan5/rayl...
#raylib #c #glsl #ascii #shader
I just sponsored @ziglang.bsky.social. Go Sponsor your open source dependencies! You can join me at: github.com/sponsors/zig...
Sharing again my in development game using #raylib and #ziglang, please leave a star if you like and maybe use some of the code on Github.
Thanks.
Itch: maiconspas.itch.io/space-resear...
Source: github.com/maiconpintoa...
๐ Hi there, I am happy to share a game that I am developing using Zig and Raylib called Space Researcher.
Space Researcher is a Asteroid-like game that runs around a Black Hole.
Itch: maiconspas.itch.io/space-resear...
Source: github.com/maiconpintoa...
#gamedev #solodev #raylib #zig #raylib-zig
Maybe you could write your traffic simulator using gdextension cpp and use it on your Godot project if easier for you as you have Godot experience.
github.com/maiconpintoa...
Working in a raylib game so I can improve as much as I can with cpp and memory management.
#raylib #cpp #gamedev #opensource
Testing physics using #raylib
Happy new year