Solo game in progress. Halfdans army raids Dumnonia while Guthrums army faces off against Mercia in the final battle.
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Rules part 1-
How to win- at the final round/season all of the Kingdom capitols must still be in British control.
Instant failure - at the end of any season if a Dane leader has more dalcs than the solo player you loose instantly.
Setup - You will play as Mercia (blue). The setup is the same as multiplayer setup but don’t place neutral ealdormen or kings for the other kingdoms. After setup but before the first season draw one Dane lord and draw a Dane card for their placement. Place 1 ruler (from danelaw expansion), I Viking, and 1 Drakkar.
Dane AI - each Danish leader has two new elements… brides and raid target. Remove the ‘no Danes arrive’ card from the Danes cards.
Bribes defines what each Danish leader requires from the player in order for them to not raid during that autumn move. Bribes are usually coin, food, or dalcs. Raid target defines their decision making when deciding where to raid.
Each summer a new Dane lord arrives (king/viking/drakkar)… placed randomly based on Dane raid cards. They also gain a free Dane Thegn each summer for each dalc they control. Each autumn the current Danes move/raid (if not bribed) using their target priority. Players may not use bribes to move neutral 7 its or units from other kingdoms. During the final year of the game all Danes switch their raid target to… capital > closer to nearest capital.
Rules part 2
When a Danish lord captures an area with a dalc they remove the dalc token from the board and place it on their leader card. Players leave captured dalcs on the map but move the dalc VP tracker up. If the player gives a Dane a controlled dalc as a bribe then the dalc is removed from the map and placed on the Danish leaders card.
Dane movement - the Danish armies land as a group and always move as a group at the speed of the slowest unit. When defeated their drakkar is also removed. If the leader is killed early (with leadership card) all the other units in the army are removed. When a Danish leader is destroyed so are the dalcs they posses. Drakkar do not move but they allow armies to move to costal areas within the same sea zone.
Leadership cards- players only earn leadership cards from fighting battles against Danes!
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Danish leaders:
For Dane leaders use leader cards from the danelaw expansion and the following miniatures…Danish king, queen, ealderman, and the 2 berserkers. These minis represent the unique Danish leaders and use the stats from their cards.
Ivar
Bribe = 2 dalcs
Raid target = countryside > dalc > undefended > closer to capital > capital > city
Halfdan
Bribe = 9 coins
Raid target = port > dalc > undefended > city
Guthrum
Bribe = 1 region with an abby
Raid target = abby > dalc > countryside > closer to capital > capital
Ubbe
Bribe = 6 food
Raid target = city > defended > granary > dalc > closer to capital > countryside
Ragnar
Bribe = 20 coins
Raid target = dalc > capital > city > port > defended > undefended
Overview - the Danes arrive each turn and raid across the kingdom. As they collect more dalcs (fame and wealth) their armies grow. Because one army starts on the board and another arrives each summer there should always be more Danes than you can easily deal with. You must pick your fights very carefully.
#Bretwalda
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I designed a new solo mode for Bretwalda that is themed around uniting the kingdoms to withstand and drive back the Danes. The rules are posted in the alt text of the images…
The solo mode that came with the game is just about racing around collecting victory points.