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Posts by UntarcticaGame

Video

Avoiding true one-way tiles in #untarctica as a nod to Super Metroid.

#IndieDev #GameDev #GodotEngine #Metroidvania

5 months ago 17 5 0 0
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In #untarctica, some doors require all buttons to be pushed at the same time

#IndieGame #IndieDev #GameDev #GodotEngine

5 months ago 17 5 0 0

yeah, there isn't :\

5 months ago 0 0 0 0

Oh, thank you so much for saying this! @hexanyives.bsky.social is to blame for all this juice. Both the frame-by-frame explosion and the sfx are spot on

5 months ago 2 0 0 0
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#untarctica emulates melee attacks by having enemies that can only be defeated with a point-blank shotgun hit

#IndieGame #IndieDev #GameDev #GodotEngine

5 months ago 22 6 1 0
Video

If you time well, you can chain several [ground pound] -> [recoil-dash] -> [double jump] and cross even wider gaps. (obviously not mandatory anywhere in the game)

#IndieGame #IndieDev #GameDev #GodotEngine #ScreenShotSaturday

5 months ago 27 7 0 1

yay, victory! Thank you for thos valuable two cents, and hope you do great at your big demo tomorrow

5 months ago 1 0 0 0
Video

Indeed snappier! I ran across a small complication, bc, by design, this state can be recalled from itself by button-mashing. That was causing the "new" animation to appear stuck in the first frame. I then made a second animation that only plays if you enter this state from itself (right wall).

5 months ago 1 0 1 0
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Thank you for the dossier. I got what you mean, i think. Will try killing some of those BILLION initial frames before the animation reaches the key pose and record a video for you.
The "rambling" just made it evne more entertaining btw.

5 months ago 1 0 1 0

thank you so much for saying this. There's still so much to be done on this game, reading this really makes the journey a lot more enjoyable. Regarding the wall-climb animation, do you have any example (either some other games, or a napkin drawing) of what you'd suggest?

5 months ago 1 0 1 0
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#Untarctica oddity #2: you can stick to walls indefinitely, with no slide. Also, "wall jump" and "wall climb" are two different states

#IndieGame #IndieDev #GameDev #GodotEngine

5 months ago 22 6 2 0
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Looting random junk. (Player character is still a blue creature for now)

#WIP #Godot #RPG #Lowpoly #Gamedev #Indiedev

5 months ago 12 6 1 0

Glad you also value that! Got this from meat boy and VVVVVV. Iit kinda feels like learning an instrument by focused repetition. It allows for a more demanding skill floor, prevents players from having to re-do parts they already beat, and its also way more satisfying to see the progress

5 months ago 0 0 0 0
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#Untarctica oddity #1: Instant respawn after death; invisible checkpoints everywhere; no "lives"

#IndieGame #IndieDev #GameDev #GodotEngine #metroidvania

5 months ago 20 6 1 0
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A 3-state combo to clear large gaps that uses a wall jump at the start

#IndieGame #IndieDev #GameDev #GodotEngine #trailertuesday

5 months ago 11 8 0 0

kaizo*

5 months ago 0 0 0 0
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Its way easier to locate the fun -- in this case by trying to make a kayzo level with your game elements -- than to craft it from ground up.

5 months ago 0 0 1 0
Preview
Untarctica (Vertical Slice) by Untarctica, Hexany Ives, caiolopez Something is rotten in the South Pole.

Thank you! Wanna give it a go? we have a demo on itch (soon making the steam page also).
untarctica.itch.io/demo

5 months ago 2 0 1 0

i sometimes do it the other way around: i make the enemy i'm testing basically impossibly hard (fast, tough, nasty) and then see what kinds of player actions i, as a player, end up using to try to survive the encounter. Then i go back and fine tune the challenge.

5 months ago 1 0 1 0

Oh, 2d plats are very consuming to develop. Reenforcing a "fun zone" mechanics is hard on itself, but when the game aims to have several competing ones, if becomes kinda exponentially harder to make content. Its disheartening when an enemy works great with gameplay "a" but then breaks gameplay "b".

5 months ago 1 0 0 0

What kind of game are you developing in the back burner?

5 months ago 2 0 1 0

That’s probably the best thing a game designer can hear about their game — thank you so much, Eric!
For Untarctica, we’re going with a slower walk speed and keeping the agility for more deliberate acrobatic combos, kind of what Mario 64 does i think. I can post more about that if it’s interesting!

5 months ago 2 0 1 0
Preview
Untarctica (Vertical Slice) by Untarctica, Hexany Ives, caiolopez Something is rotten in the South Pole.

Thank you so much! We indeed have a demo, and would be super cool to watch you give it a go live for charity!
untarctica.itch.io/demo

Let me know the stream schedule and address then!

5 months ago 1 0 1 0
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Screenshot of a WIP outdoors map: foggy cliffside area with broken staircase and a cobblestone road leading from the cave's entrance, to a rocky outcrop. The blue creature illuminates the scene with a yellow-green light.

Screenshot of a WIP outdoors map: foggy cliffside area with broken staircase and a cobblestone road leading from the cave's entrance, to a rocky outcrop. The blue creature illuminates the scene with a yellow-green light.

Screenshot of a WIP outdoors map: a cliffside area atop the previous one. Thick vegetation and dead trees block the path to the right. In the background, there are stone cauldron torches, burning with a light blue flame; a crucifix, and some more wooden stakes. The blue creature is hiding in the bushes, quite poorly.

Screenshot of a WIP outdoors map: a cliffside area atop the previous one. Thick vegetation and dead trees block the path to the right. In the background, there are stone cauldron torches, burning with a light blue flame; a crucifix, and some more wooden stakes. The blue creature is hiding in the bushes, quite poorly.

Some more WIP stuff.

Testing out LightmapGI and making some janky trees and psx style, cardboard cutout bushes.

Please, ignore the blue creature. (I haven't made a character model, yet.)

#WIP #Godot #RPG #Lowpoly #Gamedev #Indiedev #Trenchbroom #Blockbench #ScreenshotSaturday

5 months ago 26 7 3 0
Video

You can jump again during the recoil-dash window (hero becomes red)

#IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #DemoMonday

5 months ago 38 9 3 0
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Is there a good genre name for 2D platformers with a bunch of bullets on screen?
Technically it's not quite a "bullet hell" like Touhou or Ikaruga.
Would it still make sense to use #bullethell as a Steam tag anyway?

#IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #ScreenshotSaturday

5 months ago 22 8 1 0

It behaves internally like a ledge-climb assist, aligning the character to the top of the block they're pushing against -- in code we even call this state "vaulting". But we're not making any ledge-grab animations especifically for it, so its analogous to a quick ledge-climb, but without the looks.

5 months ago 2 0 0 0
Video

Here are some of the character state changes involved in crossing this small pool.
The most novel one being the recoil-dash, during which you can perform a double jump

#Untarctica #IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #DevLog

5 months ago 18 8 1 0

Excellent little project from the very same @hexanyives.bsky.social behind all the awesome graphics/writing/sfx in #untarctica

bsky.app/profile/hexa...

5 months ago 3 1 0 0

So #trailerTuesday huh?
(still trying to get the hang of this social media everybody is talking about)

5 months ago 1 1 0 0