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Posts by Tony Wang

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[4/4] Single-line loops allow more concise code for waiting on hardware or software states.

1 day ago 0 0 0 0
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[3/4] Constant folding enables automatic code size and efficiency gains for expression evaluation compared to previous versions.

1 day ago 0 0 1 0
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[2/4] Diagnostic output makes it easy to catch unexpected issues at compile time.

1 day ago 0 0 1 0
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(Threaded) [1/4] Preview of upcoming GB BASIC features: Conditional compilation preprocessor support for compile-time branch selection via macros.
#gbbasic #gameboy #gamedev #gbdev #indiedev

1 day ago 22 5 1 0
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Remade "C64 one-liner wave" in GB BASIC. github.com/paladin-t/ci...
#gbbasic #gameboy #gbdev #basic

1 week ago 6 2 1 0
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GB BASIC on Steam GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.

GB BASIC v1.8.3 is live now! It introduces a number of enhancements to the syntax and compiler, adds a mechanism for passing macros via build command line arguments, and includes various bug fixes. store.steampowered.com/app/2308700/
#gbbasic #gameboy #gamedev #gbdev #indiedev #gameengine

1 week ago 26 8 0 0
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Bitty Engine v1.8.0 is now live with: new file buttons, native Apple Silicon support, and other improvements
#BittyEngine #GameEngine #GameEngineDev #GameDev #IndieDev #Lua

2 weeks ago 9 5 0 0
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Planning stream semaine 14 (2026) 🗓️

À noter : nouveau contenu, op, interview, jeu vidéo et l'anniversaire des 5 ans de la chaîne Twitch formamac.

➡️ twitch.tv/formamac

@freecashcom.bsky.social @keymailer.bsky.social @defold.com @wangrenxin.bsky.social @raspberrypiorg.bsky.social @raspberrypi.com

2 weeks ago 5 2 0 0
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It recognizes Analogue Pocket now.

2 weeks ago 1 0 0 0
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RAM MON is a GB BASIC program runs on GameBoy, which allows it to read and write to the memory bus directly github.com/paladin-t/ra...
#gbbasic #gbdev #gameboy #gamedev #homebrew

2 weeks ago 17 6 1 0
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The Legend of Pomodoro v2.1.0 is now available. This version introduces a new STOPWATCH mode to better accommodate focus sessions that may often be interrupted. store.steampowered.com/app/1799520/
#TLOP #TheLegendOfPomodoro #Pomodoro #WFH #gamedev #indiedev

4 weeks ago 5 2 2 0
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beGUI v1.7.1 is now available. This release introduces a new DropdownComboBox widget, adds a Calc structure for layout to support expressions like "100%-10px", along with numerous improvements and bug fixes.
#BittyEngine #GameEngine #gamedev #indiedev #Lua

4 weeks ago 7 2 0 0
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Save 50% on Bitty Engine on Steam Bitty Engine is an itty bitty 2D game engine, with built-in editors, programmable in Lua.

Bitty Engine v1.7.1 now live! Enhancements: TextBox & DocumentViewer improvements, new Engine module, Sprite.animationSpeed property, plus many other improvements. store.steampowered.com/app/1386180/
#BittyEngine #gameengine #gamedev #indiedev #gameenginedev

4 weeks ago 8 4 0 0
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GB BASIC on Steam GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.

GB BASIC v1.8.1 is live now. This update enhanced the map editor, along with tiles and actor assets analysis features. It also improves editor usability and fixes known issues. store.steampowered.com/app/2308700/
#gbbasic #gameboy #gbdev #gamedev #indiedev

4 weeks ago 28 14 1 0
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GB BASIC v1.8 is now live. With new local palette, and edit-as-image features for map assets, you can now edit map assets pixel by pixel in an intuitive way.
#gbbasic #gamedev #gameboy #gbdev #indiedev #gameengine

1 month ago 23 8 0 0
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Bitty Engine v1.7 is now live. With a new DocumentViewer module for viewing markdown (.md) documents, copying code snippets from context menu of assets, and other improvements.
#BittyEngine #GameEngine #gamedev #indiedev #GameEngineDev

1 month ago 6 2 0 0
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Animagic Map Editor by animagic.3D A map editor for bitty engine

Map Editor (Bitty Engine) created by Animagic3D animagic3d.itch.io/animagic-map...
#bitty #bittyengine #gameengine #gamedev #indiedev

2 months ago 8 3 0 0
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GB BASIC on Steam GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.

GB BASIC v1.7.0 is out! This release features new `load dialog` syntactic sugar, improved VRAM Debugger, kernel optimizations (boosting performance by 12%-14% in some cases), and critical bug fixes! Check it out: store.steampowered.com/app/2308700/
#gbbasic #gbdev #gameboy #gamedev #indiedev

2 months ago 40 9 0 0
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The Legend of Pomodoro v2.0.0 is out! This major milestone update introduces new notes and music player utilities, upgraded data progression, and bug fixes. Check it out: store.steampowered.com/app/1799520/
#TLOP #TheLegendOfPomodoro #pomodoro #gamedev #WFH

2 months ago 7 2 0 0
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beGUI v1.6.0 is out! It includes TextBox enhancements, new APIs, and adaptation for the latest Bitty Engine. Check it out: github.com/paladin-t/be...
#bitty #GameEngine #gamedev #GameDevelopment #indiedev

2 months ago 6 2 0 0
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Bitty Engine v1.6.0 is out! It brings improvements and optimizations to TextBox and Music modules, new features like setting the mouse cursor via string, and numerous bug fixes. Check it out: store.steampowered.com/app/1386180/
#bitty #GameDevelopment #GameEngine #indiedev #gamedev

2 months ago 6 2 0 0
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GB BASIC v1.6 is available now, VRAM debugger lets you verify and debug graphics allocation in real time. Upgraded GBDK-2020 and SDL2 libraries to latest versions, with bug fixes for improved stability and Linux compatibility. #gbbasic #gameboy #gbdev #gamedev #indiedev

2 months ago 22 8 1 0
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The GB BASIC Tutorials are fully available now. It covers all engine concepts and is integrated with the latest GB BASIC v1.6 runtime environment for quick validation. #gbbasic #gamedev #gbdev #gameboy

2 months ago 8 3 0 0
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The open-source GUI framework for Lua (Bitty Engine) - beGUI - has been upgraded and adapted to the latest Lua 5.5, incorporating the newest features of Bitty 1.5. #BittyEngine #beGUI #Lua #gamedev #indiedev #GameEngine

2 months ago 10 3 0 0
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Bitty Engine v1.5.0 is live. It includes a new SQLite-based Database module, and a new TextBox module that enables a multiline text editor in-game. Also improves Japanese and Cyrillic text rendering, and more. #BittyEngine #gamedev #indiedev #GameEngine

2 months ago 8 2 0 0
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The GB BASIC VRAM viewer/debugger feature in development.
#gameboy #gbdev #gamedev #indiedev #gbbasic

2 months ago 8 2 0 0
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New GB BASIC tutorial chapters are now available.
#gbbasic #gameboy #gamedev #gbdev #indiedev #screenshotsaturday

3 months ago 11 2 0 0
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With the new Scroll Shooting kernel, GB BASIC now supports creating shooter games! tonywang.itch.io/gbb-scroll-s...
#gbbasic #gameboy #gamedev #indiedev #gbdev #screenshotsaturday

3 months ago 20 9 0 0
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Merry Christmas! GB BASIC v1.5 is now live! Featuring a kernel customization, new Scroll Shooting kit, added tutorials, and more. Come and explore!
#gbbasic #gameboy #gbdev #gamedev #indiedev

3 months ago 23 10 0 0
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GB BASIC v1.4 is out now🚀This release adds key features, QOL improvements, and bug fixes:
🔹SGB support
🔹One-click preview for maps, scenes & actors
🔹Memory statements can get asset banks/addresses
🔹New tutorials chapters
#gbbasic #gameboy #gbdev #gamedev #indiedev

4 months ago 16 7 0 0