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How to support human artists... FREE TIER: follow, like, share, review, reject AI PAID TIER: donate, merch, subscribe, commission, license Image by Kenney (www.kenney.nl) Original icons (some edited) by Lucide (ISC License) Fonts used: mini-わくわく & 和風ぽっぷ
Here's how to support human artists! 🎨
Water, toxic thing, Mario, Mario or gold or radioactive stuff.
I've seen multiple peers fall into this trap of "It lets me work faster".
Yes but who made it necessary in the first place? Who ultimately benefits? Your increased output will be exploited in the same way.
And along the way, you're willingly offering up your mind, making yourself more replaceable.
@steinmakesgames.bsky.social and @blender.org as well.
@extracredits.bsky.social , @heytibo.bsky.social , @cmzw.bsky.social , @mortmort.bsky.social , @theduckcow.com , @godotengine.org , @godotcon.bsky.social , @majormcdoom.bsky.social , @dinopoloclub.bsky.social
Another thing is relating to real life experiences. When it is close to something many people face in life, and told quite accurately, it helps a lot to identify to characters, and to immersion. When you think about it, many successful games and films have that in common.
Also not all games need a deep story. It's a nice plus but I wouldn't pressure myself too much on that. And as other said, it helps to ask for feedback, like everything else. Analysis on good stories can also help I think. For music and game design it helps me a lot personally.
Not to mention that studios (game or film) and writers write a lot more than what they show, not just iterations but the whole universe and backstory building, just to have a foundation to ship a small subset of it, with teams on them. So I wouldn't compare myself to that.
Diamonds are more resistant to scratches (just checked, 9 for saphir and 10 for diamond), maybe that's one alternative explanation, though I highly doubt every gamedev is scrutinizing the Mohs scale for every single mechanic.
Help us define CSS gap decoration, an awesome new CSS feature which lets you draw within flex, grid, or multicol gaps. Read blogs.windows.com/msedgedev/20... for context.
It's very possible that it's because that's two different physics engines.
Black hole visual update from the last twitch stream :)
(twitch: www.twitch.tv/heytibo)
#godotengine #gamedev #wildcosmos
📰 Nintendo's game mechanic patent on summoning characters to be revoked.
www.videogameschronicle.com/news/us-pate... #gamedev
Yeah, you might end up feeling an urge to clean fake windows...
As for #openstreetkart, well I'm currently fighting (again) the procedural rounded n-gon mesh generation that was initiated last year, which I'd need for the game intersections. I won't spend too much time on it, but still want to try again for a bit.
#godot #gamedev #indiegame #karting
New #wav2bar devlog is out! Check it out here: picorims.github.io/wav2bar-blog...
#foss #opensource #motiongraphics #audiovisualizer
> said D'Amaro will need to take "bold steps" to help Disney make more money and grow its stock price
Like it is absolutely necessary and vital. Never enough money.
I still can’t believe this is all CSS and a couple of divs in the browser. And that it runs so smooth on my phone.
I just love the top view - including that transition. And the way those fireballs just come hurdling towards you.
Actually it also has some Mini Metro vibes 🤔
My first thought is "Git History" for some reason. And a project that looks like hell to work with, so many merges in all directions!
A cold war-era computer display showing a password protected login page. The text says that a password must be entered before you can view. Post-it notes and objects littered around the desktop include a post-it with a sauropod skeleton, a post-it reading RTFM, and an employee badge for a company called Harmonic Inc. The URL present in the post above is http://www.rtfm.nz
Oh, good. You're here.
Review the training materials present on the intranet before your orientation shift on 1st April. And remember: all operators are accountable.
www.rtfm.nz
@mixin --foo(--arg <length>) { @result { &, & > h2, & + p { width: var(--arg); } } } div { @apply --foo(10em); font-size: 10px; } div > h2 { font-size: 20px; } div + p { font-size: 30px; }
🚨 Want mixins in CSS?
Help the CSS WG by telling us what feels natural to you!
Look at the code in the screenshot. What resulting widths would *you* find least surprising for each of div, div > h2, div + p?
Polls:
┣ Github: github.com/LeaVerou/blo...
┗ Mastodon: front-end.social/@leaverou/11...
Dasooqoodbobcsopoof 🤔
Wav2Bar rewrite border radius test
#wav2bar: now it's border radius time! I was afraid that it'd be a nightmare, but turns out that bezier curves offer a good approximation.
#foss #opensource #motiongraphics #audiovisualizer #pixijs
This is back open; if you're part of a (massive) layoff in the game industry you can request a product of mine for free. It's not much, but it might help you in your journey ahead. 🫂
docs.google.com/forms/d/e/1F...
I saw someone talk about that non ironically on LinkedIn.
We need new versions of licenses that explicitly say this case represents derivative work.
A four-panel meme showing a man progressively putting on clown makeup. In the first panel, he begins applying white face paint next to the text “Give us your ID, it’s just for adult sites.” In the second, with more makeup on, the text reads “Okay, now ID for ‘dangerous content’.” In the third, as he adds a colorful clown wig, the text says “Posting? You better have ID.” In the final panel, fully dressed as a clown with a rainbow wig and red nose, the text reads “Your online Burger King order is on hold, please provide valid ID to access your fries.”
The evolution of verification.