Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry.
#gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
Posts by Particular Reality
#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals...
#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
#ParticularReality #DevLog, week 33: after working on the hint system, it's finally time to make use of it!
Let's start by teaching players how to get out of the #mixedreality limbo...
particularreality.substack.com/p/advanced-p...
#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
This week on the #ParticularReality #DevLog: using captured #bodytracking clips to teach gestures, another building block of the tutorial/hint system!
particularreality.substack.com/p/advanced-p...
#gameDev #indieGameDev #vrDev #prototyping #metaquest3 #gameProgramming #vrGame
The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play.
Read it now!
#gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev
The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving.
Check the latest #ParticularReality #DevLog!
#vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame
The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game.
Don't miss it!
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #vrgame #particles #portals
#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes.
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev
In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo...
Read now the #ParticularReality #DevLog!
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog
#ParticularReality #DevLog, week 26 of advanced #prototyping!
We go back to the avatar and prepare it to handle different modes...
#screenshotsaturday #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame
The latest #ParticularReality #DevLog is quite special: a long write-up fleshing out design ideas that will guide development in the upcoming future. If you don't care about implementation, this post is for you!
#DevLog #GameDesign #FSM #vrDev #vrLocomotion #gameDev #indieGameDev #VrGameDev
Though the road was bumpy, some progress was ultimately made!
Find out the details in the latest #ParticularReality #DevLog: "Enemy attacks and player health".
#vr #vrdev #gamedev #indiegamedev #gameprogramming #metaquest #bodytracking #handtracking #gameplay #prototyping
Here's a special #DevLog entry, discussing the development of #ParticularReality so far. Are you ready for year two?
open.substack.com/pub/particul...
#gamedev #vrdev #metaquest #indiedev #indiegamedev #handtracking #bodytracking #vrgame #prototyping
Let's recap one year of #ParticularReality #prototyping, with a montage of clips taken from the #DevLog entries published so far.
...and coming soon, a new article!
#gamedev #vrdev #metaquest #screenshotsaturday
#ParticularReality #DevLog, week #23 of advanced #prototyping!
Let's pop some enemies and test the "waves" management.
#vrdev #gameplay #metaquest #gamedev #gameprogramming #solodev #vrlocomotion #handtracking #bodytracking #vr
Cover image of the post, with title "Interacting with enemies". It shows the player avatar punching an enemy.
The #ParticularReality #DevLog is back!
In this 22nd week of advanced prototyping, it's finally time to hit some enemies.
Are you in? Check the article, then!
particularreality.substack.com/p/advanced-p...
#vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest #debugging
The enemy management work started last week continues in the new entry of the #ParticularReality #DevLog: the basic life cycle has been defined, implemented and tested. Enjoy!
#vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest #debugging #fsm
#ParticularReality now has a dedicated Bluesky account too, for all the updates strictly related to the game and its development.
The important links to learn about the project are:
- www.particular-reality.com - main website
- particularreality.substack.com - DevLog