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Vulkanised 2026: Integrating Vulkan Ray Tracing into the Godot Engine
Vulkanised 2026: Integrating Vulkan Ray Tracing into the Godot Engine YouTube video by Vulkan

The recording of my Vulkanised 2026 talk is now live 🎥

In this talk, I walk through the journey of bringing a Vulkan RT pipeline into Godot.

www.youtube.com/watch?v=HddS...

Thanks to LunarG for the opportunity and to the @godotengine.org community for the reviews and feedback.

2 months ago 38 9 1 0

On second look, this is a mobile site confusion. Using the non-mobile version shows clear forward/back. Read through the articles, it’s really clever to pre-compute subdivisions and store the barycentrics.

2 months ago 0 0 0 0

Great write up! I treated your original nanite talk as an article by reading the slide notes. BTW it seems the posts were uploaded in reverse order. Im hitting the “left” button to go to the next section.

2 months ago 0 0 1 0
Inside Mesa 26.0's RADV RT improvements | pixelcluster's GPU blog

I wrote up a blogpost!

There's been a lot of #raytracing work that went into RADV for Mesa 26.0. In my post, I'll try to detail the "how"s and "why"s of some of the major driver compiler work I did over the last years.

You can read it here: pixelcluster.github.io/Mesa-26/

#gpu #vulkan

2 months ago 5 2 0 0
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My PR for a Vulkan Ray Tracing pipeline has been merged into Godot! I’m grateful to everyone in the community who took the time to review.
github.com/godotengine/...

Want to know more? I'll be talking about that at Vulkanised 2026 in San Diego on Tuesday, Feb 10, 2026!
vulkan.org/events/vulka...

2 months ago 50 4 2 0
How to Vulkan in 2026 - How to Vulkan How to write Vulkan graphics code in 2026

My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com

I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.

3 months ago 76 29 0 0

Wow, if that isn’t LLM output id be really concerned about the expectations this user has. Still rude and wastes time regardless.

3 months ago 3 0 0 0

You dont NEED one, vulkan-1.dll is shipped by drivers and put into system32. But to compile you will need vulkan-1.lib (available in the SDK). That said, volk eliminates the need for the .lib and provides perf benefits so i always recommend it. (Vulkan-hpp has it built in if you are using that)

6 months ago 2 0 0 0
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GitHub - nvpro-samples/vk_raytracing_tutorial_KHR at v2 Ray tracing examples and tutorials using VK_KHR_ray_tracing - GitHub - nvpro-samples/vk_raytracing_tutorial_KHR at v2

Vulkan Ray Tracing Tutorial V2.0 Released

Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing.
15+ specialized tutorials.
Get started: github.com/nvpro-sample...
#Vulkan #RayTracing #GraphicsProgramming

6 months ago 30 7 0 1
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Less than a month before the deadline for Vulkanised submissions passes on Sunday, October 12th. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem.

www.vulkan.org/events/vulka...
#vulkan #api

7 months ago 7 3 0 0

Is this based off of vulkan.gpuinfo.org? Most desktop hardware can support it, so there may be a lot of reports from older drivers skewing the results.

7 months ago 4 0 1 0
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We ran a randomized controlled trial to see how much AI coding tools speed up experienced open-source developers.

The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.

9 months ago 6895 3011 109 623
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Vulkanised is coming to San Diego on February 9-11, 2026, and we are pleased to announce the call for submissions is now open until October 12! We are seeking submissions from Vulkan experts eager to share their work.

Learn more: www.vulkan.org/events/vulka...

9 months ago 6 2 0 0

I did a similar thing in API Dump to reduce compile time by casting T* types to void* before printing because the output logic is identical. With a big API like Vulkan, any savings are helpful.

9 months ago 1 0 1 0
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Physically Based Rendering V4 9.6 Group Read, Fri, Jul 4, 2025, 7:00 PM | Meetup **Note: this week's meeting is on Friday (or Saturday, depending on your timezone)** This week, we will read 9.6 Roughness Using Microfacet Theory of the PBRT book. Durin

Next week, we will continue reading the PBRT book.

Note that we change the meeting time to Friday (or Saturday, depending on your timezone)

www.meetup.com/graphics-pro...

9 months ago 3 3 0 0
The Secrets of Floating-Point Numbers

I just published my new article:
The Secrets of Floating-Point Numbers
asawicki.info/articles/sec...

10 months ago 39 13 0 0
Defeating a Virus That Killed Half a Billion People – The Plea
Defeating a Virus That Killed Half a Billion People – The Plea YouTube video by Neil Halloran

What a horror show to have put that man in charge of anything. The documentary is very short and very good. You can watch it here: www.youtube.com/watch?v=ybVZ...

11 months ago 3154 423 36 30
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at a seismic fault between the inherent blandness of LLMs and the vitriolic nature of the whims of the patriarchy, there is a confused machine telling anyone who will listen that white genocide is a myth.

11 months ago 119 18 6 2
What DeleteMe and Incogni aren't telling you
What DeleteMe and Incogni aren't telling you YouTube video by Reject Convenience

You ever wonder what's going on with those data deletion services like Incogni or DeleteMe? Well, do I have the 32 minute long deep dive video for you! youtu.be/iX3JT6q3AxA

11 months ago 89 22 3 4
Barycentric Coordinates Formally, barycentric coordinates are the coordinates of a point with respect to a <dfn title="A shape with the smallest set of edges that are linearly independent">simplex</dfn> in an <dfn title="A s...

Me: I'm thinking of writing an interactive blog post on barycentric coordinates. Then I came across this great page with interactive visuals. I guess that's one less blog post to write.

observablehq.com/@infowantsto...

11 months ago 17 3 2 0
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Load-store conflicts meshoptimizer implements several geometry compression algorithms that are designed to take advantage of redundancies common in mesh data and decompress quickly - targeting many gigabytes per second in...

New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. Reposts appreciated!

zeux.io/2025/05/03/l...

11 months ago 60 23 1 0

Ben Franklin on inoculation, after his son died from smallpox.

“In 1736, I lost one of my sons, a fine boy of four years old, by the small-pox, taken in the common way. I long regretted bitterly, and still regret that I had not given it to him by inoculation”.

11 months ago 6905 1808 111 72
Getting Started In Computer Graphics – Jeremy's Blog A blog about game engines, graphics, C++, and more.

Another good one, to the halmarks of a good gfx programmer I would add curiosity, asking why/how things happen/work in a certain way and (optional but very useful) a good eye for visual quality: "Getting Started In Computer Graphics" www.jeremyong.com/graphics/202...

11 months ago 44 4 0 0
D3d12info app and online GPU database

My blog: D3d12info app and online GPU database
asawicki.info/news_1785_d3...

11 months ago 5 3 0 0
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Vulkan on gpuinfo.org Vulkan hardware capability database.

New update for he @vulkan.org #Vulkan Hardware Capability Viewer released. This adds in support for several new extensions. Had to postpone the release due to build infrastructure. Linux users might have to install Fuse to get the appimage to work.

Download at: vulkan.gpuinfo.org/download.php

1 year ago 7 2 0 0
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Vulkan: Feedback and testing Hi all, The Vulkan project is getting to a state where we need to validate if it can become an official supported backend (not experimental). Last month effort was spent to make the viewport performa...

@blender3d.bsky.social's Vulkan project needs to validate if it can become an official supported backend (not experimental). Blender is requesting feedback on stability, features not working, and troublesome platforms.

devtalk.blender.org/t/vulkan-fee...

1 year ago 13 5 0 0
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Group Read of "Grass Rendering Series", Wed, Apr 16, 2025, 7:00 PM | Meetup This week, we will read [Grass Rendering Series Part 1: Theory](https://hexaquo.at/pages/grass-rendering-series-part-1-theory/) and [Grass Rendering Series Part 2: Full-Geo

This week, we will read about grass rendering blog posts
www.meetup.com/graphics-pro...

1 year ago 4 3 0 0
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1. LLM-generated code tries to run code from online software packages. Which is normal but
2. The packages don’t exist. Which would normally cause an error but
3. Nefarious people have made malware under the package names that LLMs make up most often. So
4. Now the LLM code points to malware.

1 year ago 7904 3604 120 446

Been there done that!

1 year ago 0 0 0 0
LunarXchange

📢NEW RELEASE!🎉 LunarG drops Vulkan 1.4.309.0 SDKs – their 3rd release in 2025! Download now at vulkan.lunarg.com. Details: khr.io/1ie

1 year ago 7 3 0 0