Wrote a thing about the plugin I'm working on for UE5 to enable efficient development of systems-driven game logic in code or, more importantly, entirely in content.
trentpolack.com/blog/plugin-...
or
medium.com/@trentpolack...
Posts by MiniGameDev
I had some feedback that the colours for some of the tiles can be difficult to distinguish... There for you can now select a colour palette. I just need to create palettes tailored for colour blindness. 💪 (lots of research ahead of me)
#UE5 #GameDev #IndieDev #Accessibility
I had the absolute pleasure of doing the key art for HYPERFIGHT 2!!! Thank you again Joh, for trusting me with this piece. It was an absolute blast to work on!
Please check out HYPERFIGHT 2!!
Glow-up unlocked 🗝️✨
#indiedev #gamedev #indieGame
The artists is vulnerable, they take the risk, they are exposing themselves to the world, the organisation risks nothing, and acts to protect only themselves.
See here a reflection of our entire industry.
Hi all, I also added a panel to switch colors :D
store.steampowered.com/app/4559930/...
#videogames #videogame #steam #gamedev #indiegame #indiegamedev #cozygames #japan #japanese
My Enemies just got a whole lot more annoying😈
#oathguard #indiegame #indiedev #gamedev #roguelike
Working on bird flocks was a lot of fun!🕊️
GPU boids simulation using a compute shader - we can handle 100s of birds with zero CPU overhead.
Velocity-aligned billboards + per-flock randomisation. Fully procedural, no prefabs.
#gamedev #indiedev #madewithunity #citybuilder
Hi #PortfolioDay!
I'm Holland, a composer specializing in piano, orchestral, fantasy/RPG/anime music.
If you'd like to work together, please contact me via my website: hollandalbright.com
[ #gamedev | #animation | #GameJobs | #LFW ]
many hours later, I think I'm getting there with the look of the liquid volumes.
still not 100% happy with the foam ripples, but this is like the 30th iteration of trying different things
#gamedev #indiegamedev #indiegames
Continuing my 3D shoot'em up project.
Added collision handling for:
- Player lasers hitting meteors
- Player colliding with meteors
#gamedev #Godot
Running through some new mini trial courses and showing off the new HUD in #Razorlocks! A big part of exploration in this game will be freely stringing these together in any order. Where one ends, another begins!
#gamedev #indiedev #indiegame #solodev #gaming #3dplatformer
Testing new sprites of frozen enemies for Underkeep 🥶
#turnbased #dungeoncrawler #pixelart #retrogaming #rpg #screenshotsaturday
Choose your gnome
#ScreenshotSaturday #indiedev #gamedev #pixelart
It's #screenshotSaturday again!
This week I've been busy fixing bugs in the various dungeon systems I've been implementing. But I also started working on some dungeon puzzle mechanics!
First off the classics: levers, pressure plates and light ray puzzles.
#indiedev #gamedev #unity #3d
Hey DAM FAM
The Dungeon Alchemist⚗️ Mapmaking Show is BACK!
Today's stream includes
-Special guest interview w/ DA Artist Aiko
-Q & A
-Map Showcase
-And More
Air Date
April 11th @ 12 PM PT / 3 PM ET / 7 PM UTC
Link
discord.com/events/80209...
#IndieDev #GameDev #DND #DND5e #Pathfinder #DM #GM
It’s #ScreenshotSaturday
This is the game I’ve been working on as a solo dev.
You can support me by wishlisting Ellan: The Lost Soul on Steam (link in pinned comment).
Thanks :)
#gamedev #indiedev #indiegame #Steam
if you ignore the placeholder ui and that enemies cant hurt you, this looks like a real game already lol #gamedev #screenshotsaturday
I've been working on ship behavior in Starling, particularly enemy ship behavior. Looking at adding more enemy ship types and different weapons next.
#gamedev #screenshotsaturday #indiedev
I made another kind of enemy, its suppose to work like a Metal Gear guard, it moves on a set path and notify the enemies in the same room to go for you, they also are more aggressive but weaker than the other kind of enemy.
#godotEngine #godot #gamedev #indiedev #pixelart
It's been a while since I posted some progress. Here's what the robot boss looks like right now.
I'm not really sure about the pixel art and the bullets look "cheap" to me, but I have to keep going if I want to finish someday.
#pixelart | #indiegames | #gamedev | #godot | #screenshotsaturday
Hi #screenshotsaturday! #santria 's Silver Forest has now a new fog effect! ☁️ #gamedev #indiedev #pixelart #gamemaker
Stylized airship deck close-up with rope rigging, warm sunset lighting, and pine trees below.
Closer look at the airship deck + rigging.
A stylized low-poly airship and dock surrounded by pine trees and mountains, with warm sunset lighting.
Airship dock! Building up the starting area + assets for the intro cinematic. 🎬
#screenshotsaturday #gamedev #indiedev #unrealengine #solodev
It is done! My recreation of @baldikonijn.bsky.social 's fantastic concept art for Darksider's Genesis. I could not be more proud of this massive project.
Hope you enjoy it!
Full project here:
www.artstation.com/artwork/NqAbyN
#3DCG #Blender #ue5 #stylized #gameart #3d #environmentart
An underwater scene of woman in a red robe standing on the wooden deck of a sunken galleon. In front of her are 3 sea creatures: a large red crab-like creature with lobster claws and a shrimp-like torso, a yellow unicorn-seahorse with muscular arms holding twin pink scythes, and a pink clam. Behind everyone is a purple seaweed forest.
Putting some sea creatures into the game during today's Timespinner 2 development livestream!
www.twitch.tv/lunarraygames
#pixelart #indiegame #gamedev #indiedev #metroidvania
grinding away on a bunch of workflow and tool things to support procedural animation + godot IK + some autorigging + custom import scripts to merge modular scenes into customizable mech entities. Still testing part/armor shell swapping, variable legs and other limb additions.
#gamedev #godot #wip
It's #screenshotSaturday everyone!
This week I've been working on core dungeon mechanics, like dungeon stage instancing, enemy spawning, treasure chests and loot table based item drops from both enemies and breakable containers!
Next is puzzles and level design.
#Unity #indiedev #gamedev #3D