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Posts by Audiokinetic

The Media Pool & Similar Sound Search in Wwise 2025.1: Record and "Find Similar" Workflow
The Media Pool & Similar Sound Search in Wwise 2025.1: Record and "Find Similar" Workflow YouTube video by Audiokinetic

๐Ÿฑ Meow -> ๐Ÿ”Š Similar Sounds

Watch Sr Software Developer Etienne Richan use Similar Sound Search to turn a "meow" into a list of sonically similar assets!

We're looking for focus group participants to help us refine these tools!

Watch the video: youtu.be/Ep9QXBftky0
Sign up here: hubs.ly/Q04cBjMf0

9 hours ago 1 0 0 0
Absolum

Absolum

"I like to think of sound design as the seasoning of a dish: when too weak or not adapted, a good dish is bland; but well seasoned, it reveals itself." ๐Ÿง‚โœจ

This week, Christophe shares how sound makes the world of Absolum come alive! hubs.ly/Q04cqy-d0

#GameAudio #Wwise @dotemu.bsky.social

5 days ago 4 0 0 0

This is a chance to bring feedback about the Media Pool in Wwise and the Similar Sound Search feature next week!

๐Ÿ‘‰ Join our focus groups to share your thoughts: hubs.ly/Q04bF5yZ0

1 week ago 5 1 0 0
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One screen, two listeners ๐ŸŽง๐Ÿ‘ฅ

At #Wwise Tour Montreal 2025, Philip Eriksson and Joakim Enigk Sjรถberg from the Hazelight audio team shared an intimate look at the dual-listener philosophy behind their latest game, Split Fiction.

Watch now: hubs.ly/Q0495cWC0
#GameAudio #SplitFiction #Hazelight

1 week ago 9 1 0 0
Similar Sound Search in Wwise 2025.1: Text-to-audio retrieval using abstract descriptors
Similar Sound Search in Wwise 2025.1: Text-to-audio retrieval using abstract descriptors YouTube video by Audiokinetic

In this Similar Sound Search demo, we have fun with the text-to-audio retrieval technique & test its ability to interpret abstract descriptors (like "shiny" & "transcendent")!

๐Ÿ‘€ Watch it here: youtu.be/blshtNhlsc8
๐Ÿ‘‰ Join our focus groups to share your thoughts: hubs.ly/Q04bF5yZ0

#Wwise #GameAudio

1 week ago 3 0 0 1
Monument Valley 3: Tonality, Playfulness and Meaningful Sonic Interaction | Wwise Tour Montreal 2025
Monument Valley 3: Tonality, Playfulness and Meaningful Sonic Interaction | Wwise Tour Montreal 2025 YouTube video by Audiokinetic

Wow, masterclass at the intersection of #GameAudio & #GameMusic from @toddbakersounds.bsky.social - Monument Valley 3: Tonality, Playfulness and Meaningful Sonic Interaction | Wwise Tour Montreal 2025 youtu.be/RFYPhag5dl8?... โœจ @audiokinetic.bsky.social

1 week ago 18 2 1 0
Creating a Scalable VO System in Unity Using Wwise External Sources

Creating a Scalable VO System in Unity Using Wwise External Sources

This week on the blog, Mason Victoria walks us through a simple setup for using #Wwise External Sources in #Unity, with a downloadable project!

๐Ÿ‘€ Give it a read: hubs.ly/Q04bnhcC0

#GameAudio @masonachu.bsky.social

1 week ago 9 2 0 0
Catherine Roy as President

Catherine Roy as President

Audiokinetic welcomes Catherine Roy as President, appointed by Audiokinetic founder and CEO Martin H. Klein and the Audiokinetic Board. A strategic leader with deep tech & creative expertise, weโ€™re excited to welcome Catherine to the team!

Read more: hubs.ly/Q04b1fNJ0

1 week ago 3 0 0 0
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Audiokinetic's March 2026 Highlights | Audiokinetic Blog Recapping the latest: Wwise technical deep dives from the indie community and our Mentors' Advice series.

Want a recap of all the latest? Check out our March 2026 Highlights, where we share recently published blogs, technical #Wwise deep dives from the #IndieGame community and more!

Read it here: hubs.ly/Q049Vkfx0

#GameAudio

2 weeks ago 4 2 0 0
AAA to Indie: Overcoming Audio Challenges in Eternal Strands | Wwise Tour Montreal 2025
AAA to Indie: Overcoming Audio Challenges in Eternal Strands | Wwise Tour Montreal 2025 YouTube video by Audiokinetic

My Wwise Talk about #EternalStrands is now on YouTube! Thanks again @audiokinetic.bsky.social for the invitation ๐Ÿ˜„
youtu.be/801enSIkbRY

2 weeks ago 3 1 0 0
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From Design to Automation: The Audio Integration Workflow for Whisper of the House | Audiokinetic Blog Enabling designers to solve the vast majority of audio integration and implementation issues in small to medium projects without programmer assistance.

Mee-Lee dives into his work on #IndieGame Whisper of the House, and solving audio integration and implementation issues under a tight schedule!

Give it a read: hubs.ly/Q049Cspz0

#Wwise #GameAudio

2 weeks ago 4 2 0 0
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Time is running out to join our next workshop, Dynamic Mixing with #Wwise ๐ŸŽง
Learn our expert tips & tricks to stop struggling with balancing issues for good with Wwise 2025.1.
Sign up now!
๐Ÿ“… April 16th, 2026 - 12pm ET / 6pm CET: hubs.ly/Q047BrqC0
#GameAudio

2 weeks ago 5 0 0 0

โค๏ธ

2 weeks ago 1 0 0 0
Video

Looking to enhance your mixing skills with #Wwise 2025.1?
Join our upcoming workshop, Dynamic Mixing with Wwise!
Learn how to achieve focus and clarity in your game's soundscape with hands-on dynamic mixing techniques ๐ŸŽง
Sign up today!
๐Ÿ“… April 16th, 2026 - 12pm ET / 6pm CET: hubs.ly/Q047Bkdn0

3 weeks ago 1 0 0 0
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Spatialized Interactive Music in the Overturned Box Theater of Infinity Nikki | Audiokinetic Blog This article shares how we used Wwise to implement the design of spatialized interactive music in the Overturned Box Theater of Infinity Nikki.

This week, the audio team behind Infinity Nikki shares a technical breakdown of the "Overturned Box Theater", exploring how they bridged the gap between 2D non-diegetic accompaniment and 3D diegetic vocal tracks.

Give it a read here: hubs.ly/Q048v5RJ0

#GameAudio #Wwise

3 weeks ago 4 0 0 0
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Wwise Up On Air | The Audio Systems of Lost Records: Bloom and Rage Made with Restream. Livestream on 30+ platforms at once via https://restream.io What does it take to create a cohesive, cinematic audio experience across shifting timelines? Join us next week as we s...

Coming up today! ๐Ÿ‘€

Join us at 1pm ET as we sit down with Beatrix Moersch and dive into the audio systems and workflows behind Lost Records: Bloom and Rage!

Find us on YouTube: hubs.ly/Q0487Fq80

#GameAudio #Wwise @dontnod.bsky.social

3 weeks ago 4 1 0 0
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New to #Strata this month: The Armory Pistols 2!

This #multitrack #SoundEffects collection gives you 12 standard & suppressed configurations with every REAPER layer and FX chain intact!

Learn more: hubs.ly/Q047Jz3n0

#GameAudio

1 month ago 0 1 0 0
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The Music System of Runa & the Chaikurรบ Legacy | Audiokinetic Blog Designing and implementing the music for Runa & the Chaikurรบ Legacy, a 3D platformer developed in Godot by Fanny Pack Studios.

This week on the blog, Christian Silvosa walks us through designing and implementing the music for Runa & the Chaikurรบ Legacy, a 3D platformer developed in Godot by Fanny Pack Studios!

Give it a read: hubs.ly/Q047C8zN0

#Wwise #Godot #IndieGame

1 month ago 12 1 0 0
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Wwise Up On Air | The Audio Systems of Lost Records: Bloom and Rage What does it take to create a cohesive, cinematic audio experience across shifting timelines? Join us next week as we sit down with Beatrix Moersch and dive into the audio systems and workflows behind...

What's it take to create a cohesive, cinematic audio experience across shifting timelines? Join us next week as we sit down with Beatrix Moersch & dive into the audio systems of Lost Records: Bloom and Rage!

Save the date: hubs.ly/Q047B1t80

#GameAudio #Wwise @dontnod.bsky.social

1 month ago 12 2 0 1
Wwise 2024.1.12

Wwise 2024.1.12

#Wwise 2024.1.12 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.

๐Ÿ”— Release notes: hubs.ly/Q047xZq80

#GameAudio

1 month ago 5 0 0 0

GET READY TO RUMBLE!!! โœจ๐Ÿ“ณโœจ #GameAudio

1 month ago 11 1 0 0
Wwise 2025.1.6

Wwise 2025.1.6

#Wwise 2025.1.6 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.

๐ŸŽฎ Wwise Motion now compatible with Meta Quest Touch (via OpenXR) & adds a new Haptic Clip Player for .haptic file support across devices!

๐Ÿ”— Release notes: hubs.ly/Q047lC1R0

#GameAudio

1 month ago 7 2 0 1

#NapsOfGameAudio ๐Ÿ˜ด

1 month ago 3 0 1 0

Thanks a bunch for joining us, Will! ๐Ÿ™Œ Great to have you there!

1 month ago 1 0 0 0

Thank you for coming! ๐Ÿ’›

1 month ago 0 1 0 0
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Cairn on the big screen (and sound system!) at the @audiokinetic.bsky.social Community Theater playthrough and discussion with @martinstig.bsky.social & Alistair Hirst #GameAudioGDC

1 month ago 14 1 1 0
Skywalker Sound Interactive Sound folks
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Skywalker Sound Interactive Sound folks T

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Skywalker Sound and Cerebral Fix speaking about co-developing with sound and music in the @audiokinetic.bsky.social Theater at #GameAudioGDC

1 month ago 20 1 2 0
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Ready for Day 1? Todayโ€™s Lineup:

- Brutal Dreams: Co-Developing with Sound & Music
- Civilization VII Mixing: A Sound Strategy
- From Studio to Style
- Beyond Menu Loops: The Interactive Music of Wildgate

๐ŸŽŸ๏ธ FREE!
๐Ÿ“ AMC Metreon 16
๐Ÿ”— Details: hubs.ly/Q046p5x60

#Wwise #GameAudioGDC

1 month ago 3 1 0 0

Today at 10:30am!

1 month ago 13 3 0 0
What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Nicholas Bonardi. Damian Kastbauer.

What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Nicholas Bonardi. Damian Kastbauer.

Our "Whatโ€™s Next" panel lineup is now complete! Huge thanks to Nicholas Bonardi for joining us!

5 perspectives.
1 moderator.
0 GDC badges required ๐Ÿ˜‰

๐Ÿ“ AMC Metreon
๐Ÿ—“๏ธ Thursday, 2:30pm
๐ŸŽŸ๏ธ FREE!

Make sure you RSVP: hubs.ly/Q0462B5N0

#GameAudio #Wwise #GameAudioGDC

1 month ago 2 1 0 0