๐ฑ Meow -> ๐ Similar Sounds
Watch Sr Software Developer Etienne Richan use Similar Sound Search to turn a "meow" into a list of sonically similar assets!
We're looking for focus group participants to help us refine these tools!
Watch the video: youtu.be/Ep9QXBftky0
Sign up here: hubs.ly/Q04cBjMf0
Posts by Audiokinetic
Absolum
"I like to think of sound design as the seasoning of a dish: when too weak or not adapted, a good dish is bland; but well seasoned, it reveals itself." ๐งโจ
This week, Christophe shares how sound makes the world of Absolum come alive! hubs.ly/Q04cqy-d0
#GameAudio #Wwise @dotemu.bsky.social
This is a chance to bring feedback about the Media Pool in Wwise and the Similar Sound Search feature next week!
๐ Join our focus groups to share your thoughts: hubs.ly/Q04bF5yZ0
One screen, two listeners ๐ง๐ฅ
At #Wwise Tour Montreal 2025, Philip Eriksson and Joakim Enigk Sjรถberg from the Hazelight audio team shared an intimate look at the dual-listener philosophy behind their latest game, Split Fiction.
Watch now: hubs.ly/Q0495cWC0
#GameAudio #SplitFiction #Hazelight
In this Similar Sound Search demo, we have fun with the text-to-audio retrieval technique & test its ability to interpret abstract descriptors (like "shiny" & "transcendent")!
๐ Watch it here: youtu.be/blshtNhlsc8
๐ Join our focus groups to share your thoughts: hubs.ly/Q04bF5yZ0
#Wwise #GameAudio
Wow, masterclass at the intersection of #GameAudio & #GameMusic from @toddbakersounds.bsky.social - Monument Valley 3: Tonality, Playfulness and Meaningful Sonic Interaction | Wwise Tour Montreal 2025 youtu.be/RFYPhag5dl8?... โจ @audiokinetic.bsky.social
Creating a Scalable VO System in Unity Using Wwise External Sources
This week on the blog, Mason Victoria walks us through a simple setup for using #Wwise External Sources in #Unity, with a downloadable project!
๐ Give it a read: hubs.ly/Q04bnhcC0
#GameAudio @masonachu.bsky.social
Catherine Roy as President
Audiokinetic welcomes Catherine Roy as President, appointed by Audiokinetic founder and CEO Martin H. Klein and the Audiokinetic Board. A strategic leader with deep tech & creative expertise, weโre excited to welcome Catherine to the team!
Read more: hubs.ly/Q04b1fNJ0
Want a recap of all the latest? Check out our March 2026 Highlights, where we share recently published blogs, technical #Wwise deep dives from the #IndieGame community and more!
Read it here: hubs.ly/Q049Vkfx0
#GameAudio
My Wwise Talk about #EternalStrands is now on YouTube! Thanks again @audiokinetic.bsky.social for the invitation ๐
youtu.be/801enSIkbRY
Mee-Lee dives into his work on #IndieGame Whisper of the House, and solving audio integration and implementation issues under a tight schedule!
Give it a read: hubs.ly/Q049Cspz0
#Wwise #GameAudio
Time is running out to join our next workshop, Dynamic Mixing with #Wwise ๐ง
Learn our expert tips & tricks to stop struggling with balancing issues for good with Wwise 2025.1.
Sign up now!
๐
April 16th, 2026 - 12pm ET / 6pm CET: hubs.ly/Q047BrqC0
#GameAudio
โค๏ธ
Looking to enhance your mixing skills with #Wwise 2025.1?
Join our upcoming workshop, Dynamic Mixing with Wwise!
Learn how to achieve focus and clarity in your game's soundscape with hands-on dynamic mixing techniques ๐ง
Sign up today!
๐
April 16th, 2026 - 12pm ET / 6pm CET: hubs.ly/Q047Bkdn0
This week, the audio team behind Infinity Nikki shares a technical breakdown of the "Overturned Box Theater", exploring how they bridged the gap between 2D non-diegetic accompaniment and 3D diegetic vocal tracks.
Give it a read here: hubs.ly/Q048v5RJ0
#GameAudio #Wwise
Coming up today! ๐
Join us at 1pm ET as we sit down with Beatrix Moersch and dive into the audio systems and workflows behind Lost Records: Bloom and Rage!
Find us on YouTube: hubs.ly/Q0487Fq80
#GameAudio #Wwise @dontnod.bsky.social
New to #Strata this month: The Armory Pistols 2!
This #multitrack #SoundEffects collection gives you 12 standard & suppressed configurations with every REAPER layer and FX chain intact!
Learn more: hubs.ly/Q047Jz3n0
#GameAudio
This week on the blog, Christian Silvosa walks us through designing and implementing the music for Runa & the Chaikurรบ Legacy, a 3D platformer developed in Godot by Fanny Pack Studios!
Give it a read: hubs.ly/Q047C8zN0
#Wwise #Godot #IndieGame
What's it take to create a cohesive, cinematic audio experience across shifting timelines? Join us next week as we sit down with Beatrix Moersch & dive into the audio systems of Lost Records: Bloom and Rage!
Save the date: hubs.ly/Q047B1t80
#GameAudio #Wwise @dontnod.bsky.social
Wwise 2024.1.12
#Wwise 2024.1.12 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.
๐ Release notes: hubs.ly/Q047xZq80
#GameAudio
GET READY TO RUMBLE!!! โจ๐ณโจ #GameAudio
Wwise 2025.1.6
#Wwise 2025.1.6 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.
๐ฎ Wwise Motion now compatible with Meta Quest Touch (via OpenXR) & adds a new Haptic Clip Player for .haptic file support across devices!
๐ Release notes: hubs.ly/Q047lC1R0
#GameAudio
#NapsOfGameAudio ๐ด
Thanks a bunch for joining us, Will! ๐ Great to have you there!
Thank you for coming! ๐
Cairn on the big screen (and sound system!) at the @audiokinetic.bsky.social Community Theater playthrough and discussion with @martinstig.bsky.social & Alistair Hirst #GameAudioGDC
Skywalker Sound Interactive Sound folks T
Skywalker Sound and Cerebral Fix speaking about co-developing with sound and music in the @audiokinetic.bsky.social Theater at #GameAudioGDC
Ready for Day 1? Todayโs Lineup:
- Brutal Dreams: Co-Developing with Sound & Music
- Civilization VII Mixing: A Sound Strategy
- From Studio to Style
- Beyond Menu Loops: The Interactive Music of Wildgate
๐๏ธ FREE!
๐ AMC Metreon 16
๐ Details: hubs.ly/Q046p5x60
#Wwise #GameAudioGDC
Today at 10:30am!
What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Nicholas Bonardi. Damian Kastbauer.
Our "Whatโs Next" panel lineup is now complete! Huge thanks to Nicholas Bonardi for joining us!
5 perspectives.
1 moderator.
0 GDC badges required ๐
๐ AMC Metreon
๐๏ธ Thursday, 2:30pm
๐๏ธ FREE!
Make sure you RSVP: hubs.ly/Q0462B5N0
#GameAudio #Wwise #GameAudioGDC