Screenshot of Quiet as a Stone. We orbit an island, floating on rocks above a foggy vista of trees at sunset.
Screenshot of review text : Quiet as a Stone is a visual experience by Distant Lantern, a studio created by artist Richard Whitelock. Within this masterpiece of atmosphere, you load into a scene and proceed to do... nothing, really. By clicking around on the books you can learn the controls, and then proceed to move objects around and smash stones to acquire gems. Once you've had your fill of a certain area, clicking on the map allows travel to other regions with descriptors of the location, before continuing to do the same thing as before.
Quiet as a Stone is exactly what the name implies: a game of being quiet.
Listening to the wind and rain, the clacking of the rocks as you smash and collect them, and the movement of the trees as they are forcibly removed from their home and put in a different location. Staring at the backdrop scenery as you rotate the scene in circles to get every angle as the day turns to night and the light catches the rocks. I'm certain that the only reason that the collection of gems is to fulfill the simple desire to collect little rocks after they've scattered across the dirt. If there is a practical reasoning for these gems, I couldn't figure it out — honestly I hope there wasn't besides the simple desire to collect things.
A nice review of Quiet as a Stone. medium.com/@tophatmuffi...
I certainly know it's not everyone's cup of tea, that is absolutely fine, but I was still always surprised at just how many reviewers seemed to 'get it'.