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Posts by Matthew Schultz

Just tell the wasp you’re Catholic. 🥁

1 year ago 0 0 0 0
WAR - Low Rider (Official Video) [Remastered in 4K]
WAR - Low Rider (Official Video) [Remastered in 4K] YouTube video by War

youtu.be/BsrqKE1iqqo?...

1 year ago 0 0 0 0
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a close up of a woman with red hair ALT: a close up of a woman with red hair
1 year ago 2 0 0 0

If you Type them as Godot collections you should get what I think you’re looking for.

1 year ago 0 0 0 0
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Twitch Twitch is the world

I might be making something fun? #pvp #multiplayer #godotengine #godot www.twitch.tv/videos/23927...

1 year ago 2 0 0 0

🎼Look at this mouse-o-graph… 🎶

1 year ago 0 0 0 0
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Run the world's most ridiculous sea port
PLAY THE DEMO
store.steampowered.com/app/3443040/...
#steam #nextfest #indiegame

1 year ago 8 3 1 0
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Making shadows in 2D games with #godot . I may need a little more than a minute to explain what I've been doing...
I'm extremely grateful to @pgorley.bsky.social for providing this project with the right soundtrack <3

1 year ago 46 13 5 0
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a close up of a young man 's face looking at the camera . ALT: a close up of a young man 's face looking at the camera .

@pgorley.bsky.social

1 year ago 1 0 1 0

As I work further on my multiplayer project I find it interesting how changing character controllers and camera perspectives instantly change a games feel and skill cap. I started with a 3rd person over the shoulder but as soon as combat was possible it became clear this was the wrong choice.

1 year ago 1 0 0 0

Make game!

1 year ago 1 0 1 0

Networked multiplayer game developers, I’m curious what I should be cautious of as I work on a networked game? (3D action) If you any specific Godot examples that’s great too.

1 year ago 1 0 1 0

Valkyria Chronicles did something similar as well. I like it.

1 year ago 0 0 0 0

It’d be hilarious if this is how it was figured out.

1 year ago 5 0 0 0
Flock of Dogs (Delayed) Party and Indie Showcase Flock of Dogs delayed, but still going to party and have an indie showcase!

Long Beach gamers and gamedevs come out to Ambitious Ales in Long Beach tonight to play some indie games! Free admission, no tickets needed www.eventbrite.com/e/flock-of-d...

1 year ago 9 1 0 0

Sham wow always felt like the most sarcastic cleaning cloth.

1 year ago 1 0 0 0

Looks like the start of a garden simulator to me.

1 year ago 0 0 0 0
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I just have an int before the array that indicates its size. Use that as the counter for the loop in the deseralization. I keep thinking this approach shouldn’t work but it’s really straight forward. But each game/dev is different so take it with a grain of salt.

1 year ago 0 0 1 0

But as far as writing the bytes it’s really just one line for each element unless it’s an array then you need a loop. Then you do the reverse for deserialization.

1 year ago 0 0 1 0

If you rename the class or move it in your project structure and it’s saved to a user path once you attempt to load that resource it’s borked. The issue is that resource in the user path has a reference to the Godot project structures resource class. Sorry I thought that’s what this was about.

1 year ago 0 0 1 0

I don’t unfortunately. If I’m pointing the user path I just can’t trust resources for that reason. I resigned to using Config files. Then later just found it easier to write what I needed as straight bytes, so long as you unpack it all in the same order it works fine.

1 year ago 0 0 1 0

I'm trying to really understand playtesting in video games. I've listened to people talk about it and read about the process, I'm realizing though I really haven't see the process in action. Does any have any video resources of an industry developer actually going through playtesting?

1 year ago 4 0 1 0

Noice.

1 year ago 1 0 0 0