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Posts by Eike

#picotron 0.3.0c is up on lexaloffle & humble picotron.net
Changelog: www.lexaloffle.com/dl/docs/pico...

The 0.3.0c web player also has experimental support for scoresub/podnet. If you have BBS account (and own any console) try submitting scores from boink: www.lexaloffle.com/bbs/?pid=186...

6 days ago 41 6 1 0
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I am still working on 8-bitBot!
But I have very little time and motivation is a bit of a problem. I am also working on boring things that are not very interesting to post about. E.g., I am currently centralizing the translation texts ๐Ÿ˜ฉ

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame

1 week ago 10 2 0 0
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Adding dynamic UI scaling... still work in progress, but I think it looks good already.

#gamedev #indiedev #solodev #raylib

2 weeks ago 19 3 1 0
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After spending much time on different things, I finally added a new tutorial that is explaining how the call-instruction works. At this point, I am not going to polish the tutorials. Before doing that I want to implement the majority of tutorials before going over them in a 2nd pass.
#gamedev

3 weeks ago 7 3 0 0
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I didn't really expect my 2012 license to still work today, but it was worth a try ๐Ÿ˜…

3 weeks ago 2 0 0 0
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VS code's intellisense became recently very slow; like taking 2-10s after nearly every change...
So I decided to try clangd for suggestions. Felt faster, but it showed over 300 errors and warnings due to bad configs. It took me like 6h using google/chatGPT to fix that ๐Ÿฅฒ
#gamedev

4 weeks ago 8 2 1 0
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Funneling all dev hotkeys I scattered throughout my game, I decided to add a quick search in game to help me remember what I already have (judging my previous post, I don't seem to be good recalling stuff).

#gamedev #raylib

1 month ago 10 2 1 0
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How to Write a Press Release for Your Indie Game Learn how to write a compelling press release for your indie game. Get journalist attention with our guide, tips, and free template for game announcements.

Quick read: How to Write a Press Release for Your Indie Game https://f.mtr.cool/boroxdociq #GameDev #IndieGames #RGS

1 month ago 6 3 0 0
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After rearranging a few lines, I am left with ... this? Looks like I really like counting frames.

#gamedev #raylib

1 month ago 14 2 1 0
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I am doing some very boring stuff right now: setting up a release build pipeline. Demo version, paid version, web demo version. Hiding builtin dev tools, stripping dev content loading, adding license stuff... I think this will keep me busy for a while.
#gamedev #raylib

1 month ago 11 3 0 0

Do it, I hope it helps! As i started making videos, I often thought "would be nice if I could show the previous version for comparison" but I never managed to do that due to the work this implies to restore a working version that contains that exact features for comparison....

1 month ago 1 0 1 0
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I should have done this a long time ago: Taking care of making release builds. Not because I am going to release this, but because this way I can have a working snapshot build history that I can revisit for comparison...
#gamedev #raylib

1 month ago 7 2 1 0
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I managed to do only very little during the week. Some bug fixes here and there and trying to work out the goto-instruction tutorial. The huge "Skip Tutorial" button was in the way a lot, so I am trying to relocate it to the top bar. Maybe it could be a bit more distinct...
#gamedev #raylib #solodev

1 month ago 8 2 0 0

Thanks for the visibility ๐Ÿ˜„

1 month ago 1 0 0 0

Oh, thank you, awesome to know! Yeah, that last step play thing Was buggy. I have to make a webbuild again with the latest code changes.

1 month ago 1 0 0 0

It gets even cuter!!!

#indie #game #puzzler #cute

1 month ago 4 2 0 0
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New animation when finishing a level - 8-bitBot Devlog 14
New animation when finishing a level - 8-bitBot Devlog 14 This week I worked on a new animation that is shown when the program the player worked out solves a level. The existing solution was a popup that would appear whenever a solution was achieved, regardless if the level had already been solved or if the solution would just solve the level without the p

New #devlog video: youtu.be/eGd3h0nZ1Yw
I am trying to cut down the time of making these videos, because I have such a lack of time right now. So this time I tried editing the video from different takes - which is something I haven't really tried doing before.
#gamedev #indiedev #solodev #raylib

1 month ago 17 5 0 1

Thanks - Neither did I expect this nor did the code architecture ๐Ÿ˜…

I haven't worked this long and focused on any of my projects. Today it's been 242 days since the first commit.

1 month ago 2 0 0 0
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This is the first game play experience how it looks like right now with the "Level Solved" finish animation. Apart from the missing sound effects and some highlights to draw attention to the campaign map button, I think this looks ok - what do you think?

#gamedev

1 month ago 9 1 1 0
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Still setting up this animation - but I guess I can go with this state for now and proceed to implement the whole level solved animation to see how it feels when actually playing the game.

#gamedev #indiedev #solodev #raylib

1 month ago 10 1 0 0
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Trying out some text effects for the animation thing... I am not sure if it really fits the game.

#gamedev #indiedev #solodev #raylib

1 month ago 5 2 0 0

My general idea here:
- the top bar is golden when that particular stat was achieved
- the numbers show the current state
- earning a star is to be celebrated with a special animation
- the campaign button (top left) shows the summary of earned stars

1 month ago 0 0 0 0
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My lack of free time is very profound right now, so I make very little progress only. But it is also difficult to work out how solving a level is to be celebrated. I have now a rough concept and have to implement it, little by little.
#gamedev #indiedev #solodev #raylib

1 month ago 7 1 1 0

Short story elements are certainly helpful to create tension or mystery and the desire for more!

1 month ago 1 0 1 0
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Eike Decker Iโ€™m building 8-bitBot, a cozy programming puzzle game - from scratch in C using raylib, without a game engine. On this channel I document the process: gameplay mechanics, rendering experiments, UI de...

I am developing this game in C and am only using raylib. I am trying to solve everything in the most direct and most simple fashion I can think of, not always successful, but it's quite some fun to try working this way.
You can also follow me on youtube: www.youtube.com/@EikeDecker

1 month ago 1 0 0 0
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This is 8-bitBot: A programming puzzle game that I am working on and aiming to release in 2026.
I started working on this in July 2025.

Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): zet23t.itch.io/8-bitbot

#gamedev #raylib

1 month ago 11 1 2 0
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Next thing I have on my rework-list: The won game popup. Instead of that popup, I want to move this info into the regular UI ... though I am currently unsure how this fits into the game play flow, especially in regards of satisfaction of having solved a level.

#gamedev #indiedev #solodev #raylib

1 month ago 13 2 0 0
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GitHub - atamshkai/Phantom-Process-Killer Contribute to atamshkai/Phantom-Process-Killer development by creating an account on GitHub.

One important step was to disable the phantom process killer via adb. This page here helped with that:
github.com/atamshkai...

I am using an Ubuntu distro to run the x11 server to be able to run vs code.

Overall, pretty neat. I already fixed a few bugs, including an issue with the snow shader.

1 month ago 0 0 0 0
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After a day of tinkering, I found a way to run my dev stack on my phone (a foldable), running vs code and compiling and running 8-bitBot.
The GPU performance is questionable (10fps), but it runs and can be used.
Setup: termux + termux-x11
#gamedev #indiedev #solodev #raylib #android

1 month ago 6 1 1 0
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A character editor is here!

#gamedev #indiegame #indiedev #pixelart

1 month ago 17 4 1 0