#picotron 0.3.0c is up on lexaloffle & humble picotron.net
Changelog: www.lexaloffle.com/dl/docs/pico...
The 0.3.0c web player also has experimental support for scoresub/podnet. If you have BBS account (and own any console) try submitting scores from boink: www.lexaloffle.com/bbs/?pid=186...
Posts by Eike
I am still working on 8-bitBot!
But I have very little time and motivation is a bit of a problem. I am also working on boring things that are not very interesting to post about. E.g., I am currently centralizing the translation texts ๐ฉ
#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
Adding dynamic UI scaling... still work in progress, but I think it looks good already.
#gamedev #indiedev #solodev #raylib
After spending much time on different things, I finally added a new tutorial that is explaining how the call-instruction works. At this point, I am not going to polish the tutorials. Before doing that I want to implement the majority of tutorials before going over them in a 2nd pass.
#gamedev
I didn't really expect my 2012 license to still work today, but it was worth a try ๐
VS code's intellisense became recently very slow; like taking 2-10s after nearly every change...
So I decided to try clangd for suggestions. Felt faster, but it showed over 300 errors and warnings due to bad configs. It took me like 6h using google/chatGPT to fix that ๐ฅฒ
#gamedev
Funneling all dev hotkeys I scattered throughout my game, I decided to add a quick search in game to help me remember what I already have (judging my previous post, I don't seem to be good recalling stuff).
#gamedev #raylib
Quick read: How to Write a Press Release for Your Indie Game https://f.mtr.cool/boroxdociq #GameDev #IndieGames #RGS
After rearranging a few lines, I am left with ... this? Looks like I really like counting frames.
#gamedev #raylib
I am doing some very boring stuff right now: setting up a release build pipeline. Demo version, paid version, web demo version. Hiding builtin dev tools, stripping dev content loading, adding license stuff... I think this will keep me busy for a while.
#gamedev #raylib
Do it, I hope it helps! As i started making videos, I often thought "would be nice if I could show the previous version for comparison" but I never managed to do that due to the work this implies to restore a working version that contains that exact features for comparison....
I should have done this a long time ago: Taking care of making release builds. Not because I am going to release this, but because this way I can have a working snapshot build history that I can revisit for comparison...
#gamedev #raylib
I managed to do only very little during the week. Some bug fixes here and there and trying to work out the goto-instruction tutorial. The huge "Skip Tutorial" button was in the way a lot, so I am trying to relocate it to the top bar. Maybe it could be a bit more distinct...
#gamedev #raylib #solodev
Thanks for the visibility ๐
Oh, thank you, awesome to know! Yeah, that last step play thing Was buggy. I have to make a webbuild again with the latest code changes.
New #devlog video: youtu.be/eGd3h0nZ1Yw
I am trying to cut down the time of making these videos, because I have such a lack of time right now. So this time I tried editing the video from different takes - which is something I haven't really tried doing before.
#gamedev #indiedev #solodev #raylib
Thanks - Neither did I expect this nor did the code architecture ๐
I haven't worked this long and focused on any of my projects. Today it's been 242 days since the first commit.
This is the first game play experience how it looks like right now with the "Level Solved" finish animation. Apart from the missing sound effects and some highlights to draw attention to the campaign map button, I think this looks ok - what do you think?
#gamedev
Still setting up this animation - but I guess I can go with this state for now and proceed to implement the whole level solved animation to see how it feels when actually playing the game.
#gamedev #indiedev #solodev #raylib
Trying out some text effects for the animation thing... I am not sure if it really fits the game.
#gamedev #indiedev #solodev #raylib
My general idea here:
- the top bar is golden when that particular stat was achieved
- the numbers show the current state
- earning a star is to be celebrated with a special animation
- the campaign button (top left) shows the summary of earned stars
My lack of free time is very profound right now, so I make very little progress only. But it is also difficult to work out how solving a level is to be celebrated. I have now a rough concept and have to implement it, little by little.
#gamedev #indiedev #solodev #raylib
Short story elements are certainly helpful to create tension or mystery and the desire for more!
I am developing this game in C and am only using raylib. I am trying to solve everything in the most direct and most simple fashion I can think of, not always successful, but it's quite some fun to try working this way.
You can also follow me on youtube: www.youtube.com/@EikeDecker
This is 8-bitBot: A programming puzzle game that I am working on and aiming to release in 2026.
I started working on this in July 2025.
Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): zet23t.itch.io/8-bitbot
#gamedev #raylib
Next thing I have on my rework-list: The won game popup. Instead of that popup, I want to move this info into the regular UI ... though I am currently unsure how this fits into the game play flow, especially in regards of satisfaction of having solved a level.
#gamedev #indiedev #solodev #raylib
One important step was to disable the phantom process killer via adb. This page here helped with that:
github.com/atamshkai...
I am using an Ubuntu distro to run the x11 server to be able to run vs code.
Overall, pretty neat. I already fixed a few bugs, including an issue with the snow shader.
After a day of tinkering, I found a way to run my dev stack on my phone (a foldable), running vs code and compiling and running 8-bitBot.
The GPU performance is questionable (10fps), but it runs and can be used.
Setup: termux + termux-x11
#gamedev #indiedev #solodev #raylib #android
A character editor is here!
#gamedev #indiegame #indiedev #pixelart