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Posts by MortMort

Video

🧦 Never stop at one fit

Since it’s built from my multiplayer project, it already had a bunch of skins and outfits ready to go, so figured why not put them to use!

More bunny fits coming too ofc

Just some random lil WIP stuff
#gamedev

4 days ago 93 13 3 0
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🎣 Catnip Crew is back scheming!

I usually reuse my cast of characters in all my projects, here is a look at a the Catnip Crew from a previous project and their new Fresh rework!

🎨rework by @orangecartoonist.bsky.social
#gamedev #indiedev

5 days ago 21 6 1 0
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Accidentally got carried away with the ledge detection system.. πŸ˜…
#gamedev

5 days ago 90 11 3 0
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Yo peeps! πŸͺ¬
Now that I’m very unemployed.
it’s time to be very #gamedev!

After looking through all my games, I’m going back to BunnyBounce/SkaHop πŸ‘Ÿ

CrystalConjurer still has my heart, but Bunny Bounce fits my current situation, time, scope, and feasibility better 🫑✨

1 week ago 109 7 4 0
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πŸ€• Head bonks.
#gamedev

1 week ago 188 30 0 0
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Wall bonks too!?

Just some random minor stuff, while I'm cooking the more interesting bits! πŸ™„

#gamedev

1 week ago 107 13 0 0
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πŸ„ Bro goes with the ledge flow.

More random sharing of minor stuff, while cooking up the core stuff, this time the ledge grab system I made back for the party pals prototype, coming to good use here :)
#gamedev #solodev #doordash

1 week ago 401 83 9 1

Solution: upload from my phone and it auto compress the video

8 months ago 22 0 0 0
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everytime I try to update my Bluesky :(

8 months ago 24 0 4 1

Yooo!! this is cool as heck!
Sorry I didnt see it, always forget about Bluesky! ^^

made my day, thanks a lot!

8 months ago 1 0 2 0
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Video

πŸŽ₯ Spline Camera & blockout to Art test.

Tried to create a modular splinecam that I can use for a section where I may want to glide the camera through a section of a map for vibes!

Also a quick early art test for the blockout I showed yesterday on stream.

#gamedev #ue5 #b3d #CCC #Solodev

1 year ago 227 34 14 1
Video

Preview from one of the last streams where I worked on reworking my rail grinding system, wich in retrospective was somewhat bad πŸ˜…

But happy with the current progress, although still lots to fix and work!

VOD: youtube.com/live/86hbJQS...

#gamedev #ue5 #solodev

1 year ago 118 10 0 0
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🧘Today on stream we started reworking my rail grinding system.
VOD: youtube.com/live/9KUjGg9...
#gamedev #ue5 #UnrealEngine #solodev

1 year ago 61 6 2 0
Preview
a stuffed animal with red hair is sitting in a car holding a bunch of green grapes . ALT: a stuffed animal with red hair is sitting in a car holding a bunch of green grapes .

twitch.tv/mortmort

1 year ago 15 0 0 0
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πŸ§—β€β™‚οΈ climbing like its Breath of the wild!

Today on Stream I made an early surface climbing system, still very wip, and essentially, it will be for selected surfaces only like vines n such!

VOD: youtube.com/live/l9pMa17...

1 year ago 95 9 1 0
Undercroft vaulted ceilings columns

Undercroft vaulted ceilings columns

Undercroft vaulted ceilings columns

Undercroft vaulted ceilings columns

Undercroft vaulted ceilings columns

Undercroft vaulted ceilings columns

Lincoln’s Inn Chapel
Lincoln's Inn Fields, London WC2A

Undercroft vaulted ceilings columns

#reference #buildingreference #materialreference

1 year ago 47 8 2 1

Will do! <3

1 year ago 1 0 1 0
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It would be something like this, just a quick edit to give you an exsample

1 year ago 2 0 1 0

is it okay if we crop some of the se for textures, i could see myself using some of these for crustly retro like textures! :D

1 year ago 1 0 1 0
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Just to be clear, i may post dev prototyped and such but it may not lead to anythign i mainly just do it because thr learning prosses is a lot of fun, and if in the future i ever have the time to focus on something i have a bunch of sruff prepped thet i can continue with

1 year ago 39 0 2 0
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🌰 Nut every husk is the same.
Unsure if I'll stick to this design, as it's perhaps a bit too Deku Link like, as many have pointed out.

Although I thought it might be fun if the base chestnut husk had subtle variations without all its equipment.
#gamedev #Huskborn #Prototyping

1 year ago 68 4 4 0
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πŸ₯ Bugnet Only Run Confirmed.
This foe met a terrible fate, getting bunked in the head over and over... and over!

I thought it would be fun if the bugnet actually gave a tiny bit of damage, although it's not for combat.

#Huskborn #gamedev #n64 #soulslike #zelda #platformer

1 year ago 206 26 5 0
How to Study Retro Game Art | #gamedev #3dmodeling #retro
How to Study Retro Game Art | #gamedev #3dmodeling #retro YouTube video by MortMort

Two amazing websites that I've used A LOT to study Game Art or just explore games that I love!
#gamedev #3dmodeling #retrogames

youtube.com/shorts/zdowl...

1 year ago 37 7 1 2
Animation curves are kind of scary | #b3d #blender3d #animation #gamedev #tutorial
Animation curves are kind of scary | #b3d #blender3d #animation #gamedev #tutorial YouTube video by MortMort

I used to fear animation curves when I started animating. #gamedev #b3d #blender3d #animation

1 year ago 46 5 1 0
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a close up of a man making a funny face . ALT: a close up of a man making a funny face .
1 year ago 0 0 0 0
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πŸ₯° Sometimes it's the little things in life!
#gamedev #UnrealEngine

1 year ago 85 16 4 1
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Level Editors got me into Gamedev
#gamedev #storytime #gameboy

1 year ago 40 3 0 0
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πŸ”„ Rotation Model Preview in Blender while modelling.

A quick little blender tip, for those you want to see their model in a 360 preview while modelling.

#b3d #blender #gamedev #twitchhighlights

1 year ago 206 23 1 1
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Saw this on pinterest and ambsolutely love it! <3
What a lovely piece!

1 year ago 1 0 1 0
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πŸ”¦ Light Funtion Material

Someone on stream asked me how I added scattered light blobs to my scene, in this case, I used a light function material.
#ue5 #gamedev #streamhighlight

1 year ago 47 7 1 0