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Posts by TechnoVisual Space

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Sunday morning complete re-write to add first person elevator mechanism to move between rooms in the space stations #indiedev #indiegamedev #threejs #RogueEngine @technovisualspace.bsky.social - this works in #VR too and it's looking pretty groovy ๐Ÿ˜Ž

6 months ago 12 2 0 0
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Updating the Mobile Controls Before making the new online dig site available for testing I have been doing a round trip on the player controls and have decided that the mobile controls need an update. In previous browser based ac...

Update on the #ArcVenture Online project - on the website now - mobile controls upgrade ๐Ÿค“#RogueEngine #threejs #historyteacher #indiedev arcventure.online/2025/08/31/u...

7 months ago 4 2 0 0
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Buster's Bar all baked and in the #RogueEngine Editor - ready for visitors ... nearly #threejs #sologamedev more at www.patreon.com/c/TechnoVisu...

7 months ago 1 0 0 0
TechnoVisual Space Intro and gameplay demo August 2025
TechnoVisual Space Intro and gameplay demo August 2025 YouTube video by Mark Vanstone

youtube.com/shorts/KJN7C...

8 months ago 2 1 0 0
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The TechnoVisual Space Game Development TechnoVisual Space, a 3D Online browser space adventure game for mobile, desktop and VR. In development at TechnoVisual Games.

New home for the new Space game development ๐Ÿ‘€space.technovisual.co.uk #indiedev #solodev #indiegamedev #threejs #RogueEngine #VR - check out the new intro video โšก

8 months ago 10 4 0 0
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The New Dig Site is Complete The new Bancroft digsite is now functional and working entirely in a browser and should work on a wide variety of platforms including mobile and VR headsets. There is a new working Reconstructor and y...

New updates on the #ArcVenture blog - check it out here: arcventure.online/2025/07/27/t... #threejs #RogueEngine #history #education

8 months ago 2 1 0 0
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Got the dialogue tree code working using Drafft to edit and export to json - plugs straight into the NPC dialogue system - using #RogueEngine and #threejs #solodev #indiegamedev #indiegame

11 months ago 9 4 0 0
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This is part of a quick fly-through in VR to give you an idea of how things are coming together.
If you want to get early access to the game and tutorials about how it's being made. #threejs #RogueEngine
The full video was first shown on the Patreon Post: www.patreon.com/posts/full-o...

9 months ago 5 1 0 0
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Clearing the the bay doors you get to see the city of Lokia Central.
www.patreon.com/c/TechnoVisu... to see more - with tutorials of how the game is being created in #RogueEngine and #Three.js for Desktop, Mobile and VR #threejs #webxr #spacegame #solodev #indiedev

9 months ago 6 0 0 0
TechnoVisual Space Travels around Lokia Harbour
TechnoVisual Space Travels around Lokia Harbour YouTube video by Mark Vanstone

Haven't posted any progress on my Space project for a while - but I have been beavering away converting the web elements into Rogue Engine - but you can fly around to different locations and move from room to room in the space stations. youtu.be/ktsH2IbZQTQ #RogueEngine #threejs #indiegame

9 months ago 9 3 0 0
TechnoVisual Space Travels around Lokia Harbour
TechnoVisual Space Travels around Lokia Harbour YouTube video by Mark Vanstone

Haven't posted any progress on my Space project for a while - but I have been beavering away converting the web elements into Rogue Engine - but you can fly around to different locations and move from room to room in the space stations. youtu.be/ktsH2IbZQTQ #RogueEngine #threejs #indiegame

9 months ago 9 3 0 0
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Got the dialogue tree code working using Drafft to edit and export to json - plugs straight into the NPC dialogue system - using #RogueEngine and #threejs #solodev #indiegamedev #indiegame

11 months ago 9 4 0 0
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Going to be getting back to this soon - just a quick recap - landing at Outpost Delta One Zero. #gamedev #indiegamedev #threejs #RogueEngine #solodev

1 year ago 15 4 0 0
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Just updated The Rapier Integration for rogueengine.io and included a Fully Customizable Vehicle Controller and a Prefab you can drag and drop in your scene.

Rogue Engine is a Unity-like environment for @threejs.org

The best way to make web games that run everywhere!

1 year ago 17 5 1 0
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One of the good things about developing two games at once is that many of the systems can be developed for both - I used the Drafft dialogue system for the HTML based Space interactions first - then to Lizzy in #ArcVenture - now to Tara in Space - #RogueEngine #threejs #gamedev #indiegamedev #webxr

1 year ago 8 4 0 0
WebXR AR - with Rogue Engine - Roses
WebXR AR - with Rogue Engine - Roses YouTube video by Mark Vanstone

For some reason today, you might want to give someone some roses - but what if you can't get to the flower shop ๐Ÿ˜ฑ? - here are some virtual roses- www.youtube.com/shorts/roKxQ... and here's the link that you can use to give virtual roses to someone today ๐Ÿ˜ technovisual.co.uk/rogue/roses/ #ar #threejs

1 year ago 2 1 0 0
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Online ArcVenture Online Since the start of the new ArcVenture development in 2017, my idea was always to make the ArcVenture game an online experience and although some activities are accessed online such as the resources in...

New post up on The #ArcVenture blog to update you on progress! arcventure.online/2025/01/25/o... #gamedev #indiegamedev #threejs #RogueEngine

1 year ago 9 4 0 0
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Welcome to ArcVenture Online. This is the new development of the classic ArcVenture archaeology and history series to bring the award winning history adventure by Mark Vanstone up to date. Originally released...

ICYMI - You can download the whole series of the original (released in the 90s) #ArcVenture educational games FREE! - they run emulated on a windows PC - did you play them when you were at school? - you must be older than you look! ๐Ÿ˜‚ arcventure.online and sign up for our newsletter

1 year ago 3 2 0 0
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Saturday morning tutorial drop! ๐Ÿค“ Here's the third in my run of #retrogame coding first published in the Wireframe Magazine source code section - designed for #beginners in #Pygame Zero - source code and pdf article available in the github link: github.com/TechnoVisual... #gamedev #learntocode

1 year ago 5 2 0 0
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It's not a water simulation - but I think it's quite pretty - using Quarks in #RogueEngine #threejs #gamedev #indiegamedev

1 year ago 16 5 1 0
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OK, while checking out the upper floor of the Lokia Harbour Traveler's Lounge I realised that I had forgotten to put glass in the windows - doh! ๐Ÿคช๐Ÿ˜‚๐Ÿ˜ฑ #gamedev #indiegamedev #solodev #spacegame #threejs #RogueEngine #b3d #rapierphysics

1 year ago 13 3 2 1
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OK - I think the texture resolutions are a bit better now and I've got a security barrier actuator working - the idea is that this will be controlled with your security pass (which happens to go walkies in one storyline) #gamedev #indiedev #indiegamedev #threejs #RogueEngine #b3d

1 year ago 18 4 0 0
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Lokia Harbour Lounge - first look at ground level. Close inspection reveals the need for more work on texture resolution for some elements. #RogueEngine #threejs #gamedev #indiegamedev #spacegame

1 year ago 13 4 0 0
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A bit more detail on the security area - needs more desks and chairs - but you can now find out when your spaceship is leaving ... or arriving ... which is nice #gamedev #indiegamedev #solodev #b3d #blender - not sure how well this is going to texture bake ๐Ÿ˜ฌ for #threejs #RogueEngine ๐Ÿ‘€

1 year ago 6 2 0 0
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1 year ago 1 0 0 0
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Now that I've got the ships flying out of the hangar - it's probably time to get back to this location - The Security Area and Traveller's Lounge and get it into the game - I'm planning on having this as a first person walkaround area. #gamedev #indiegamedev #blender #b3d #solodev

1 year ago 12 5 1 1
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OK - got the tent up on the dig site - time for a drone's eye view - I reworked the tent from the original UE5 game - it was 25K polys - this one is much tidier and only just over 4K polys. #threejs #RogueEngine #gamedev #indiedev #solodev #WebXR #Romans #HistoryTeacher

1 year ago 17 5 0 0
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OK - getting fixated with the grass now ๐Ÿคช- got it following landscape mesh - written a caching system to load the data in super fast - 1.5 million blades in a browser at 165 FPS - next step, little stones and trees using the same method except using meshes. #threejs #RogueEngine #webxr #gamedev

1 year ago 16 2 1 1
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I think this is getting better now - grass following the landscape height and clumping to selected areas - running at 165 FPS (maxed out) in a browser - which is nice ๐Ÿ˜ #threejs #RogueEngine #webXR #gamedev #indiedev #solodev

1 year ago 17 4 0 0
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Having much fun with some grass ๐Ÿง... component in Rogue Engine - just need to get it to go into clumps ... in the right places ... ... on a non-flat landscape ๐Ÿ˜๐Ÿค“ - Thanks to James Smyth for the shader starter: github.com/James-Smyth/... #threejs #RogueEngine #webxr #indiedev #gamedev

1 year ago 15 2 0 0