Here's the little scribble I made to understand the maths of a weapon wheel.
Posts by Laura Sofia 🏳️⚧️
This was so wonderfully executed. Just pure creativity!
My favorite bit by far was the YouTube Live countdown. Such a simple one but the timing and amount was JUST PERFECT
I also think the whole thing in general is a bit overblown. When the GravityFalls finale came out, I had to wait 6 months for it to be broadcasted in my region. It really wasn't THAT hard to just add all the hashtags to a filter and not go on the subreddit...
Everyone, we finally announced our open beta for @p2ce.bsky.social today!
Go wishlist and check it out here: store.steampowered.com/app/440000/P...
#Portal #Portal2 #Valve #SourceEngine
We're getting somewhere! Some pretty hefty changes to how tools work and the first parts of the gameplay loop are now done!
#Godot #GodotEngine #MadeWithGodot #ScreenshotSaturday #IndieDev #GameDev #Twitch
I released a minigame. You can play it here: tarasophiedev.itch.io/core-protector
The game is also open source, you can find the link on the itch page.
#gamedev #godot #indiedev #screenshotsaturday #godotengine #pixelart #gameboy #webgl #madewithgodot
Ich dachte vor einiger Zeit ich bin ganz smart und Stelle einfach auf enUS, wo dann nicht mehr übersetzt wird.
Hat ne Zeit gut funktioniert, jetzt werden mir deutsche Videos auf Englisch übersetzt... Mich fuckt das so ab, lass mich doch beide Sprachen, die ich kann, schauen
pretty
Today, we worked on quite a few things in our little #Godot livestream! We got a neat inventory system going and ores can be mined and collected.
I really dig how yummy these ore items look!
Google just removed a critically acclaimed game that properly labeled their content on a whim months after release.
Google Play seems like such a stable and good platform for games /s
Der TrenchBroom / Hammer Workflow ist so toll und es beeindruckt mich jedes Mal, dass keiner der großen Engines vernünftige Leveldesign Tools hinbekommt.
Ich hab für Blender ein Plugin was UV unwrapping wie bei Hammer macht, das hilft schonmal unglaublich nen Fokus auf Levelgeometrie zu haben.
On the flipside, IF they actually manage to create an open source editor that is as usable as Hammer 5, it could be a neat base to fork and implement to other game engines?
I am always so confused why neither Godot, UE, Unity figured something out that was solved in the 90s...
Yeah.. I understand why they shifted from stock Source 2 to their own systems, but every step away from Source 2 felt like the classic tale of "Not invented here" syndrome...
Source 2's Hammer is by far the most competent editor (although I frequently forget how to extrude without geometry moving)
that shirt DOES go hard
I wrote the world's first-ever pop song about being a Game UI designer.
I'm so sorry.
www.youtube.com/watch?v=7g_1...
Little do y'all know, I have 112 #Godot projects in my development folder that I am too scared to release because they would impact the industry more than the total incompetence of gamedev middle management and C-suites.
You'll soon be able to easily apply custom icons provided by @steamgriddb.com in my Android launcher #SproutLauncher.
I'm really glad it works as good as it does!
New favourite clip from Japanese news just dropped
Found my old 2017 MacBook Pro and decided to pimp it up a bit
Helps I'm developing software myself haha.
Tried out different configurations, going through the first portal, going through the second. Buying both items I always tried....
Only buying no items and leaving through a portal immediately worked out. Glad I got to finish the game on that run though.
Ah! After experimenting a bit more, I was able to continue by not buying any items in that outpost
So I uh... can't seem to finish the game on Switch 2? I've played until the final shard's Agency Machine and when I enter the research outpost's portal just before it, the game crashes (always). Not sure if this is a known issue and I should wait...
Diese eine Bombrush Cyerfunk Movement Mod, die nebenbei noch den speed bei Combos erhöht und den Limiter rausnimmt, damit das Leveldesign so gar nicht mehr flowt
Ich hab ab Tag 1 nen paar Blocklisten gefolgt und wortwörtlich noch nie irgendwelche Scheißleute hier gesehen.
Irgendwie hat das auch dazu geführt, dass ich deutlich weniger auf SoMe sein muss.. Hab nich das Gefühl, dass mich ständig jemand doof von der Seite anmachen wird...
Hast du eig die Denshattack Demo gespielt?
“Trevor, I’m speaking.”
"What? My name is Erick."
When I watched the launch I joked with @tarasophie.dev about them calling "Houston, we have to abort, my Windows needs to update"....
It was supposed to be a joke.... I'm crying/laughing right now... #Artemis2
So yesterday #Artemis2, the first lunar mission since Apollo 17, 54 years ago...
And I completely missed it? This sort of gives me weird feelings, back then you would OF COURSE know about such big events... and now, even though the world is more connected then ever, I missed this?