I kept hearing the "you need at least 7k wishlists", that it almost looks absurd that some get over 250k! Congrats!
Posts by albertnez
The plugin is already in the AssetLib!!
Since the plugin stores the settings and cheatsheets globally, you can add it to any project in like 3 clicks, directly in the engine!!
#Godot #GameDev #Tool
At first glance, I thought it was a tablet on top of the table showing the game. Looking really good!
Yesterday i saw that Steam has a tag directly for "Gambling", and thought of this great post.
The relatable parts of this story are:
a) releasing a game on Steam
b) crying
This is super cool! I find myself only leaving the editor help when checking these formatting, bbcode, tweens, etc., but would love to remain in the editor. Is this available already?
A friend of mine who runs these things always repeats something to me along the lines of "Playtests and Research isn't for telling you the right thing to do, it's to confirm to you that your assumptions are correct and that your intentions are getting through to the players" and that's stuck with me
It's #WishlistWednesday for Snowboard Rogues!
store.steampowered.com/app/4288970/
#indiedev #indiegame #godotengine
Having an almost perfect run at my snowboarding game
#screenshotSaturday #indiedev #gamedev #godotengine
Walking on the street. I put my headphones on, and play Emptylands - Blood Cultures. I close my eyes, and teleport instantly into the Underworld from @skatestory.com.
I love games that build such a connection with the music, that let's you go back to that world from it.
Worked on the chairlift queuing
#indiedev #gamedev #godotEngine
Thank you! I definitely want to add more challenging mode, but I'm still figuring out how this will come in the game (difficulty option, unlockable modes, etc.)
It's surprisingly hard to design it to make it engaging enough, without having a steep learning curve!
This is the way. I think here is where accepting tradeoffs can shine.
Do you even write a "TODO" in the comment, or just fully embrace it?
I used the same approach as @heytibo.bsky.social explained in gotibo.fr/blog/fake-3d..., which gave better results that I expected. For my case, I overstretched the goggles to make it look like I wanted, and then clip to the body.
Added a snow cannon, and rotating visuals for the characters in my top-down Snowboarding Roguelike game, just in time for #ScreenshotSaturday
#IndieDev #GameDev #Godot
This is what the world would look like if we funded better the Ministry of silly walks.
I didn't get to publish this to the AssetLib, but you can just get it on the github repo: github.com/albertnez/qu...
Ah this would be so nice!! I've been in need for this for a while.
Yeah, I got similar feedback in r/DestroyMyGame, so I'll definitely change it!
Livigno Snow Park on February 12, 2026 with more than 100 images of snowboarders on the halfpipe placed in for effect
Really photo editing here by Hector Vivas of Getty Images. Composite of the women's snowboard halfpipe final, depicting all the female Olympians who competed.
I was wasting too much time going to the specific scenarios I wanted to test in my game (even with LimboConsole), so I made a dropdown of scenarios next to the play buttons in #GodotEngine, so I just need to press F5 and that's it.
Oh, it's the adrenaline particles. They fill up your bar, but just the bar alone was hard for players to notice, so I made them go to the adrenaline bar to catch your attention. The more adrenaline you obtain, the bigger and more particles you get.
Finally created the Steam page for the snowboarding roguelike game I've been developing on #godot for the last months: Snowboard Rogues! Inspired by 90's SkiFree classic.
Planning to release a demo on itch in the next weeks!
s.team/a/4288970
🍣 Goblin Sushi is out now in Early Access! 🔥
The goblin kitchen is officially open with a 10% launch discount to celebrate. From demo to EA, shaped by your feedback.
Now available on Steam, Google Play & the App Store.
Thank you for the amazing support ❤️
store.steampowered.com/app/3734290/...
Same here, I don't think I've ever used them because I forgot! Nice solution to the problem overall!
I always had the issue that in signal receiving callables I needed to declare all parameters, even though I only wanted to respond to an emitted signal, and not use the provided params.
Varargs to the rescue: `signal_name.connect(func(..._ignored): …)`. Nicer and clearer 🥰
#godotengine #gdscript
There's this meme that's always in my head "I want to feel like I did when I first played pokemon silver in the early 00s".
It's a bit funny to compare them, but Skate Story gave me 'that immersive feel'.
Yesterday I finished @skatestory.com from @bysameng.com. This game felt and vibed to me like no other game before. It trully felt like pushing the boundaries of the media.